..
application
misc: remove 100% of the "using namespace std;" madness.
8 anos atrás
base
base: strip core.h from its contents and put it in public/private headers.
8 anos atrás
bullet
build: remove empty directories and add proper svn:ignore flags.
8 anos atrás
data
build: reorganise automake build system.
12 anos atrás
debug
misc: remove 100% of the "using namespace std;" madness.
8 anos atrás
easymesh
math: get rid of the base_vec* classes (thanks to relaxed unions), rename
8 anos atrás
generated
base: strip core.h from its contents and put it in public/private headers.
8 anos atrás
gpu
build: remove empty directories and add proper svn:ignore flags.
8 anos atrás
image
image: fix a compilation error caused by the GDI+ system headers.
8 anos atrás
input
base: use variadic templates to remove 300+ lines of redundant code.
8 anos atrás
lol
arraynd: removing ComputeTotalSize for specialization also.
8 anos atrás
lua
build: some PS4 build fixes.
8 anos atrás
math
math: refactor more shit, I have no idea what I’m doing.
8 anos atrás
mesh
base: strip core.h from its contents and put it in public/private headers.
8 anos atrás
platform
misc: remove 100% of the "using namespace std;" madness.
8 anos atrás
sys
sys: fix unititialised class member in File.
8 anos atrás
Makefile.am
base: add a simple tuple implementation.
8 anos atrás
audio.cpp
base: strip core.h from its contents and put it in public/private headers.
8 anos atrás
audio.h
add methods to Audio class to mute/unmute and change volume per channel
8 anos atrás
camera.cpp
base: strip core.h from its contents and put it in public/private headers.
8 anos atrás
camera.h
scenegraph: Entity::TickDraw() now provides a reference to the current
8 anos atrás
commandstack.h
base: going on a lowercase rampage; today’s victim: Array.
8 anos atrás
dict.cpp
misc: remove 100% of the "using namespace std;" madness.
8 anos atrás
dict.h
build: fix the WTFPL site URL in all code comments.
12 anos atrás
eglapp.cpp
base: huge refactor in vector.h; GCC compilation times down by 50%.
8 anos atrás
eglapp.h
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
12 anos atrás
emitter.cpp
base: strip core.h from its contents and put it in public/private headers.
8 anos atrás
emitter.h
scenegraph: Entity::TickDraw() now provides a reference to the current
8 anos atrás
entity.cpp
base: strip core.h from its contents and put it in public/private headers.
8 anos atrás
entity.h
scenegraph: Entity::TickDraw() now provides a reference to the current
8 anos atrás
font.cpp
misc: remove 100% of the "using namespace std;" madness.
8 anos atrás
font.h
scenegraph: Entity::TickDraw() now provides a reference to the current
8 anos atrás
forge.cpp
base: strip core.h from its contents and put it in public/private headers.
8 anos atrás
forge.h
base: prevent instantiation of several static-only classes.
12 anos atrás
gradient.cpp
misc: remove 100% of the "using namespace std;" madness.
8 anos atrás
gradient.h
scenegraph: Entity::TickDraw() now provides a reference to the current
8 anos atrás
gradient.lolfx
scene: start working on the scene class reorganisation.
8 anos atrás
light.cpp
base: strip core.h from its contents and put it in public/private headers.
8 anos atrás
light.h
scenegraph: Entity::TickDraw() now provides a reference to the current
8 anos atrás
lolcore.vcxproj
base: add a simple tuple implementation.
8 anos atrás
lolcore.vcxproj.filters
base: add a simple tuple implementation.
8 anos atrás
loldebug.h
build: fix the WTFPL site URL in all code comments.
12 anos atrás
lolgl.h
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
11 anos atrás
messageservice.cpp
base: strip core.h from its contents and put it in public/private headers.
8 anos atrás
messageservice.h
base: going on a lowercase rampage; today’s victim: Array.
8 anos atrás
numeric.h
String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper()
8 anos atrás
platform.cpp
base: strip core.h from its contents and put it in public/private headers.
8 anos atrás
platform.h
base: prevent instantiation of several static-only classes.
12 anos atrás
profiler.cpp
base: strip core.h from its contents and put it in public/private headers.
8 anos atrás
profiler.h
base: prevent instantiation of several static-only classes.
12 anos atrás
sample.cpp
misc: remove 100% of the "using namespace std;" madness.
8 anos atrás
sample.h
audio: add Sampler::LoopSample().
12 anos atrás
sampler.cpp
base: strip core.h from its contents and put it in public/private headers.
8 anos atrás
sampler.h
audio: add Sampler::LoopSample().
12 anos atrás
scene.cpp
base: strip core.h from its contents and put it in public/private headers.
8 anos atrás
scene.h
base: going on a lowercase rampage; today’s victim: Array.
8 anos atrás
sprite.cpp
base: strip core.h from its contents and put it in public/private headers.
8 anos atrás
sprite.h
scenegraph: Entity::TickDraw() now provides a reference to the current
8 anos atrás
text.cpp
misc: remove 100% of the "using namespace std;" madness.
8 anos atrás
text.h
scenegraph: Entity::TickDraw() now provides a reference to the current
8 anos atrás
ticker.cpp
base: strip core.h from its contents and put it in public/private headers.
8 anos atrás
ticker.h
base: prevent instantiation of several static-only classes.
12 anos atrás
tiler.cpp
base: strip core.h from its contents and put it in public/private headers.
8 anos atrás
tiler.h
Added bunch of stuff on threads and images.
8 anos atrás
tileset.cpp
misc: remove 100% of the "using namespace std;" madness.
8 anos atrás
tileset.h
scenegraph: Entity::TickDraw() now provides a reference to the current
8 anos atrás
utils.h
base: going on a lowercase rampage; today’s victim: Array.
8 anos atrás
video.cpp
misc: remove 100% of the "using namespace std;" madness.
8 anos atrás
video.h
Added Flat debugrendermode
8 anos atrás
world.cpp
base: strip core.h from its contents and put it in public/private headers.
8 anos atrás
world.h
lua: add support for lua/init.lua in a global World object and give
12 anos atrás
worldentity.cpp
base: strip core.h from its contents and put it in public/private headers.
8 anos atrás
worldentity.h
scenegraph: Entity::TickDraw() now provides a reference to the current
8 anos atrás