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Sam Hocevar 74d2ce93fe polynomial: compute u_norm and v_norm directly and use cbrt() instead of pow(x,1/3). 9 år sedan
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application fixed 18 files out of 4242: 8 år sedan
base build: fix license and copyright information. 8 år sedan
bullet build: remove dead PS3 code. 8 år sedan
data build: reorganise automake build system. 12 år sedan
debug engine: move some files around. 8 år sedan
easymesh btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 8 år sedan
engine engine: move some files around. 8 år sedan
gpu btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 8 år sedan
image build: fix license and copyright information. 8 år sedan
input Added Joystick count 8 år sedan
lol polynomial: compute u_norm and v_norm directly and use cbrt() instead of pow(x,1/3). 8 år sedan
lolua build: fix license and copyright information. 8 år sedan
lua Split Tileset in TextureImage -> Tileset 8 år sedan
math build: fix license and copyright information. 8 år sedan
mesh build: fix license and copyright information. 8 år sedan
platform fixed 18 files out of 4242: 8 år sedan
sys build: fix license and copyright information. 8 år sedan
t polynomial: adding test with bigger solutions 8 år sedan
Makefile.am engine: move some files around. 8 år sedan
audio.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
camera.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 8 år sedan
camera.h engine: move some files around. 8 år sedan
commandstack.h base: clean up and refactor containers. 8 år sedan
dict.cpp build: fix license and copyright information. 8 år sedan
dict.h engine: move some files around. 8 år sedan
eglapp.cpp build: fix license and copyright information. 8 år sedan
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
emitter.h engine: move some files around. 8 år sedan
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 8 år sedan
font.h engine: move some files around. 8 år sedan
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
gradient.cpp Scene stuff is back to non-static logic with a few tricks 8 år sedan
gradient.h engine: move some files around. 8 år sedan
gradient.lolfx scene: start working on the scene class reorganisation. 8 år sedan
light.cpp Scene stuff is back to non-static logic with a few tricks 8 år sedan
light.h engine: move some files around. 8 år sedan
lolcore.vcxproj engine: move some files around. 8 år sedan
lolcore.vcxproj.filters engine: move some files around. 8 år sedan
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
lolgl.h build: remove dead PS3 code. 8 år sedan
lolimgui.cpp misc: carry on with the lowercase rampage. 8 år sedan
lolimgui.h MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 8 år sedan
messageservice.cpp base: clean up and refactor containers. 8 år sedan
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 år sedan
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
sample.cpp build: fix license and copyright information. 8 år sedan
sample.h engine: move some files around. 8 år sedan
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
scene.cpp base: clean up and refactor containers. 8 år sedan
scene.h fixed 18 files out of 4242: 8 år sedan
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
sprite.h engine: move some files around. 8 år sedan
text.cpp base: clean up and refactor containers. 8 år sedan
text.h engine: move some files around. 8 år sedan
textureimage-private.h Split Tileset in TextureImage -> Tileset 8 år sedan
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 år sedan
textureimage.h engine: move some files around. 8 år sedan
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
tileset.cpp base: clean up and refactor containers. 8 år sedan
tileset.h engine: move some files around. 8 år sedan
utils.h base: clean up and refactor containers. 8 år sedan
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 8 år sedan
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan