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Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 11 år sedan
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benchmark misc: fix some coding errors found by Coverity. 8 år sedan
data shiny*.lolfx : light reflect FIX 8 år sedan
generated Light : Added Type SfEnum. 8 år sedan
javascript tweak 8 år sedan
math lolremez: move LolRemez out of the engine, it's really too specific. 8 år sedan
physics assert on non-handled raycast. 8 år sedan
sandbox build: reorganise automake build system. 11 år sedan
unit test: remove isnan() unit tests because we can't rely on that function. 8 år sedan
xolotl gpu: move more platform-specific code from Video to Render. 11 år sedan
Makefile.am mishap in MeshViewer makefile 8 år sedan
benchsuite.cpp base: implement UNUSED() macro and put it here and there. 12 år sedan
benchsuite.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 år sedan
btphystest.cpp scene: fix light object usage in various demos and example programs. 8 år sedan
btphystest.h btphystest : InitApp delay 8 år sedan
btphystest.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 år sedan
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8 år sedan
easymeshdictionnary.js EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 8 år sedan
front_camera_sprite.lolfx lolcatz shader WebGL compatible. 8 år sedan
meshviewer.cpp shiny*.lolfx : light reflect FIX 8 år sedan
meshviewer.em.html meshviewer html version now uses cookies to autosave command. 8 år sedan
meshviewer.index.html MVWeb tweak 8 år sedan
meshviewer.nacl.html MVWeb tweak 8 år sedan
meshviewer.nacl.nmf meshviewer files name straightening 8 år sedan
meshviewer.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 år sedan
nacl_phystest.cpp scene: fix light object usage in various demos and example programs. 8 år sedan
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. 8 år sedan
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. 8 år sedan
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. 8 år sedan
physicobject.h btPhystest fixup 8 år sedan
scenesetup-compiler.cpp Added SceneSetup and its Parser/Compiler 8 år sedan
scenesetup-compiler.h Added SceneSetup and its Parser/Compiler 8 år sedan
scenesetup-parser.y Light : Added Type SfEnum. 8 år sedan
scenesetup-scanner.l MViewer : Added Light & axis gizmo 8 år sedan
scenesetup.cpp MViewer : Added Light & axis gizmo 8 år sedan
scenesetup.h MViewer : Added Light & axis gizmo 8 år sedan
scenesetupdictionnary.js MViewer : Added Light & axis gizmo 8 år sedan
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 år sedan
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 år sedan
testsuite.cpp base: implement UNUSED() macro and put it here and there. 12 år sedan
testsuite.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 år sedan