..
application
fixed 18 files out of 4242:
vor 8 Jahren
base
build: fix license and copyright information.
vor 8 Jahren
bullet
build: remove dead PS3 code.
vor 8 Jahren
data
build: reorganise automake build system.
vor 12 Jahren
debug
engine: move some files around.
vor 8 Jahren
easymesh
btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ......
vor 8 Jahren
engine
engine: move some files around.
vor 8 Jahren
gpu
btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ......
vor 8 Jahren
image
build: fix license and copyright information.
vor 8 Jahren
input
Added Joystick count
vor 8 Jahren
lol
polynomial: compute u_norm and v_norm directly and use cbrt() instead of pow(x,1/3).
vor 8 Jahren
lolua
build: fix license and copyright information.
vor 8 Jahren
lua
Split Tileset in TextureImage -> Tileset
vor 8 Jahren
math
build: fix license and copyright information.
vor 8 Jahren
mesh
build: fix license and copyright information.
vor 8 Jahren
platform
fixed 18 files out of 4242:
vor 8 Jahren
sys
build: fix license and copyright information.
vor 8 Jahren
t
polynomial: adding test with bigger solutions
vor 8 Jahren
Makefile.am
engine: move some files around.
vor 8 Jahren
audio.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
audio.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
camera.cpp
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
vor 8 Jahren
camera.h
engine: move some files around.
vor 8 Jahren
commandstack.h
base: clean up and refactor containers.
vor 8 Jahren
dict.cpp
build: fix license and copyright information.
vor 8 Jahren
dict.h
engine: move some files around.
vor 8 Jahren
eglapp.cpp
build: fix license and copyright information.
vor 8 Jahren
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
emitter.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
emitter.h
engine: move some files around.
vor 8 Jahren
font.cpp
MultiScene: Phase 1: g_scene removal and conversion to Scene::
vor 8 Jahren
font.h
engine: move some files around.
vor 8 Jahren
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
vor 8 Jahren
gradient.h
engine: move some files around.
vor 8 Jahren
gradient.lolfx
scene: start working on the scene class reorganisation.
vor 8 Jahren
light.cpp
Scene stuff is back to non-static logic with a few tricks
vor 8 Jahren
light.h
engine: move some files around.
vor 8 Jahren
lolcore.vcxproj
engine: move some files around.
vor 8 Jahren
lolcore.vcxproj.filters
engine: move some files around.
vor 8 Jahren
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
lolgl.h
build: remove dead PS3 code.
vor 8 Jahren
lolimgui.cpp
misc: carry on with the lowercase rampage.
vor 8 Jahren
lolimgui.h
MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks
vor 8 Jahren
messageservice.cpp
base: clean up and refactor containers.
vor 8 Jahren
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
vor 8 Jahren
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
sample.cpp
build: fix license and copyright information.
vor 8 Jahren
sample.h
engine: move some files around.
vor 8 Jahren
sampler.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
sampler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
scene.cpp
base: clean up and refactor containers.
vor 8 Jahren
scene.h
fixed 18 files out of 4242:
vor 8 Jahren
sprite.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
sprite.h
engine: move some files around.
vor 8 Jahren
text.cpp
base: clean up and refactor containers.
vor 8 Jahren
text.h
engine: move some files around.
vor 8 Jahren
textureimage-private.h
Split Tileset in TextureImage -> Tileset
vor 8 Jahren
textureimage.cpp
Revamped Game/Draw groups to split stuff and help spreading tick
vor 8 Jahren
textureimage.h
engine: move some files around.
vor 8 Jahren
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
vor 8 Jahren
tiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren
tileset.cpp
base: clean up and refactor containers.
vor 8 Jahren
tileset.h
engine: move some files around.
vor 8 Jahren
utils.h
base: clean up and refactor containers.
vor 8 Jahren
video.cpp
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
vor 8 Jahren
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
vor 8 Jahren