..
application
Added Thread classes
8 anni fa
base
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
8 anni fa
bullet
build: remove dead PS3 code.
8 anni fa
data
build: reorganise automake build system.
11 anni fa
debug
image: remove "color" typedef since we already have the "Color" class, and rename a few things.
8 anni fa
easymesh
MeshViewer refactor is on good way
8 anni fa
gpu
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
8 anni fa
image
image: remove "color" typedef since we already have the "Color" class, and rename a few things.
8 anni fa
input
Fix a race condition in the file watcher and a few compilation warnings.
8 anni fa
lol
MeshViewer refactor is on good way
8 anni fa
lolua
lua: disable 64-bit integer setters.
8 anni fa
lua
Split Tileset in TextureImage -> Tileset
8 anni fa
math
misc: lots of compilation fixes for Visual Studio (related to mediocre
8 anni fa
mesh
MeshViewer refactor is on good way
8 anni fa
platform
Revamped Game/Draw groups to split stuff and help spreading tick
8 anni fa
sys
thread: do not join std::thread instances.
8 anni fa
t
Brought threads to C++11
8 anni fa
Makefile.am
build: move imgui to external/ because it does not really need a complex build system, just one #include.
8 anni fa
audio.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
audio.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
camera.cpp
Revamped Game/Draw groups to split stuff and help spreading tick
8 anni fa
camera.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
commandstack.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
dict.cpp
base: some Windows compilation fixes.
8 anni fa
dict.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
eglapp.cpp
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
8 anni fa
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
emitter.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
emitter.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
entity.cpp
Revamped Game/Draw groups to split stuff and help spreading tick
8 anni fa
entity.h
fixed 36 files out of 4318:
8 anni fa
font.cpp
font: make bitmap fonts use linear filtering by default.
8 anni fa
font.h
text: new features and minor refactoring.
8 anni fa
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
gradient.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
gradient.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
gradient.lolfx
scene: start working on the scene class reorganisation.
8 anni fa
light.cpp
Revamped Game/Draw groups to split stuff and help spreading tick
8 anni fa
light.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
lolcore.vcxproj
build: move imgui to external/ because it does not really need a complex build system, just one #include.
8 anni fa
lolcore.vcxproj.filters
Split Tileset in TextureImage -> Tileset
8 anni fa
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
lolgl.h
build: remove dead PS3 code.
8 anni fa
lolimgui.cpp
MeshViewer refactor is on good way
8 anni fa
lolimgui.h
MeshViewer refactor is on good way
8 anni fa
messageservice.cpp
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
8 anni fa
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
8 anni fa
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
sample.cpp
build: remove dead PS3 code.
8 anni fa
sample.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
sampler.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
sampler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
scene.cpp
MeshViewer refactor is on good way
8 anni fa
scene.h
build: add missing #include directive.
8 anni fa
sprite.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
sprite.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
text.cpp
text: fix a minor accuracy issue in the text alignment logic.
8 anni fa
text.h
text: new features and minor refactoring.
8 anni fa
textureimage-private.h
Split Tileset in TextureImage -> Tileset
8 anni fa
textureimage.cpp
Revamped Game/Draw groups to split stuff and help spreading tick
8 anni fa
textureimage.h
Split Tileset in TextureImage -> Tileset
8 anni fa
ticker.cpp
sys: use std::bind for thread workers to avoid ugly casts.
8 anni fa
ticker.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
tiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
tileset.cpp
tileset: disable weird inheritance code.
8 anni fa
tileset.h
tileset: disable weird inheritance code.
8 anni fa
utils.h
Add color var in lua
8 anni fa
video.cpp
build: remove dead PS3 code.
8 anni fa
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
world.cpp
2nd pass on Lua integration.
8 anni fa
world.h
2nd pass on Lua integration.
8 anni fa
worldentity.cpp
Fixed some stuff and added some small tweaks
8 anni fa
worldentity.h
Fixed some stuff and added some small tweaks
8 anni fa