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Sam Hocevar 591db6b866 text: fix a minor accuracy issue in the text alignment logic. vor 9 Jahren
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application Added Thread classes vor 8 Jahren
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. vor 8 Jahren
bullet build: remove dead PS3 code. vor 8 Jahren
data build: reorganise automake build system. vor 11 Jahren
debug image: remove "color" typedef since we already have the "Color" class, and rename a few things. vor 8 Jahren
easymesh MeshViewer refactor is on good way vor 8 Jahren
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) vor 8 Jahren
image image: remove "color" typedef since we already have the "Color" class, and rename a few things. vor 8 Jahren
input Fix a race condition in the file watcher and a few compilation warnings. vor 8 Jahren
lol MeshViewer refactor is on good way vor 8 Jahren
lolua lua: disable 64-bit integer setters. vor 8 Jahren
lua Split Tileset in TextureImage -> Tileset vor 8 Jahren
math misc: lots of compilation fixes for Visual Studio (related to mediocre vor 8 Jahren
mesh MeshViewer refactor is on good way vor 8 Jahren
platform Revamped Game/Draw groups to split stuff and help spreading tick vor 8 Jahren
sys thread: do not join std::thread instances. vor 8 Jahren
t Brought threads to C++11 vor 8 Jahren
Makefile.am build: move imgui to external/ because it does not really need a complex build system, just one #include. vor 8 Jahren
audio.cpp build: reorganise includes so that we can use precompiled headers later. vor 8 Jahren
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 8 Jahren
camera.cpp Revamped Game/Draw groups to split stuff and help spreading tick vor 8 Jahren
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 8 Jahren
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 8 Jahren
dict.cpp base: some Windows compilation fixes. vor 8 Jahren
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 8 Jahren
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. vor 8 Jahren
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 8 Jahren
emitter.cpp build: reorganise includes so that we can use precompiled headers later. vor 8 Jahren
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 8 Jahren
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick vor 8 Jahren
entity.h fixed 36 files out of 4318: vor 8 Jahren
font.cpp font: make bitmap fonts use linear filtering by default. vor 8 Jahren
font.h text: new features and minor refactoring. vor 8 Jahren
forge.cpp build: reorganise includes so that we can use precompiled headers later. vor 8 Jahren
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 8 Jahren
gradient.cpp build: reorganise includes so that we can use precompiled headers later. vor 8 Jahren
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 8 Jahren
gradient.lolfx scene: start working on the scene class reorganisation. vor 8 Jahren
light.cpp Revamped Game/Draw groups to split stuff and help spreading tick vor 8 Jahren
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 8 Jahren
lolcore.vcxproj build: move imgui to external/ because it does not really need a complex build system, just one #include. vor 8 Jahren
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset vor 8 Jahren
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 8 Jahren
lolgl.h build: remove dead PS3 code. vor 8 Jahren
lolimgui.cpp MeshViewer refactor is on good way vor 8 Jahren
lolimgui.h MeshViewer refactor is on good way vor 8 Jahren
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. vor 8 Jahren
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. vor 8 Jahren
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 8 Jahren
platform.cpp build: reorganise includes so that we can use precompiled headers later. vor 8 Jahren
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 8 Jahren
profiler.cpp build: reorganise includes so that we can use precompiled headers later. vor 8 Jahren
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 8 Jahren
sample.cpp build: remove dead PS3 code. vor 8 Jahren
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 8 Jahren
sampler.cpp build: reorganise includes so that we can use precompiled headers later. vor 8 Jahren
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 8 Jahren
scene.cpp MeshViewer refactor is on good way vor 8 Jahren
scene.h build: add missing #include directive. vor 8 Jahren
sprite.cpp build: reorganise includes so that we can use precompiled headers later. vor 8 Jahren
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 8 Jahren
text.cpp text: fix a minor accuracy issue in the text alignment logic. vor 8 Jahren
text.h text: new features and minor refactoring. vor 8 Jahren
textureimage-private.h Split Tileset in TextureImage -> Tileset vor 8 Jahren
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick vor 8 Jahren
textureimage.h Split Tileset in TextureImage -> Tileset vor 8 Jahren
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. vor 8 Jahren
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 8 Jahren
tiler.cpp build: reorganise includes so that we can use precompiled headers later. vor 8 Jahren
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 8 Jahren
tileset.cpp tileset: disable weird inheritance code. vor 8 Jahren
tileset.h tileset: disable weird inheritance code. vor 8 Jahren
utils.h Add color var in lua vor 8 Jahren
video.cpp build: remove dead PS3 code. vor 8 Jahren
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 8 Jahren
world.cpp 2nd pass on Lua integration. vor 8 Jahren
world.h 2nd pass on Lua integration. vor 8 Jahren
worldentity.cpp Fixed some stuff and added some small tweaks vor 8 Jahren
worldentity.h Fixed some stuff and added some small tweaks vor 8 Jahren