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Sam Hocevar 6cb1db5188 easymesh: make hex colour command arguments case-insensitive. пре 12 година
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application nacl: NaCl binaries no longer need a modified main() to work, the NaCl пре 12 година
bullet core: fix shitloads of compiler warnings in the Bullet source code. пре 12 година
data build: move all games to a "games" subdirectory to clean up the root пре 12 година
debug data: fix ascii.png search path. пре 12 година
easymesh easymesh: make hex colour command arguments case-insensitive. пре 12 година
generated easymesh: make hex colour command arguments case-insensitive. пре 12 година
gpu gpu: activate FBO support on Android. пре 12 година
image build: tweak everything to allow building with SDL on the Raspberry Pi. пре 12 година
input input: allow to easily track more than one input stick. пре 12 година
lol math: add an sprintf() method to real numbers, and ensure they are always пре 12 година
math math: add an sprintf() method to real numbers, and ensure they are always пре 12 година
platform build: split the D3d9 build flags into D3d9 and Xinput for situations where пре 12 година
thread xbox: start working on an Xbox/Direct3D port. пре 12 година
Makefile.am core: start working on a higher level LolFx compiler based on the latest пре 12 година
array.h core: some clang and g++ 4.7 compilation fixes. пре 12 година
audio.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. пре 12 година
audio.h core: fix include guard naming scheme. пре 13 година
bitfield.h core: fix include guard naming scheme. пре 13 година
camera.cpp So Character Controller works with a lazy camera logic. пре 12 година
camera.h So Character Controller works with a lazy camera logic. пре 12 година
core.h build: switch the Android native build rules to autoconf; still a bit rough пре 12 година
dict.cpp xbox: start working on an Xbox/Direct3D port. пре 12 година
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back пре 13 година
eglapp.cpp input: switch SDL joystick handling mode to polling, because we won't get пре 12 година
eglapp.h core: on the Raspberry Pi, use the proprietary graphics library instead of пре 12 година
emitter.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. пре 12 година
emitter.h core: tick methods now use seconds, like any sane system. пре 12 година
entity.cpp core: fix a few build warnings and remove useless operators from the пре 12 година
entity.h core: move some of the camera view logic from the Video class to the пре 12 година
font.cpp core: tick methods now use seconds, like any sane system. пре 12 година
font.h core: tick methods now use seconds, like any sane system. пре 12 година
forge.cpp Put everything in the "lol" namespace. Better late than never. пре 13 година
forge.h core: fix include guard naming scheme. пре 13 година
gradient.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. пре 12 година
gradient.h core: tick methods now use seconds, like any sane system. пре 12 година
hash.cpp Put everything in the "lol" namespace. Better late than never. пре 13 година
hash.h core: fix include guard naming scheme. пре 13 година
layer.cpp core: fix a few build warnings and remove useless operators from the пре 12 година
layer.h core: fix include guard naming scheme. пре 13 година
log.cpp android: simplify the logger code. пре 12 година
log.h android: simplify the logger code. пре 12 година
lolcore.vcxproj build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" пре 12 година
lolcore.vcxproj.filters build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" пре 12 година
loldebug.h build: put debug stuff and shader stuff in subdirectories. пре 13 година
lolgl.h osx: link with the proper OpenGL libraries on OS X. пре 13 година
map.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. пре 12 година
map.h core: fix include guard naming scheme. пре 13 година
numeric.h core: replace usage of sin() or std::sin() with lol::sin() where appropriate. пре 12 година
platform.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. пре 12 година
platform.h ui: add a Platform class to query information about the current platform. пре 13 година
profiler.cpp core: make timers second-based rather than millisecond-based. пре 12 година
profiler.h core: fix include guard naming scheme. пре 13 година
sample.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. пре 12 година
sample.h core: tick methods now use seconds, like any sane system. пре 12 година
sampler.cpp Put everything in the "lol" namespace. Better late than never. пре 13 година
sampler.h core: fix include guard naming scheme. пре 13 година
scene.cpp scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is пре 12 година
scene.h core: move some of the camera view logic from the Video class to the пре 12 година
sprite.cpp core: tick methods now use seconds, like any sane system. пре 12 година
sprite.h core: tick methods now use seconds, like any sane system. пре 12 година
text.cpp core: tick methods now use seconds, like any sane system. пре 12 година
text.h core: tick methods now use seconds, like any sane system. пре 12 година
ticker.cpp core: clamp deltatime to 15 fps to avoid erratic behaviour. пре 12 година
ticker.h core: try to merge Ticker and Emcee. Still not very good. пре 13 година
tiler.cpp core: allow each blitted tile to be stretched differently. пре 12 година
tiler.h core: allow each blitted tile to be stretched differently. пре 12 година
tileset.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. пре 12 година
tileset.h core: tick methods now use seconds, like any sane system. пре 12 година
timer.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. пре 12 година
timer.h core: make timers second-based rather than millisecond-based. пре 12 година
video.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. пре 12 година
video.h core: move some of the camera view logic from the Video class to the пре 12 година
world.cpp core: tick methods now use seconds, like any sane system. пре 12 година
world.h core: tick methods now use seconds, like any sane system. пре 12 година
worldentity.cpp Small WorldEntity tweaks. пре 12 година
worldentity.h Small WorldEntity tweaks. пре 12 година