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3rdparty
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build: provide cpp-httplib to client projects.
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5 年之前 |
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application
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Fix emscripten regressions.
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5 年之前 |
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audio
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audio: NX support.
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6 年之前 |
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base
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sys: implement lol::sys::getenv() for safety.
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5 年之前 |
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data
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build: refactor autotools files for out-of-tree builds.
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9 年之前 |
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debug
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gpu: rename a few methods.
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6 年之前 |
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easymesh
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Minor compilation warning fixes.
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5 年之前 |
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engine
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Fix emscripten regressions.
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5 年之前 |
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gpu
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Fix emscripten regressions.
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5 年之前 |
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image
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Minor compilation warning fixes.
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5 年之前 |
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lol
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net: implement async HTTP/HTTPS requests for Windows and Linux.
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5 年之前 |
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lolua
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Switch to upstream Lua master branch.
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6 年之前 |
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math
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math: implement <<(ostream &, real).
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6 年之前 |
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mesh
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gpu: add helper functions to upload buffer data.
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6 年之前 |
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net
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net: fix emscripten build.
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5 年之前 |
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sys
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Fix MSYS2 “native” build.
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6 年之前 |
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t
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build: reference projects using a property sheet instead of a guid.
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5 年之前 |
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ui
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emscripten: resume audio context if necessary.
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5 年之前 |
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Makefile.am
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net: add the necessary files for an HTTP client class.
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5 年之前 |
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camera.cpp
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engine: start working on a tickable object, cleaner than entities.
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6 年之前 |
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camera.h
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Another lowercase switching frenzy, because why not.
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7 年之前 |
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commandstack.h
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base: clean up and refactor containers.
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9 年之前 |
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emitter.cpp
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entity: add a flag system.
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6 年之前 |
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emitter.h
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entity: add a flag system.
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6 年之前 |
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font.cpp
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entity: add a flag system.
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6 年之前 |
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font.h
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entity: add a flag system.
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6 年之前 |
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gradient.cpp
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gpu: add helper functions to upload buffer data.
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6 年之前 |
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gradient.h
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Use smart pointers in a lot of the rendering code.
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6 年之前 |
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gradient.lolfx
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Clean up a lot of shader crap
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9 年之前 |
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light.cpp
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engine: start working on a tickable object, cleaner than entities.
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6 年之前 |
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light.h
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Another lowercase switching frenzy, because why not.
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7 年之前 |
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lol-core.vcxproj
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net: add the necessary files for an HTTP client class.
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5 年之前 |
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lol-core.vcxproj.filters
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net: add the necessary files for an HTTP client class.
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5 年之前 |
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loldebug.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 年之前 |
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lolgl.h
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osx: use gl3.h instead of gl.h.
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6 年之前 |
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messageservice.cpp
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Various emscripten compilation fixes.
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6 年之前 |
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messageservice.h
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RIP lol::String ⚰️ LOL
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8 年之前 |
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numeric.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 年之前 |
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platform.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 年之前 |
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platform.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 年之前 |
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profiler.cpp
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profiler: fix a crash on exit.
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6 年之前 |
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profiler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 年之前 |
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scene.cpp
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gpu: remove deprecated glEnable(GL_TEXTURE_2D).
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6 年之前 |
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scene.h
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scene: rename a few things for clarity.
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6 年之前 |
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sprite.cpp
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entity: add a flag system.
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6 年之前 |
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sprite.h
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Another lowercase switching frenzy, because why not.
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7 年之前 |
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text.cpp
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entity: add a flag system.
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6 年之前 |
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text.h
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entity: add a flag system.
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6 年之前 |
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textureimage-private.h
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RIP lol::String ⚰️ LOL
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8 年之前 |
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textureimage.cpp
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entity: add a flag system.
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6 年之前 |
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textureimage.h
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entity: add a flag system.
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6 年之前 |
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tileset.cpp
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entity: add a flag system.
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6 年之前 |
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tileset.h
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entity: add a flag system.
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6 年之前 |
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utils.h
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Get rid of numerous uses of lol::String.
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8 年之前 |
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video.cpp
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gpu: rename a few methods.
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6 年之前 |
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video.h
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Allow to resize the SDL window and propagate changes to the scene.
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7 年之前 |