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Sam Hocevar 74d2ce93fe polynomial: compute u_norm and v_norm directly and use cbrt() instead of pow(x,1/3). 9 vuotta sitten
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application fixed 18 files out of 4242: 8 vuotta sitten
base build: fix license and copyright information. 8 vuotta sitten
bullet build: remove dead PS3 code. 8 vuotta sitten
data build: reorganise automake build system. 12 vuotta sitten
debug engine: move some files around. 8 vuotta sitten
easymesh btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 8 vuotta sitten
engine engine: move some files around. 8 vuotta sitten
gpu btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 8 vuotta sitten
image build: fix license and copyright information. 8 vuotta sitten
input Added Joystick count 8 vuotta sitten
lol polynomial: compute u_norm and v_norm directly and use cbrt() instead of pow(x,1/3). 8 vuotta sitten
lolua build: fix license and copyright information. 8 vuotta sitten
lua Split Tileset in TextureImage -> Tileset 8 vuotta sitten
math build: fix license and copyright information. 8 vuotta sitten
mesh build: fix license and copyright information. 8 vuotta sitten
platform fixed 18 files out of 4242: 8 vuotta sitten
sys build: fix license and copyright information. 8 vuotta sitten
t polynomial: adding test with bigger solutions 8 vuotta sitten
Makefile.am engine: move some files around. 8 vuotta sitten
audio.cpp build: reorganise includes so that we can use precompiled headers later. 8 vuotta sitten
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
camera.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 8 vuotta sitten
camera.h engine: move some files around. 8 vuotta sitten
commandstack.h base: clean up and refactor containers. 8 vuotta sitten
dict.cpp build: fix license and copyright information. 8 vuotta sitten
dict.h engine: move some files around. 8 vuotta sitten
eglapp.cpp build: fix license and copyright information. 8 vuotta sitten
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8 vuotta sitten
emitter.h engine: move some files around. 8 vuotta sitten
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 8 vuotta sitten
font.h engine: move some files around. 8 vuotta sitten
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 vuotta sitten
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
gradient.cpp Scene stuff is back to non-static logic with a few tricks 8 vuotta sitten
gradient.h engine: move some files around. 8 vuotta sitten
gradient.lolfx scene: start working on the scene class reorganisation. 8 vuotta sitten
light.cpp Scene stuff is back to non-static logic with a few tricks 8 vuotta sitten
light.h engine: move some files around. 8 vuotta sitten
lolcore.vcxproj engine: move some files around. 8 vuotta sitten
lolcore.vcxproj.filters engine: move some files around. 8 vuotta sitten
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
lolgl.h build: remove dead PS3 code. 8 vuotta sitten
lolimgui.cpp misc: carry on with the lowercase rampage. 8 vuotta sitten
lolimgui.h MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 8 vuotta sitten
messageservice.cpp base: clean up and refactor containers. 8 vuotta sitten
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 vuotta sitten
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 vuotta sitten
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 vuotta sitten
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
sample.cpp build: fix license and copyright information. 8 vuotta sitten
sample.h engine: move some files around. 8 vuotta sitten
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 8 vuotta sitten
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
scene.cpp base: clean up and refactor containers. 8 vuotta sitten
scene.h fixed 18 files out of 4242: 8 vuotta sitten
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8 vuotta sitten
sprite.h engine: move some files around. 8 vuotta sitten
text.cpp base: clean up and refactor containers. 8 vuotta sitten
text.h engine: move some files around. 8 vuotta sitten
textureimage-private.h Split Tileset in TextureImage -> Tileset 8 vuotta sitten
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 vuotta sitten
textureimage.h engine: move some files around. 8 vuotta sitten
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 vuotta sitten
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
tileset.cpp base: clean up and refactor containers. 8 vuotta sitten
tileset.h engine: move some files around. 8 vuotta sitten
utils.h base: clean up and refactor containers. 8 vuotta sitten
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 8 vuotta sitten
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten