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Sam Hocevar 74d2ce93fe polynomial: compute u_norm and v_norm directly and use cbrt() instead of pow(x,1/3). пре 11 година
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application fixed 18 files out of 4242: пре 10 година
base build: fix license and copyright information. пре 10 година
bullet build: remove dead PS3 code. пре 10 година
data build: reorganise automake build system. пре 13 година
debug engine: move some files around. пре 10 година
easymesh btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... пре 10 година
engine engine: move some files around. пре 10 година
gpu btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... пре 10 година
image build: fix license and copyright information. пре 10 година
input Added Joystick count пре 10 година
lol polynomial: compute u_norm and v_norm directly and use cbrt() instead of pow(x,1/3). пре 10 година
lolua build: fix license and copyright information. пре 10 година
lua Split Tileset in TextureImage -> Tileset пре 10 година
math build: fix license and copyright information. пре 10 година
mesh build: fix license and copyright information. пре 10 година
platform fixed 18 files out of 4242: пре 10 година
sys build: fix license and copyright information. пре 10 година
t polynomial: adding test with bigger solutions пре 10 година
Makefile.am engine: move some files around. пре 10 година
audio.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
camera.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. пре 10 година
camera.h engine: move some files around. пре 10 година
commandstack.h base: clean up and refactor containers. пре 10 година
dict.cpp build: fix license and copyright information. пре 10 година
dict.h engine: move some files around. пре 10 година
eglapp.cpp build: fix license and copyright information. пре 10 година
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
emitter.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
emitter.h engine: move some files around. пре 10 година
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: пре 10 година
font.h engine: move some files around. пре 10 година
forge.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
gradient.cpp Scene stuff is back to non-static logic with a few tricks пре 10 година
gradient.h engine: move some files around. пре 10 година
gradient.lolfx scene: start working on the scene class reorganisation. пре 10 година
light.cpp Scene stuff is back to non-static logic with a few tricks пре 10 година
light.h engine: move some files around. пре 10 година
lolcore.vcxproj engine: move some files around. пре 10 година
lolcore.vcxproj.filters engine: move some files around. пре 10 година
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
lolgl.h build: remove dead PS3 code. пре 10 година
lolimgui.cpp misc: carry on with the lowercase rampage. пре 10 година
lolimgui.h MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks пре 10 година
messageservice.cpp base: clean up and refactor containers. пре 10 година
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 10 година
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
platform.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
profiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
sample.cpp build: fix license and copyright information. пре 10 година
sample.h engine: move some files around. пре 10 година
sampler.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
scene.cpp base: clean up and refactor containers. пре 10 година
scene.h fixed 18 files out of 4242: пре 10 година
sprite.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
sprite.h engine: move some files around. пре 10 година
text.cpp base: clean up and refactor containers. пре 10 година
text.h engine: move some files around. пре 10 година
textureimage-private.h Split Tileset in TextureImage -> Tileset пре 10 година
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick пре 10 година
textureimage.h engine: move some files around. пре 10 година
tiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
tileset.cpp base: clean up and refactor containers. пре 10 година
tileset.h engine: move some files around. пре 10 година
utils.h base: clean up and refactor containers. пре 10 година
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. пре 10 година
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година