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Sam Hocevar 440e86eb68 orbital: use both thumb sticks to pilot ships. пре 13 година
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application android: slightly update Android project for newer SDK versions. пре 13 година
debug core: tick methods now use seconds, like any sane system. пре 13 година
gpu gpu: activate backface culling on OpenGL to remain consistent with пре 13 година
image win32: the GDI+ byte swapping was wrong; fix that. пре 13 година
input input: allow to remap gamepad axes in the generic input layer. пре 13 година
lol math: implement all Euler conversions for 3×3 matrices. пре 13 година
math math: implement all Euler conversions for 3×3 matrices. пре 13 година
platform win32: add an Xinput class for Xbox360 controllers, because they're not пре 13 година
thread xbox: start working on an Xbox/Direct3D port. пре 13 година
Makefile.am win32: add an Xinput class for Xbox360 controllers, because they're not пре 13 година
array.h core: allow to concatenate arrays, and add unit tests for that. пре 13 година
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. пре 13 година
audio.h core: fix include guard naming scheme. пре 14 година
bitfield.h core: fix include guard naming scheme. пре 14 година
camera.cpp orbital: use both thumb sticks to pilot ships. пре 13 година
camera.h orbital: play with the camera. пре 13 година
core.h input: add core joystick support and bind the SDL input to that. пре 13 година
dict.cpp xbox: start working on an Xbox/Direct3D port. пре 13 година
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back пре 13 година
eglapp.cpp core: try to merge Ticker and Emcee. Still not very good. пре 13 година
eglapp.h math: rename matrix.h to vector.h and simplify some stuff, especially in пре 13 година
emitter.cpp core: tick methods now use seconds, like any sane system. пре 13 година
emitter.h core: tick methods now use seconds, like any sane system. пре 13 година
entity.cpp core: tick methods now use seconds, like any sane system. пре 13 година
entity.h core: move some of the camera view logic from the Video class to the пре 13 година
font.cpp core: tick methods now use seconds, like any sane system. пре 13 година
font.h core: tick methods now use seconds, like any sane system. пре 13 година
forge.cpp Put everything in the "lol" namespace. Better late than never. пре 14 година
forge.h core: fix include guard naming scheme. пре 14 година
gradient.cpp gpu: activate backface culling on OpenGL to remain consistent with пре 13 година
gradient.h core: tick methods now use seconds, like any sane system. пре 13 година
hash.cpp Put everything in the "lol" namespace. Better late than never. пре 14 година
hash.h core: fix include guard naming scheme. пре 14 година
layer.cpp core: more vec?i -> ?veci renames. пре 13 година
layer.h core: fix include guard naming scheme. пре 14 година
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. пре 13 година
log.h core: a few compilation fixes for non-GCC compilers. пре 13 година
loldebug.h build: put debug stuff and shader stuff in subdirectories. пре 13 година
lolgl.h osx: link with the proper OpenGL libraries on OS X. пре 13 година
map.cpp core: allow each blitted tile to be stretched differently. пре 13 година
map.h core: fix include guard naming scheme. пре 14 година
numeric.h core: don't explicitly use std:: prefix when the platform may not пре 14 година
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. пре 13 година
platform.h ui: add a Platform class to query information about the current platform. пре 14 година
profiler.cpp core: make timers second-based rather than millisecond-based. пре 13 година
profiler.h core: fix include guard naming scheme. пре 14 година
sample.cpp core: tick methods now use seconds, like any sane system. пре 13 година
sample.h core: tick methods now use seconds, like any sane system. пре 13 година
sampler.cpp Put everything in the "lol" namespace. Better late than never. пре 14 година
sampler.h core: fix include guard naming scheme. пре 14 година
scene.cpp core: convert some realloc() calls to our nice dynamic Array class. пре 13 година
scene.h core: move some of the camera view logic from the Video class to the пре 13 година
sprite.cpp core: tick methods now use seconds, like any sane system. пре 13 година
sprite.h core: tick methods now use seconds, like any sane system. пре 13 година
text.cpp core: tick methods now use seconds, like any sane system. пре 13 година
text.h core: tick methods now use seconds, like any sane system. пре 13 година
ticker.cpp core: move some of the camera view logic from the Video class to the пре 13 година
ticker.h core: try to merge Ticker and Emcee. Still not very good. пре 13 година
tiler.cpp core: allow each blitted tile to be stretched differently. пре 13 година
tiler.h core: allow each blitted tile to be stretched differently. пре 13 година
tileset.cpp gpu: activate backface culling on OpenGL to remain consistent with пре 13 година
tileset.h core: tick methods now use seconds, like any sane system. пре 13 година
timer.cpp core: make timers second-based rather than millisecond-based. пре 13 година
timer.h core: make timers second-based rather than millisecond-based. пре 13 година
video.cpp core: move some of the camera view logic from the Video class to the пре 13 година
video.h core: move some of the camera view logic from the Video class to the пре 13 година
world.cpp core: tick methods now use seconds, like any sane system. пре 13 година
world.h core: tick methods now use seconds, like any sane system. пре 13 година
worldentity.cpp core: make WorldEntity rotation a quaternion. пре 13 година
worldentity.h core: make WorldEntity rotation a quaternion. пре 13 година