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Guillaume Bittoun b3ce9ea902 arraynd: removing ComputeTotalSize for specialization also. 10 лет назад
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application misc: remove 100% of the "using namespace std;" madness. 8 лет назад
base base: strip core.h from its contents and put it in public/private headers. 8 лет назад
bullet build: remove empty directories and add proper svn:ignore flags. 8 лет назад
data build: reorganise automake build system. 12 лет назад
debug misc: remove 100% of the "using namespace std;" madness. 8 лет назад
easymesh math: get rid of the base_vec* classes (thanks to relaxed unions), rename 8 лет назад
generated base: strip core.h from its contents and put it in public/private headers. 8 лет назад
gpu build: remove empty directories and add proper svn:ignore flags. 8 лет назад
image image: fix a compilation error caused by the GDI+ system headers. 8 лет назад
input base: use variadic templates to remove 300+ lines of redundant code. 8 лет назад
lol arraynd: removing ComputeTotalSize for specialization also. 8 лет назад
lua build: some PS4 build fixes. 8 лет назад
math math: refactor more shit, I have no idea what I’m doing. 8 лет назад
mesh base: strip core.h from its contents and put it in public/private headers. 8 лет назад
platform misc: remove 100% of the "using namespace std;" madness. 8 лет назад
sys sys: fix unititialised class member in File. 8 лет назад
Makefile.am base: add a simple tuple implementation. 8 лет назад
audio.cpp base: strip core.h from its contents and put it in public/private headers. 8 лет назад
audio.h add methods to Audio class to mute/unmute and change volume per channel 8 лет назад
camera.cpp base: strip core.h from its contents and put it in public/private headers. 8 лет назад
camera.h scenegraph: Entity::TickDraw() now provides a reference to the current 8 лет назад
commandstack.h base: going on a lowercase rampage; today’s victim: Array. 8 лет назад
dict.cpp misc: remove 100% of the "using namespace std;" madness. 8 лет назад
dict.h build: fix the WTFPL site URL in all code comments. 12 лет назад
eglapp.cpp base: huge refactor in vector.h; GCC compilation times down by 50%. 8 лет назад
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 12 лет назад
emitter.cpp base: strip core.h from its contents and put it in public/private headers. 8 лет назад
emitter.h scenegraph: Entity::TickDraw() now provides a reference to the current 8 лет назад
entity.cpp base: strip core.h from its contents and put it in public/private headers. 8 лет назад
entity.h scenegraph: Entity::TickDraw() now provides a reference to the current 8 лет назад
font.cpp misc: remove 100% of the "using namespace std;" madness. 8 лет назад
font.h scenegraph: Entity::TickDraw() now provides a reference to the current 8 лет назад
forge.cpp base: strip core.h from its contents and put it in public/private headers. 8 лет назад
forge.h base: prevent instantiation of several static-only classes. 12 лет назад
gradient.cpp misc: remove 100% of the "using namespace std;" madness. 8 лет назад
gradient.h scenegraph: Entity::TickDraw() now provides a reference to the current 8 лет назад
gradient.lolfx scene: start working on the scene class reorganisation. 8 лет назад
light.cpp base: strip core.h from its contents and put it in public/private headers. 8 лет назад
light.h scenegraph: Entity::TickDraw() now provides a reference to the current 8 лет назад
lolcore.vcxproj base: add a simple tuple implementation. 8 лет назад
lolcore.vcxproj.filters base: add a simple tuple implementation. 8 лет назад
loldebug.h build: fix the WTFPL site URL in all code comments. 12 лет назад
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 лет назад
messageservice.cpp base: strip core.h from its contents and put it in public/private headers. 8 лет назад
messageservice.h base: going on a lowercase rampage; today’s victim: Array. 8 лет назад
numeric.h String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() 8 лет назад
platform.cpp base: strip core.h from its contents and put it in public/private headers. 8 лет назад
platform.h base: prevent instantiation of several static-only classes. 12 лет назад
profiler.cpp base: strip core.h from its contents and put it in public/private headers. 8 лет назад
profiler.h base: prevent instantiation of several static-only classes. 12 лет назад
sample.cpp misc: remove 100% of the "using namespace std;" madness. 8 лет назад
sample.h audio: add Sampler::LoopSample(). 12 лет назад
sampler.cpp base: strip core.h from its contents and put it in public/private headers. 8 лет назад
sampler.h audio: add Sampler::LoopSample(). 12 лет назад
scene.cpp base: strip core.h from its contents and put it in public/private headers. 8 лет назад
scene.h base: going on a lowercase rampage; today’s victim: Array. 8 лет назад
sprite.cpp base: strip core.h from its contents and put it in public/private headers. 8 лет назад
sprite.h scenegraph: Entity::TickDraw() now provides a reference to the current 8 лет назад
text.cpp misc: remove 100% of the "using namespace std;" madness. 8 лет назад
text.h scenegraph: Entity::TickDraw() now provides a reference to the current 8 лет назад
ticker.cpp base: strip core.h from its contents and put it in public/private headers. 8 лет назад
ticker.h base: prevent instantiation of several static-only classes. 12 лет назад
tiler.cpp base: strip core.h from its contents and put it in public/private headers. 8 лет назад
tiler.h Added bunch of stuff on threads and images. 8 лет назад
tileset.cpp misc: remove 100% of the "using namespace std;" madness. 8 лет назад
tileset.h scenegraph: Entity::TickDraw() now provides a reference to the current 8 лет назад
utils.h base: going on a lowercase rampage; today’s victim: Array. 8 лет назад
video.cpp misc: remove 100% of the "using namespace std;" madness. 8 лет назад
video.h Added Flat debugrendermode 8 лет назад
world.cpp base: strip core.h from its contents and put it in public/private headers. 8 лет назад
world.h lua: add support for lua/init.lua in a global World object and give 12 лет назад
worldentity.cpp base: strip core.h from its contents and put it in public/private headers. 8 лет назад
worldentity.h scenegraph: Entity::TickDraw() now provides a reference to the current 8 лет назад