..
benchmark
misc: fix some coding errors found by Coverity.
vor 8 Jahren
data
shiny*.lolfx : light reflect FIX
vor 8 Jahren
generated
Light : Added Type SfEnum.
vor 8 Jahren
javascript
tweak
vor 8 Jahren
math
lolremez: move LolRemez out of the engine, it's really too specific.
vor 8 Jahren
physics
assert on non-handled raycast.
vor 8 Jahren
sandbox
build: reorganise automake build system.
vor 11 Jahren
unit
test: remove isnan() unit tests because we can't rely on that function.
vor 8 Jahren
xolotl
gpu: move more platform-specific code from Video to Render.
vor 11 Jahren
Makefile.am
mishap in MeshViewer makefile
vor 8 Jahren
benchsuite.cpp
base: implement UNUSED() macro and put it here and there.
vor 12 Jahren
benchsuite.vcxproj
removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
vor 8 Jahren
btphystest.cpp
scene: fix light object usage in various demos and example programs.
vor 8 Jahren
btphystest.h
btphystest : InitApp delay
vor 8 Jahren
btphystest.vcxproj
removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
vor 8 Jahren
btphystest.vcxproj.filters
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
vor 8 Jahren
easymeshdictionnary.js
EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal.
vor 8 Jahren
front_camera_sprite.lolfx
lolcatz shader WebGL compatible.
vor 8 Jahren
meshviewer.cpp
shiny*.lolfx : light reflect FIX
vor 8 Jahren
meshviewer.em.html
meshviewer html version now uses cookies to autosave command.
vor 8 Jahren
meshviewer.index.html
MVWeb tweak
vor 8 Jahren
meshviewer.nacl.html
MVWeb tweak
vor 8 Jahren
meshviewer.nacl.nmf
meshviewer files name straightening
vor 8 Jahren
meshviewer.vcxproj
removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
vor 8 Jahren
nacl_phystest.cpp
scene: fix light object usage in various demos and example programs.
vor 8 Jahren
nacl_phystest.h
Added nacl_phystest to test physic compatibility with nacl.
vor 8 Jahren
nacl_phystest.vcxproj
Added nacl_phystest to test physic compatibility with nacl.
vor 8 Jahren
nacl_phystest.vcxproj.filters
Added nacl_phystest to test physic compatibility with nacl.
vor 8 Jahren
physicobject.h
btPhystest fixup
vor 8 Jahren
scenesetup-compiler.cpp
Added SceneSetup and its Parser/Compiler
vor 8 Jahren
scenesetup-compiler.h
Added SceneSetup and its Parser/Compiler
vor 8 Jahren
scenesetup-parser.y
Light : Added Type SfEnum.
vor 8 Jahren
scenesetup-scanner.l
MViewer : Added Light & axis gizmo
vor 8 Jahren
scenesetup.cpp
MViewer : Added Light & axis gizmo
vor 8 Jahren
scenesetup.h
MViewer : Added Light & axis gizmo
vor 8 Jahren
scenesetupdictionnary.js
MViewer : Added Light & axis gizmo
vor 8 Jahren
shinyfur.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
vor 8 Jahren
shinymvtexture.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
vor 8 Jahren
testsuite.cpp
base: implement UNUSED() macro and put it here and there.
vor 12 Jahren
testsuite.vcxproj
removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
vor 8 Jahren