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Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 11 年之前
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benchmark misc: fix some coding errors found by Coverity. 8 年之前
data shiny*.lolfx : light reflect FIX 8 年之前
generated Light : Added Type SfEnum. 8 年之前
javascript tweak 8 年之前
math lolremez: move LolRemez out of the engine, it's really too specific. 8 年之前
physics assert on non-handled raycast. 8 年之前
sandbox build: reorganise automake build system. 11 年之前
unit test: remove isnan() unit tests because we can't rely on that function. 8 年之前
xolotl gpu: move more platform-specific code from Video to Render. 11 年之前
Makefile.am mishap in MeshViewer makefile 8 年之前
benchsuite.cpp base: implement UNUSED() macro and put it here and there. 12 年之前
benchsuite.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 年之前
btphystest.cpp scene: fix light object usage in various demos and example programs. 8 年之前
btphystest.h btphystest : InitApp delay 8 年之前
btphystest.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 年之前
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8 年之前
easymeshdictionnary.js EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 8 年之前
front_camera_sprite.lolfx lolcatz shader WebGL compatible. 8 年之前
meshviewer.cpp shiny*.lolfx : light reflect FIX 8 年之前
meshviewer.em.html meshviewer html version now uses cookies to autosave command. 8 年之前
meshviewer.index.html MVWeb tweak 8 年之前
meshviewer.nacl.html MVWeb tweak 8 年之前
meshviewer.nacl.nmf meshviewer files name straightening 8 年之前
meshviewer.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 年之前
nacl_phystest.cpp scene: fix light object usage in various demos and example programs. 8 年之前
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. 8 年之前
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. 8 年之前
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. 8 年之前
physicobject.h btPhystest fixup 8 年之前
scenesetup-compiler.cpp Added SceneSetup and its Parser/Compiler 8 年之前
scenesetup-compiler.h Added SceneSetup and its Parser/Compiler 8 年之前
scenesetup-parser.y Light : Added Type SfEnum. 8 年之前
scenesetup-scanner.l MViewer : Added Light & axis gizmo 8 年之前
scenesetup.cpp MViewer : Added Light & axis gizmo 8 年之前
scenesetup.h MViewer : Added Light & axis gizmo 8 年之前
scenesetupdictionnary.js MViewer : Added Light & axis gizmo 8 年之前
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 年之前
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 年之前
testsuite.cpp base: implement UNUSED() macro and put it here and there. 12 年之前
testsuite.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 年之前