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Sam Hocevar 440e86eb68 orbital: use both thumb sticks to pilot ships. 12 anos atrás
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application android: slightly update Android project for newer SDK versions. 12 anos atrás
debug core: tick methods now use seconds, like any sane system. 12 anos atrás
gpu gpu: activate backface culling on OpenGL to remain consistent with 12 anos atrás
image win32: the GDI+ byte swapping was wrong; fix that. 12 anos atrás
input input: allow to remap gamepad axes in the generic input layer. 12 anos atrás
lol math: implement all Euler conversions for 3×3 matrices. 12 anos atrás
math math: implement all Euler conversions for 3×3 matrices. 12 anos atrás
platform win32: add an Xinput class for Xbox360 controllers, because they're not 12 anos atrás
thread xbox: start working on an Xbox/Direct3D port. 12 anos atrás
Makefile.am win32: add an Xinput class for Xbox360 controllers, because they're not 12 anos atrás
array.h core: allow to concatenate arrays, and add unit tests for that. 12 anos atrás
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. 13 anos atrás
audio.h core: fix include guard naming scheme. 13 anos atrás
bitfield.h core: fix include guard naming scheme. 13 anos atrás
camera.cpp orbital: use both thumb sticks to pilot ships. 12 anos atrás
camera.h orbital: play with the camera. 12 anos atrás
core.h input: add core joystick support and bind the SDL input to that. 12 anos atrás
dict.cpp xbox: start working on an Xbox/Direct3D port. 12 anos atrás
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back 13 anos atrás
eglapp.cpp core: try to merge Ticker and Emcee. Still not very good. 13 anos atrás
eglapp.h math: rename matrix.h to vector.h and simplify some stuff, especially in 13 anos atrás
emitter.cpp core: tick methods now use seconds, like any sane system. 12 anos atrás
emitter.h core: tick methods now use seconds, like any sane system. 12 anos atrás
entity.cpp core: tick methods now use seconds, like any sane system. 12 anos atrás
entity.h core: move some of the camera view logic from the Video class to the 12 anos atrás
font.cpp core: tick methods now use seconds, like any sane system. 12 anos atrás
font.h core: tick methods now use seconds, like any sane system. 12 anos atrás
forge.cpp Put everything in the "lol" namespace. Better late than never. 13 anos atrás
forge.h core: fix include guard naming scheme. 13 anos atrás
gradient.cpp gpu: activate backface culling on OpenGL to remain consistent with 12 anos atrás
gradient.h core: tick methods now use seconds, like any sane system. 12 anos atrás
hash.cpp Put everything in the "lol" namespace. Better late than never. 13 anos atrás
hash.h core: fix include guard naming scheme. 13 anos atrás
layer.cpp core: more vec?i -> ?veci renames. 13 anos atrás
layer.h core: fix include guard naming scheme. 13 anos atrás
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 13 anos atrás
log.h core: a few compilation fixes for non-GCC compilers. 13 anos atrás
loldebug.h build: put debug stuff and shader stuff in subdirectories. 13 anos atrás
lolgl.h osx: link with the proper OpenGL libraries on OS X. 13 anos atrás
map.cpp core: allow each blitted tile to be stretched differently. 12 anos atrás
map.h core: fix include guard naming scheme. 13 anos atrás
numeric.h core: don't explicitly use std:: prefix when the platform may not 13 anos atrás
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 13 anos atrás
platform.h ui: add a Platform class to query information about the current platform. 13 anos atrás
profiler.cpp core: make timers second-based rather than millisecond-based. 12 anos atrás
profiler.h core: fix include guard naming scheme. 13 anos atrás
sample.cpp core: tick methods now use seconds, like any sane system. 12 anos atrás
sample.h core: tick methods now use seconds, like any sane system. 12 anos atrás
sampler.cpp Put everything in the "lol" namespace. Better late than never. 13 anos atrás
sampler.h core: fix include guard naming scheme. 13 anos atrás
scene.cpp core: convert some realloc() calls to our nice dynamic Array class. 12 anos atrás
scene.h core: move some of the camera view logic from the Video class to the 12 anos atrás
sprite.cpp core: tick methods now use seconds, like any sane system. 12 anos atrás
sprite.h core: tick methods now use seconds, like any sane system. 12 anos atrás
text.cpp core: tick methods now use seconds, like any sane system. 12 anos atrás
text.h core: tick methods now use seconds, like any sane system. 12 anos atrás
ticker.cpp core: move some of the camera view logic from the Video class to the 12 anos atrás
ticker.h core: try to merge Ticker and Emcee. Still not very good. 13 anos atrás
tiler.cpp core: allow each blitted tile to be stretched differently. 12 anos atrás
tiler.h core: allow each blitted tile to be stretched differently. 12 anos atrás
tileset.cpp gpu: activate backface culling on OpenGL to remain consistent with 12 anos atrás
tileset.h core: tick methods now use seconds, like any sane system. 12 anos atrás
timer.cpp core: make timers second-based rather than millisecond-based. 12 anos atrás
timer.h core: make timers second-based rather than millisecond-based. 12 anos atrás
video.cpp core: move some of the camera view logic from the Video class to the 12 anos atrás
video.h core: move some of the camera view logic from the Video class to the 12 anos atrás
world.cpp core: tick methods now use seconds, like any sane system. 12 anos atrás
world.h core: tick methods now use seconds, like any sane system. 12 anos atrás
worldentity.cpp core: make WorldEntity rotation a quaternion. 12 anos atrás
worldentity.h core: make WorldEntity rotation a quaternion. 12 anos atrás