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Sam Hocevar 944923ae6a emscripten: resume audio context if necessary. 5 anni fa
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3rdparty build: provide cpp-httplib to client projects. 5 anni fa
application Fix emscripten regressions. 5 anni fa
audio audio: NX support. 5 anni fa
base sys: implement lol::sys::getenv() for safety. 5 anni fa
data build: refactor autotools files for out-of-tree builds. 8 anni fa
debug gpu: rename a few methods. 5 anni fa
easymesh Minor compilation warning fixes. 5 anni fa
engine Fix emscripten regressions. 5 anni fa
gpu Fix emscripten regressions. 5 anni fa
image Minor compilation warning fixes. 5 anni fa
lol net: implement async HTTP/HTTPS requests for Windows and Linux. 5 anni fa
lolua Switch to upstream Lua master branch. 6 anni fa
math math: implement <<(ostream &, real). 5 anni fa
mesh gpu: add helper functions to upload buffer data. 5 anni fa
net net: fix emscripten build. 5 anni fa
sys Fix MSYS2 “native” build. 5 anni fa
t build: reference projects using a property sheet instead of a guid. 5 anni fa
ui emscripten: resume audio context if necessary. 5 anni fa
Makefile.am net: add the necessary files for an HTTP client class. 5 anni fa
camera.cpp engine: start working on a tickable object, cleaner than entities. 6 anni fa
camera.h Another lowercase switching frenzy, because why not. 6 anni fa
commandstack.h base: clean up and refactor containers. 8 anni fa
emitter.cpp entity: add a flag system. 5 anni fa
emitter.h entity: add a flag system. 5 anni fa
font.cpp entity: add a flag system. 5 anni fa
font.h entity: add a flag system. 5 anni fa
gradient.cpp gpu: add helper functions to upload buffer data. 5 anni fa
gradient.h Use smart pointers in a lot of the rendering code. 6 anni fa
gradient.lolfx Clean up a lot of shader crap 8 anni fa
light.cpp engine: start working on a tickable object, cleaner than entities. 6 anni fa
light.h Another lowercase switching frenzy, because why not. 6 anni fa
lol-core.vcxproj net: add the necessary files for an HTTP client class. 5 anni fa
lol-core.vcxproj.filters net: add the necessary files for an HTTP client class. 5 anni fa
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
lolgl.h osx: use gl3.h instead of gl.h. 5 anni fa
messageservice.cpp Various emscripten compilation fixes. 6 anni fa
messageservice.h RIP lol::String ⚰️ LOL 7 anni fa
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 anni fa
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
profiler.cpp profiler: fix a crash on exit. 5 anni fa
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
scene.cpp gpu: remove deprecated glEnable(GL_TEXTURE_2D). 5 anni fa
scene.h scene: rename a few things for clarity. 5 anni fa
sprite.cpp entity: add a flag system. 5 anni fa
sprite.h Another lowercase switching frenzy, because why not. 6 anni fa
text.cpp entity: add a flag system. 5 anni fa
text.h entity: add a flag system. 5 anni fa
textureimage-private.h RIP lol::String ⚰️ LOL 7 anni fa
textureimage.cpp entity: add a flag system. 5 anni fa
textureimage.h entity: add a flag system. 5 anni fa
tileset.cpp entity: add a flag system. 5 anni fa
tileset.h entity: add a flag system. 5 anni fa
utils.h Get rid of numerous uses of lol::String. 7 anni fa
video.cpp gpu: rename a few methods. 5 anni fa
video.h Allow to resize the SDL window and propagate changes to the scene. 6 anni fa