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Sam Hocevar 944923ae6a emscripten: resume audio context if necessary. 4 年之前
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3rdparty build: provide cpp-httplib to client projects. 5 年之前
application Fix emscripten regressions. 5 年之前
audio audio: NX support. 5 年之前
base sys: implement lol::sys::getenv() for safety. 5 年之前
data build: refactor autotools files for out-of-tree builds. 8 年之前
debug gpu: rename a few methods. 5 年之前
easymesh Minor compilation warning fixes. 4 年之前
engine Fix emscripten regressions. 5 年之前
gpu Fix emscripten regressions. 5 年之前
image Minor compilation warning fixes. 4 年之前
lol net: implement async HTTP/HTTPS requests for Windows and Linux. 4 年之前
lolua Switch to upstream Lua master branch. 6 年之前
math math: implement <<(ostream &, real). 5 年之前
mesh gpu: add helper functions to upload buffer data. 5 年之前
net net: fix emscripten build. 4 年之前
sys Fix MSYS2 “native” build. 5 年之前
t build: reference projects using a property sheet instead of a guid. 5 年之前
ui emscripten: resume audio context if necessary. 4 年之前
Makefile.am net: add the necessary files for an HTTP client class. 5 年之前
camera.cpp engine: start working on a tickable object, cleaner than entities. 5 年之前
camera.h Another lowercase switching frenzy, because why not. 6 年之前
commandstack.h base: clean up and refactor containers. 8 年之前
emitter.cpp entity: add a flag system. 5 年之前
emitter.h entity: add a flag system. 5 年之前
font.cpp entity: add a flag system. 5 年之前
font.h entity: add a flag system. 5 年之前
gradient.cpp gpu: add helper functions to upload buffer data. 5 年之前
gradient.h Use smart pointers in a lot of the rendering code. 6 年之前
gradient.lolfx Clean up a lot of shader crap 8 年之前
light.cpp engine: start working on a tickable object, cleaner than entities. 5 年之前
light.h Another lowercase switching frenzy, because why not. 6 年之前
lol-core.vcxproj net: add the necessary files for an HTTP client class. 5 年之前
lol-core.vcxproj.filters net: add the necessary files for an HTTP client class. 5 年之前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年之前
lolgl.h osx: use gl3.h instead of gl.h. 5 年之前
messageservice.cpp Various emscripten compilation fixes. 6 年之前
messageservice.h RIP lol::String ⚰️ LOL 7 年之前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年之前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 年之前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年之前
profiler.cpp profiler: fix a crash on exit. 5 年之前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年之前
scene.cpp gpu: remove deprecated glEnable(GL_TEXTURE_2D). 5 年之前
scene.h scene: rename a few things for clarity. 5 年之前
sprite.cpp entity: add a flag system. 5 年之前
sprite.h Another lowercase switching frenzy, because why not. 6 年之前
text.cpp entity: add a flag system. 5 年之前
text.h entity: add a flag system. 5 年之前
textureimage-private.h RIP lol::String ⚰️ LOL 7 年之前
textureimage.cpp entity: add a flag system. 5 年之前
textureimage.h entity: add a flag system. 5 年之前
tileset.cpp entity: add a flag system. 5 年之前
tileset.h entity: add a flag system. 5 年之前
utils.h Get rid of numerous uses of lol::String. 7 年之前
video.cpp gpu: rename a few methods. 5 年之前
video.h Allow to resize the SDL window and propagate changes to the scene. 6 年之前