..
3rdparty
build: provide cpp-httplib to client projects.
5 anni fa
application
Fix emscripten regressions.
5 anni fa
audio
audio: NX support.
5 anni fa
base
sys: implement lol::sys::getenv() for safety.
5 anni fa
data
build: refactor autotools files for out-of-tree builds.
8 anni fa
debug
gpu: rename a few methods.
5 anni fa
easymesh
Minor compilation warning fixes.
5 anni fa
engine
Fix emscripten regressions.
5 anni fa
gpu
Fix emscripten regressions.
5 anni fa
image
Minor compilation warning fixes.
5 anni fa
lol
net: implement async HTTP/HTTPS requests for Windows and Linux.
5 anni fa
lolua
Switch to upstream Lua master branch.
6 anni fa
math
math: implement <<(ostream &, real).
5 anni fa
mesh
gpu: add helper functions to upload buffer data.
5 anni fa
net
net: fix emscripten build.
5 anni fa
sys
Fix MSYS2 “native” build.
5 anni fa
t
build: reference projects using a property sheet instead of a guid.
5 anni fa
ui
emscripten: resume audio context if necessary.
5 anni fa
Makefile.am
net: add the necessary files for an HTTP client class.
5 anni fa
camera.cpp
engine: start working on a tickable object, cleaner than entities.
6 anni fa
camera.h
Another lowercase switching frenzy, because why not.
6 anni fa
commandstack.h
base: clean up and refactor containers.
8 anni fa
emitter.cpp
entity: add a flag system.
5 anni fa
emitter.h
entity: add a flag system.
5 anni fa
font.cpp
entity: add a flag system.
5 anni fa
font.h
entity: add a flag system.
5 anni fa
gradient.cpp
gpu: add helper functions to upload buffer data.
5 anni fa
gradient.h
Use smart pointers in a lot of the rendering code.
6 anni fa
gradient.lolfx
Clean up a lot of shader crap
8 anni fa
light.cpp
engine: start working on a tickable object, cleaner than entities.
6 anni fa
light.h
Another lowercase switching frenzy, because why not.
6 anni fa
lol-core.vcxproj
net: add the necessary files for an HTTP client class.
5 anni fa
lol-core.vcxproj.filters
net: add the necessary files for an HTTP client class.
5 anni fa
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
lolgl.h
osx: use gl3.h instead of gl.h.
5 anni fa
messageservice.cpp
Various emscripten compilation fixes.
6 anni fa
messageservice.h
RIP lol::String ⚰️ LOL
7 anni fa
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
profiler.cpp
profiler: fix a crash on exit.
5 anni fa
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
scene.cpp
gpu: remove deprecated glEnable(GL_TEXTURE_2D).
5 anni fa
scene.h
scene: rename a few things for clarity.
5 anni fa
sprite.cpp
entity: add a flag system.
5 anni fa
sprite.h
Another lowercase switching frenzy, because why not.
6 anni fa
text.cpp
entity: add a flag system.
5 anni fa
text.h
entity: add a flag system.
5 anni fa
textureimage-private.h
RIP lol::String ⚰️ LOL
7 anni fa
textureimage.cpp
entity: add a flag system.
5 anni fa
textureimage.h
entity: add a flag system.
5 anni fa
tileset.cpp
entity: add a flag system.
5 anni fa
tileset.h
entity: add a flag system.
5 anni fa
utils.h
Get rid of numerous uses of lol::String.
7 anni fa
video.cpp
gpu: rename a few methods.
5 anni fa
video.h
Allow to resize the SDL window and propagate changes to the scene.
6 anni fa