..
application
android: slightly update Android project for newer SDK versions.
il y a 12 ans
debug
core: tick methods now use seconds, like any sane system.
il y a 12 ans
gpu
gpu: activate backface culling on OpenGL to remain consistent with
il y a 12 ans
image
win32: the GDI+ byte swapping was wrong; fix that.
il y a 12 ans
input
input: allow to remap gamepad axes in the generic input layer.
il y a 12 ans
lol
math: implement all Euler conversions for 3×3 matrices.
il y a 12 ans
math
math: implement all Euler conversions for 3×3 matrices.
il y a 12 ans
platform
win32: add an Xinput class for Xbox360 controllers, because they're not
il y a 12 ans
thread
xbox: start working on an Xbox/Direct3D port.
il y a 12 ans
Makefile.am
win32: add an Xinput class for Xbox360 controllers, because they're not
il y a 12 ans
array.h
core: allow to concatenate arrays, and add unit tests for that.
il y a 12 ans
audio.cpp
build: fix Win64 compilation with mingw64, using an updated SDL build.
il y a 13 ans
audio.h
core: fix include guard naming scheme.
il y a 13 ans
bitfield.h
core: fix include guard naming scheme.
il y a 13 ans
camera.cpp
orbital: use both thumb sticks to pilot ships.
il y a 12 ans
camera.h
orbital: play with the camera.
il y a 12 ans
core.h
input: add core joystick support and bind the SDL input to that.
il y a 12 ans
dict.cpp
xbox: start working on an Xbox/Direct3D port.
il y a 12 ans
dict.h
osx: automake does not support .mm files yet, so rename ios-image.mm back
il y a 13 ans
eglapp.cpp
core: try to merge Ticker and Emcee. Still not very good.
il y a 13 ans
eglapp.h
math: rename matrix.h to vector.h and simplify some stuff, especially in
il y a 13 ans
emitter.cpp
core: tick methods now use seconds, like any sane system.
il y a 12 ans
emitter.h
core: tick methods now use seconds, like any sane system.
il y a 12 ans
entity.cpp
core: tick methods now use seconds, like any sane system.
il y a 12 ans
entity.h
core: move some of the camera view logic from the Video class to the
il y a 12 ans
font.cpp
core: tick methods now use seconds, like any sane system.
il y a 12 ans
font.h
core: tick methods now use seconds, like any sane system.
il y a 12 ans
forge.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 13 ans
forge.h
core: fix include guard naming scheme.
il y a 13 ans
gradient.cpp
gpu: activate backface culling on OpenGL to remain consistent with
il y a 12 ans
gradient.h
core: tick methods now use seconds, like any sane system.
il y a 12 ans
hash.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 13 ans
hash.h
core: fix include guard naming scheme.
il y a 13 ans
layer.cpp
core: more vec?i -> ?veci renames.
il y a 13 ans
layer.h
core: fix include guard naming scheme.
il y a 13 ans
log.cpp
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
il y a 13 ans
log.h
core: a few compilation fixes for non-GCC compilers.
il y a 13 ans
loldebug.h
build: put debug stuff and shader stuff in subdirectories.
il y a 13 ans
lolgl.h
osx: link with the proper OpenGL libraries on OS X.
il y a 13 ans
map.cpp
core: allow each blitted tile to be stretched differently.
il y a 12 ans
map.h
core: fix include guard naming scheme.
il y a 13 ans
numeric.h
core: don't explicitly use std:: prefix when the platform may not
il y a 13 ans
platform.cpp
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
il y a 13 ans
platform.h
ui: add a Platform class to query information about the current platform.
il y a 13 ans
profiler.cpp
core: make timers second-based rather than millisecond-based.
il y a 12 ans
profiler.h
core: fix include guard naming scheme.
il y a 13 ans
sample.cpp
core: tick methods now use seconds, like any sane system.
il y a 12 ans
sample.h
core: tick methods now use seconds, like any sane system.
il y a 12 ans
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 13 ans
sampler.h
core: fix include guard naming scheme.
il y a 13 ans
scene.cpp
core: convert some realloc() calls to our nice dynamic Array class.
il y a 12 ans
scene.h
core: move some of the camera view logic from the Video class to the
il y a 12 ans
sprite.cpp
core: tick methods now use seconds, like any sane system.
il y a 12 ans
sprite.h
core: tick methods now use seconds, like any sane system.
il y a 12 ans
text.cpp
core: tick methods now use seconds, like any sane system.
il y a 12 ans
text.h
core: tick methods now use seconds, like any sane system.
il y a 12 ans
ticker.cpp
core: move some of the camera view logic from the Video class to the
il y a 12 ans
ticker.h
core: try to merge Ticker and Emcee. Still not very good.
il y a 13 ans
tiler.cpp
core: allow each blitted tile to be stretched differently.
il y a 12 ans
tiler.h
core: allow each blitted tile to be stretched differently.
il y a 12 ans
tileset.cpp
gpu: activate backface culling on OpenGL to remain consistent with
il y a 12 ans
tileset.h
core: tick methods now use seconds, like any sane system.
il y a 12 ans
timer.cpp
core: make timers second-based rather than millisecond-based.
il y a 12 ans
timer.h
core: make timers second-based rather than millisecond-based.
il y a 12 ans
video.cpp
core: move some of the camera view logic from the Video class to the
il y a 12 ans
video.h
core: move some of the camera view logic from the Video class to the
il y a 12 ans
world.cpp
core: tick methods now use seconds, like any sane system.
il y a 12 ans
world.h
core: tick methods now use seconds, like any sane system.
il y a 12 ans
worldentity.cpp
core: make WorldEntity rotation a quaternion.
il y a 12 ans
worldentity.h
core: make WorldEntity rotation a quaternion.
il y a 12 ans