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Sam Hocevar 0fa5d6ae57 gpu: on the PS3, use the OES version of the framebuffer GL calls. vor 12 Jahren
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application nacl: NaCl binaries no longer need a modified main() to work, the NaCl vor 12 Jahren
bullet core: fix shitloads of compiler warnings in the Bullet source code. vor 12 Jahren
data build: move all games to a "games" subdirectory to clean up the root vor 12 Jahren
debug data: fix ascii.png search path. vor 12 Jahren
easymesh easymesh: make hex colour command arguments case-insensitive. vor 12 Jahren
generated easymesh: make hex colour command arguments case-insensitive. vor 12 Jahren
gpu gpu: on the PS3, use the OES version of the framebuffer GL calls. vor 12 Jahren
image build: tweak everything to allow building with SDL on the Raspberry Pi. vor 12 Jahren
input Build FIX .... again. vor 12 Jahren
lol math: add an sprintf() method to real numbers, and ensure they are always vor 12 Jahren
math math: add an sprintf() method to real numbers, and ensure they are always vor 12 Jahren
platform build: split the D3d9 build flags into D3d9 and Xinput for situations where vor 12 Jahren
thread xbox: start working on an Xbox/Direct3D port. vor 12 Jahren
Makefile.am core: start working on a higher level LolFx compiler based on the latest vor 12 Jahren
array.h core: some clang and g++ 4.7 compilation fixes. vor 12 Jahren
audio.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. vor 12 Jahren
audio.h core: fix include guard naming scheme. vor 13 Jahren
bitfield.h core: fix include guard naming scheme. vor 13 Jahren
camera.cpp So Character Controller works with a lazy camera logic. vor 12 Jahren
camera.h So Character Controller works with a lazy camera logic. vor 12 Jahren
core.h build: switch the Android native build rules to autoconf; still a bit rough vor 12 Jahren
dict.cpp xbox: start working on an Xbox/Direct3D port. vor 12 Jahren
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back vor 13 Jahren
eglapp.cpp input: switch SDL joystick handling mode to polling, because we won't get vor 12 Jahren
eglapp.h core: on the Raspberry Pi, use the proprietary graphics library instead of vor 12 Jahren
emitter.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
emitter.h core: tick methods now use seconds, like any sane system. vor 12 Jahren
entity.cpp core: fix a few build warnings and remove useless operators from the vor 12 Jahren
entity.h core: move some of the camera view logic from the Video class to the vor 12 Jahren
font.cpp core: tick methods now use seconds, like any sane system. vor 12 Jahren
font.h core: tick methods now use seconds, like any sane system. vor 12 Jahren
forge.cpp Put everything in the "lol" namespace. Better late than never. vor 13 Jahren
forge.h core: fix include guard naming scheme. vor 13 Jahren
gradient.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
gradient.h core: tick methods now use seconds, like any sane system. vor 12 Jahren
hash.cpp Put everything in the "lol" namespace. Better late than never. vor 13 Jahren
hash.h core: fix include guard naming scheme. vor 13 Jahren
layer.cpp core: fix a few build warnings and remove useless operators from the vor 12 Jahren
layer.h core: fix include guard naming scheme. vor 13 Jahren
log.cpp android: simplify the logger code. vor 12 Jahren
log.h android: simplify the logger code. vor 12 Jahren
lolcore.vcxproj build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" vor 12 Jahren
lolcore.vcxproj.filters build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" vor 12 Jahren
loldebug.h build: put debug stuff and shader stuff in subdirectories. vor 13 Jahren
lolgl.h osx: link with the proper OpenGL libraries on OS X. vor 13 Jahren
map.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
map.h core: fix include guard naming scheme. vor 13 Jahren
numeric.h core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
platform.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
platform.h ui: add a Platform class to query information about the current platform. vor 13 Jahren
profiler.cpp core: make timers second-based rather than millisecond-based. vor 12 Jahren
profiler.h core: fix include guard naming scheme. vor 13 Jahren
sample.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. vor 12 Jahren
sample.h core: tick methods now use seconds, like any sane system. vor 12 Jahren
sampler.cpp Put everything in the "lol" namespace. Better late than never. vor 13 Jahren
sampler.h core: fix include guard naming scheme. vor 13 Jahren
scene.cpp scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is vor 12 Jahren
scene.h core: move some of the camera view logic from the Video class to the vor 12 Jahren
sprite.cpp core: tick methods now use seconds, like any sane system. vor 12 Jahren
sprite.h core: tick methods now use seconds, like any sane system. vor 12 Jahren
text.cpp core: tick methods now use seconds, like any sane system. vor 12 Jahren
text.h core: tick methods now use seconds, like any sane system. vor 12 Jahren
ticker.cpp core: clamp deltatime to 15 fps to avoid erratic behaviour. vor 12 Jahren
ticker.h core: try to merge Ticker and Emcee. Still not very good. vor 13 Jahren
tiler.cpp core: allow each blitted tile to be stretched differently. vor 12 Jahren
tiler.h core: allow each blitted tile to be stretched differently. vor 12 Jahren
tileset.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
tileset.h core: tick methods now use seconds, like any sane system. vor 12 Jahren
timer.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. vor 12 Jahren
timer.h core: make timers second-based rather than millisecond-based. vor 12 Jahren
video.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
video.h core: move some of the camera view logic from the Video class to the vor 12 Jahren
world.cpp core: tick methods now use seconds, like any sane system. vor 12 Jahren
world.h core: tick methods now use seconds, like any sane system. vor 12 Jahren
worldentity.cpp Small WorldEntity tweaks. vor 12 Jahren
worldentity.h Small WorldEntity tweaks. vor 12 Jahren