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Sam Hocevar 591db6b866 text: fix a minor accuracy issue in the text alignment logic. пре 11 година
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application Added Thread classes пре 10 година
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 10 година
bullet build: remove dead PS3 code. пре 10 година
data build: reorganise automake build system. пре 13 година
debug image: remove "color" typedef since we already have the "Color" class, and rename a few things. пре 10 година
easymesh MeshViewer refactor is on good way пре 10 година
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) пре 10 година
image image: remove "color" typedef since we already have the "Color" class, and rename a few things. пре 10 година
input Fix a race condition in the file watcher and a few compilation warnings. пре 10 година
lol MeshViewer refactor is on good way пре 10 година
lolua lua: disable 64-bit integer setters. пре 10 година
lua Split Tileset in TextureImage -> Tileset пре 10 година
math misc: lots of compilation fixes for Visual Studio (related to mediocre пре 10 година
mesh MeshViewer refactor is on good way пре 10 година
platform Revamped Game/Draw groups to split stuff and help spreading tick пре 10 година
sys thread: do not join std::thread instances. пре 10 година
t Brought threads to C++11 пре 10 година
Makefile.am build: move imgui to external/ because it does not really need a complex build system, just one #include. пре 10 година
audio.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
camera.cpp Revamped Game/Draw groups to split stuff and help spreading tick пре 10 година
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
dict.cpp base: some Windows compilation fixes. пре 10 година
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. пре 10 година
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
emitter.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick пре 10 година
entity.h fixed 36 files out of 4318: пре 10 година
font.cpp font: make bitmap fonts use linear filtering by default. пре 10 година
font.h text: new features and minor refactoring. пре 10 година
forge.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
gradient.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
gradient.lolfx scene: start working on the scene class reorganisation. пре 10 година
light.cpp Revamped Game/Draw groups to split stuff and help spreading tick пре 10 година
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
lolcore.vcxproj build: move imgui to external/ because it does not really need a complex build system, just one #include. пре 10 година
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset пре 10 година
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
lolgl.h build: remove dead PS3 code. пре 10 година
lolimgui.cpp MeshViewer refactor is on good way пре 10 година
lolimgui.h MeshViewer refactor is on good way пре 10 година
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 10 година
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 10 година
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
platform.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
profiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
sample.cpp build: remove dead PS3 code. пре 10 година
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
sampler.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
scene.cpp MeshViewer refactor is on good way пре 10 година
scene.h build: add missing #include directive. пре 10 година
sprite.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
text.cpp text: fix a minor accuracy issue in the text alignment logic. пре 10 година
text.h text: new features and minor refactoring. пре 10 година
textureimage-private.h Split Tileset in TextureImage -> Tileset пре 10 година
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick пре 10 година
textureimage.h Split Tileset in TextureImage -> Tileset пре 10 година
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. пре 10 година
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
tiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
tileset.cpp tileset: disable weird inheritance code. пре 10 година
tileset.h tileset: disable weird inheritance code. пре 10 година
utils.h Add color var in lua пре 10 година
video.cpp build: remove dead PS3 code. пре 10 година
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
world.cpp 2nd pass on Lua integration. пре 10 година
world.h 2nd pass on Lua integration. пре 10 година
worldentity.cpp Fixed some stuff and added some small tweaks пре 10 година
worldentity.h Fixed some stuff and added some small tweaks пре 10 година