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Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. vor 11 Jahren
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benchmark misc: fix some coding errors found by Coverity. vor 8 Jahren
data shiny*.lolfx : light reflect FIX vor 8 Jahren
generated Light : Added Type SfEnum. vor 8 Jahren
javascript tweak vor 8 Jahren
math lolremez: move LolRemez out of the engine, it's really too specific. vor 8 Jahren
physics assert on non-handled raycast. vor 8 Jahren
sandbox build: reorganise automake build system. vor 11 Jahren
unit test: remove isnan() unit tests because we can't rely on that function. vor 8 Jahren
xolotl gpu: move more platform-specific code from Video to Render. vor 11 Jahren
Makefile.am mishap in MeshViewer makefile vor 8 Jahren
benchsuite.cpp base: implement UNUSED() macro and put it here and there. vor 12 Jahren
benchsuite.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. vor 8 Jahren
btphystest.cpp scene: fix light object usage in various demos and example programs. vor 8 Jahren
btphystest.h btphystest : InitApp delay vor 8 Jahren
btphystest.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. vor 8 Jahren
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. vor 8 Jahren
easymeshdictionnary.js EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. vor 8 Jahren
front_camera_sprite.lolfx lolcatz shader WebGL compatible. vor 8 Jahren
meshviewer.cpp shiny*.lolfx : light reflect FIX vor 8 Jahren
meshviewer.em.html meshviewer html version now uses cookies to autosave command. vor 8 Jahren
meshviewer.index.html MVWeb tweak vor 8 Jahren
meshviewer.nacl.html MVWeb tweak vor 8 Jahren
meshviewer.nacl.nmf meshviewer files name straightening vor 8 Jahren
meshviewer.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. vor 8 Jahren
nacl_phystest.cpp scene: fix light object usage in various demos and example programs. vor 8 Jahren
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. vor 8 Jahren
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. vor 8 Jahren
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. vor 8 Jahren
physicobject.h btPhystest fixup vor 8 Jahren
scenesetup-compiler.cpp Added SceneSetup and its Parser/Compiler vor 8 Jahren
scenesetup-compiler.h Added SceneSetup and its Parser/Compiler vor 8 Jahren
scenesetup-parser.y Light : Added Type SfEnum. vor 8 Jahren
scenesetup-scanner.l MViewer : Added Light & axis gizmo vor 8 Jahren
scenesetup.cpp MViewer : Added Light & axis gizmo vor 8 Jahren
scenesetup.h MViewer : Added Light & axis gizmo vor 8 Jahren
scenesetupdictionnary.js MViewer : Added Light & axis gizmo vor 8 Jahren
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly vor 8 Jahren
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly vor 8 Jahren
testsuite.cpp base: implement UNUSED() macro and put it here and there. vor 12 Jahren
testsuite.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. vor 8 Jahren