Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
Sam Hocevar 440e86eb68 orbital: use both thumb sticks to pilot ships. il y a 12 ans
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application android: slightly update Android project for newer SDK versions. il y a 12 ans
debug core: tick methods now use seconds, like any sane system. il y a 12 ans
gpu gpu: activate backface culling on OpenGL to remain consistent with il y a 12 ans
image win32: the GDI+ byte swapping was wrong; fix that. il y a 12 ans
input input: allow to remap gamepad axes in the generic input layer. il y a 12 ans
lol math: implement all Euler conversions for 3×3 matrices. il y a 12 ans
math math: implement all Euler conversions for 3×3 matrices. il y a 12 ans
platform win32: add an Xinput class for Xbox360 controllers, because they're not il y a 12 ans
thread xbox: start working on an Xbox/Direct3D port. il y a 12 ans
Makefile.am win32: add an Xinput class for Xbox360 controllers, because they're not il y a 12 ans
array.h core: allow to concatenate arrays, and add unit tests for that. il y a 12 ans
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. il y a 13 ans
audio.h core: fix include guard naming scheme. il y a 13 ans
bitfield.h core: fix include guard naming scheme. il y a 13 ans
camera.cpp orbital: use both thumb sticks to pilot ships. il y a 12 ans
camera.h orbital: play with the camera. il y a 12 ans
core.h input: add core joystick support and bind the SDL input to that. il y a 12 ans
dict.cpp xbox: start working on an Xbox/Direct3D port. il y a 12 ans
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back il y a 13 ans
eglapp.cpp core: try to merge Ticker and Emcee. Still not very good. il y a 13 ans
eglapp.h math: rename matrix.h to vector.h and simplify some stuff, especially in il y a 13 ans
emitter.cpp core: tick methods now use seconds, like any sane system. il y a 12 ans
emitter.h core: tick methods now use seconds, like any sane system. il y a 12 ans
entity.cpp core: tick methods now use seconds, like any sane system. il y a 12 ans
entity.h core: move some of the camera view logic from the Video class to the il y a 12 ans
font.cpp core: tick methods now use seconds, like any sane system. il y a 12 ans
font.h core: tick methods now use seconds, like any sane system. il y a 12 ans
forge.cpp Put everything in the "lol" namespace. Better late than never. il y a 13 ans
forge.h core: fix include guard naming scheme. il y a 13 ans
gradient.cpp gpu: activate backface culling on OpenGL to remain consistent with il y a 12 ans
gradient.h core: tick methods now use seconds, like any sane system. il y a 12 ans
hash.cpp Put everything in the "lol" namespace. Better late than never. il y a 13 ans
hash.h core: fix include guard naming scheme. il y a 13 ans
layer.cpp core: more vec?i -> ?veci renames. il y a 13 ans
layer.h core: fix include guard naming scheme. il y a 13 ans
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. il y a 13 ans
log.h core: a few compilation fixes for non-GCC compilers. il y a 13 ans
loldebug.h build: put debug stuff and shader stuff in subdirectories. il y a 13 ans
lolgl.h osx: link with the proper OpenGL libraries on OS X. il y a 13 ans
map.cpp core: allow each blitted tile to be stretched differently. il y a 12 ans
map.h core: fix include guard naming scheme. il y a 13 ans
numeric.h core: don't explicitly use std:: prefix when the platform may not il y a 13 ans
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. il y a 13 ans
platform.h ui: add a Platform class to query information about the current platform. il y a 13 ans
profiler.cpp core: make timers second-based rather than millisecond-based. il y a 12 ans
profiler.h core: fix include guard naming scheme. il y a 13 ans
sample.cpp core: tick methods now use seconds, like any sane system. il y a 12 ans
sample.h core: tick methods now use seconds, like any sane system. il y a 12 ans
sampler.cpp Put everything in the "lol" namespace. Better late than never. il y a 13 ans
sampler.h core: fix include guard naming scheme. il y a 13 ans
scene.cpp core: convert some realloc() calls to our nice dynamic Array class. il y a 12 ans
scene.h core: move some of the camera view logic from the Video class to the il y a 12 ans
sprite.cpp core: tick methods now use seconds, like any sane system. il y a 12 ans
sprite.h core: tick methods now use seconds, like any sane system. il y a 12 ans
text.cpp core: tick methods now use seconds, like any sane system. il y a 12 ans
text.h core: tick methods now use seconds, like any sane system. il y a 12 ans
ticker.cpp core: move some of the camera view logic from the Video class to the il y a 12 ans
ticker.h core: try to merge Ticker and Emcee. Still not very good. il y a 13 ans
tiler.cpp core: allow each blitted tile to be stretched differently. il y a 12 ans
tiler.h core: allow each blitted tile to be stretched differently. il y a 12 ans
tileset.cpp gpu: activate backface culling on OpenGL to remain consistent with il y a 12 ans
tileset.h core: tick methods now use seconds, like any sane system. il y a 12 ans
timer.cpp core: make timers second-based rather than millisecond-based. il y a 12 ans
timer.h core: make timers second-based rather than millisecond-based. il y a 12 ans
video.cpp core: move some of the camera view logic from the Video class to the il y a 12 ans
video.h core: move some of the camera view logic from the Video class to the il y a 12 ans
world.cpp core: tick methods now use seconds, like any sane system. il y a 12 ans
world.h core: tick methods now use seconds, like any sane system. il y a 12 ans
worldentity.cpp core: make WorldEntity rotation a quaternion. il y a 12 ans
worldentity.h core: make WorldEntity rotation a quaternion. il y a 12 ans