選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Sam Hocevar 591db6b866 text: fix a minor accuracy issue in the text alignment logic. 10年前
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application Added Thread classes 9年前
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9年前
bullet build: remove dead PS3 code. 9年前
data build: reorganise automake build system. 13年前
debug image: remove "color" typedef since we already have the "Color" class, and rename a few things. 9年前
easymesh MeshViewer refactor is on good way 9年前
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 9年前
image image: remove "color" typedef since we already have the "Color" class, and rename a few things. 9年前
input Fix a race condition in the file watcher and a few compilation warnings. 9年前
lol MeshViewer refactor is on good way 9年前
lolua lua: disable 64-bit integer setters. 9年前
lua Split Tileset in TextureImage -> Tileset 9年前
math misc: lots of compilation fixes for Visual Studio (related to mediocre 9年前
mesh MeshViewer refactor is on good way 9年前
platform Revamped Game/Draw groups to split stuff and help spreading tick 9年前
sys thread: do not join std::thread instances. 9年前
t Brought threads to C++11 9年前
Makefile.am build: move imgui to external/ because it does not really need a complex build system, just one #include. 9年前
audio.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
camera.cpp Revamped Game/Draw groups to split stuff and help spreading tick 9年前
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
dict.cpp base: some Windows compilation fixes. 9年前
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 9年前
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick 9年前
entity.h fixed 36 files out of 4318: 9年前
font.cpp font: make bitmap fonts use linear filtering by default. 9年前
font.h text: new features and minor refactoring. 9年前
forge.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
gradient.lolfx scene: start working on the scene class reorganisation. 9年前
light.cpp Revamped Game/Draw groups to split stuff and help spreading tick 9年前
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
lolcore.vcxproj build: move imgui to external/ because it does not really need a complex build system, just one #include. 9年前
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset 9年前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
lolgl.h build: remove dead PS3 code. 9年前
lolimgui.cpp MeshViewer refactor is on good way 9年前
lolimgui.h MeshViewer refactor is on good way 9年前
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9年前
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9年前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
sample.cpp build: remove dead PS3 code. 9年前
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
scene.cpp MeshViewer refactor is on good way 9年前
scene.h build: add missing #include directive. 9年前
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
text.cpp text: fix a minor accuracy issue in the text alignment logic. 9年前
text.h text: new features and minor refactoring. 9年前
textureimage-private.h Split Tileset in TextureImage -> Tileset 9年前
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 9年前
textureimage.h Split Tileset in TextureImage -> Tileset 9年前
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 9年前
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 9年前
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
tileset.cpp tileset: disable weird inheritance code. 9年前
tileset.h tileset: disable weird inheritance code. 9年前
utils.h Add color var in lua 9年前
video.cpp build: remove dead PS3 code. 9年前
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9年前
world.cpp 2nd pass on Lua integration. 9年前
world.h 2nd pass on Lua integration. 9年前
worldentity.cpp Fixed some stuff and added some small tweaks 9年前
worldentity.h Fixed some stuff and added some small tweaks 9年前