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Sam Hocevar 0fa5d6ae57 gpu: on the PS3, use the OES version of the framebuffer GL calls. 12 jaren geleden
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application nacl: NaCl binaries no longer need a modified main() to work, the NaCl 12 jaren geleden
bullet core: fix shitloads of compiler warnings in the Bullet source code. 12 jaren geleden
data build: move all games to a "games" subdirectory to clean up the root 12 jaren geleden
debug data: fix ascii.png search path. 12 jaren geleden
easymesh easymesh: make hex colour command arguments case-insensitive. 12 jaren geleden
generated easymesh: make hex colour command arguments case-insensitive. 12 jaren geleden
gpu gpu: on the PS3, use the OES version of the framebuffer GL calls. 12 jaren geleden
image build: tweak everything to allow building with SDL on the Raspberry Pi. 12 jaren geleden
input Build FIX .... again. 12 jaren geleden
lol math: add an sprintf() method to real numbers, and ensure they are always 12 jaren geleden
math math: add an sprintf() method to real numbers, and ensure they are always 12 jaren geleden
platform build: split the D3d9 build flags into D3d9 and Xinput for situations where 12 jaren geleden
thread xbox: start working on an Xbox/Direct3D port. 12 jaren geleden
Makefile.am core: start working on a higher level LolFx compiler based on the latest 12 jaren geleden
array.h core: some clang and g++ 4.7 compilation fixes. 12 jaren geleden
audio.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. 12 jaren geleden
audio.h core: fix include guard naming scheme. 13 jaren geleden
bitfield.h core: fix include guard naming scheme. 13 jaren geleden
camera.cpp So Character Controller works with a lazy camera logic. 12 jaren geleden
camera.h So Character Controller works with a lazy camera logic. 12 jaren geleden
core.h build: switch the Android native build rules to autoconf; still a bit rough 12 jaren geleden
dict.cpp xbox: start working on an Xbox/Direct3D port. 12 jaren geleden
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back 13 jaren geleden
eglapp.cpp input: switch SDL joystick handling mode to polling, because we won't get 12 jaren geleden
eglapp.h core: on the Raspberry Pi, use the proprietary graphics library instead of 12 jaren geleden
emitter.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 jaren geleden
emitter.h core: tick methods now use seconds, like any sane system. 12 jaren geleden
entity.cpp core: fix a few build warnings and remove useless operators from the 12 jaren geleden
entity.h core: move some of the camera view logic from the Video class to the 12 jaren geleden
font.cpp core: tick methods now use seconds, like any sane system. 12 jaren geleden
font.h core: tick methods now use seconds, like any sane system. 12 jaren geleden
forge.cpp Put everything in the "lol" namespace. Better late than never. 13 jaren geleden
forge.h core: fix include guard naming scheme. 13 jaren geleden
gradient.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 jaren geleden
gradient.h core: tick methods now use seconds, like any sane system. 12 jaren geleden
hash.cpp Put everything in the "lol" namespace. Better late than never. 13 jaren geleden
hash.h core: fix include guard naming scheme. 13 jaren geleden
layer.cpp core: fix a few build warnings and remove useless operators from the 12 jaren geleden
layer.h core: fix include guard naming scheme. 13 jaren geleden
log.cpp android: simplify the logger code. 12 jaren geleden
log.h android: simplify the logger code. 12 jaren geleden
lolcore.vcxproj build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" 12 jaren geleden
lolcore.vcxproj.filters build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" 12 jaren geleden
loldebug.h build: put debug stuff and shader stuff in subdirectories. 13 jaren geleden
lolgl.h osx: link with the proper OpenGL libraries on OS X. 13 jaren geleden
map.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 jaren geleden
map.h core: fix include guard naming scheme. 13 jaren geleden
numeric.h core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 jaren geleden
platform.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 jaren geleden
platform.h ui: add a Platform class to query information about the current platform. 13 jaren geleden
profiler.cpp core: make timers second-based rather than millisecond-based. 12 jaren geleden
profiler.h core: fix include guard naming scheme. 13 jaren geleden
sample.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. 12 jaren geleden
sample.h core: tick methods now use seconds, like any sane system. 12 jaren geleden
sampler.cpp Put everything in the "lol" namespace. Better late than never. 13 jaren geleden
sampler.h core: fix include guard naming scheme. 13 jaren geleden
scene.cpp scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is 12 jaren geleden
scene.h core: move some of the camera view logic from the Video class to the 12 jaren geleden
sprite.cpp core: tick methods now use seconds, like any sane system. 12 jaren geleden
sprite.h core: tick methods now use seconds, like any sane system. 12 jaren geleden
text.cpp core: tick methods now use seconds, like any sane system. 12 jaren geleden
text.h core: tick methods now use seconds, like any sane system. 12 jaren geleden
ticker.cpp core: clamp deltatime to 15 fps to avoid erratic behaviour. 12 jaren geleden
ticker.h core: try to merge Ticker and Emcee. Still not very good. 13 jaren geleden
tiler.cpp core: allow each blitted tile to be stretched differently. 12 jaren geleden
tiler.h core: allow each blitted tile to be stretched differently. 12 jaren geleden
tileset.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 jaren geleden
tileset.h core: tick methods now use seconds, like any sane system. 12 jaren geleden
timer.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. 12 jaren geleden
timer.h core: make timers second-based rather than millisecond-based. 12 jaren geleden
video.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 jaren geleden
video.h core: move some of the camera view logic from the Video class to the 12 jaren geleden
world.cpp core: tick methods now use seconds, like any sane system. 12 jaren geleden
world.h core: tick methods now use seconds, like any sane system. 12 jaren geleden
worldentity.cpp Small WorldEntity tweaks. 12 jaren geleden
worldentity.h Small WorldEntity tweaks. 12 jaren geleden