Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
Guillaume Bittoun b3ce9ea902 arraynd: removing ComputeTotalSize for specialization also. il y a 10 ans
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application misc: remove 100% of the "using namespace std;" madness. il y a 8 ans
base base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
bullet build: remove empty directories and add proper svn:ignore flags. il y a 8 ans
data build: reorganise automake build system. il y a 12 ans
debug misc: remove 100% of the "using namespace std;" madness. il y a 8 ans
easymesh math: get rid of the base_vec* classes (thanks to relaxed unions), rename il y a 8 ans
generated base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
gpu build: remove empty directories and add proper svn:ignore flags. il y a 8 ans
image image: fix a compilation error caused by the GDI+ system headers. il y a 8 ans
input base: use variadic templates to remove 300+ lines of redundant code. il y a 8 ans
lol arraynd: removing ComputeTotalSize for specialization also. il y a 8 ans
lua build: some PS4 build fixes. il y a 8 ans
math math: refactor more shit, I have no idea what I’m doing. il y a 8 ans
mesh base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
platform misc: remove 100% of the "using namespace std;" madness. il y a 8 ans
sys sys: fix unititialised class member in File. il y a 8 ans
Makefile.am base: add a simple tuple implementation. il y a 8 ans
audio.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
audio.h add methods to Audio class to mute/unmute and change volume per channel il y a 8 ans
camera.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
camera.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
commandstack.h base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
dict.cpp misc: remove 100% of the "using namespace std;" madness. il y a 8 ans
dict.h build: fix the WTFPL site URL in all code comments. il y a 12 ans
eglapp.cpp base: huge refactor in vector.h; GCC compilation times down by 50%. il y a 8 ans
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). il y a 12 ans
emitter.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
emitter.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
entity.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
entity.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
font.cpp misc: remove 100% of the "using namespace std;" madness. il y a 8 ans
font.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
forge.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
forge.h base: prevent instantiation of several static-only classes. il y a 12 ans
gradient.cpp misc: remove 100% of the "using namespace std;" madness. il y a 8 ans
gradient.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
gradient.lolfx scene: start working on the scene class reorganisation. il y a 8 ans
light.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
light.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
lolcore.vcxproj base: add a simple tuple implementation. il y a 8 ans
lolcore.vcxproj.filters base: add a simple tuple implementation. il y a 8 ans
loldebug.h build: fix the WTFPL site URL in all code comments. il y a 12 ans
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. il y a 11 ans
messageservice.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
messageservice.h base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
numeric.h String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() il y a 8 ans
platform.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
platform.h base: prevent instantiation of several static-only classes. il y a 12 ans
profiler.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
profiler.h base: prevent instantiation of several static-only classes. il y a 12 ans
sample.cpp misc: remove 100% of the "using namespace std;" madness. il y a 8 ans
sample.h audio: add Sampler::LoopSample(). il y a 12 ans
sampler.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
sampler.h audio: add Sampler::LoopSample(). il y a 12 ans
scene.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
scene.h base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
sprite.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
sprite.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
text.cpp misc: remove 100% of the "using namespace std;" madness. il y a 8 ans
text.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
ticker.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
ticker.h base: prevent instantiation of several static-only classes. il y a 12 ans
tiler.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
tiler.h Added bunch of stuff on threads and images. il y a 8 ans
tileset.cpp misc: remove 100% of the "using namespace std;" madness. il y a 8 ans
tileset.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
utils.h base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
video.cpp misc: remove 100% of the "using namespace std;" madness. il y a 8 ans
video.h Added Flat debugrendermode il y a 8 ans
world.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
world.h lua: add support for lua/init.lua in a global World object and give il y a 12 ans
worldentity.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
worldentity.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans