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Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 11 anni fa
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defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 14 anni fa
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 14 anni fa
framebuffer.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 anni fa
indexbuffer.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 anni fa
line.lolfx Added 2D to 3D DebugLines 10 anni fa
lolfx.cpp build: remove the LolFx and the EasyMesh compilers for now. 10 anni fa
palette.lolfx Remove Xbox 360 support, too much stuff no longer compiles. 10 anni fa
rendercontext.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 anni fa
renderer.cpp build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 anni fa
shader.cpp build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 anni fa
testmaterial.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 anni fa
texture.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 anni fa
tile.lolfx Remove Xbox 360 support, too much stuff no longer compiles. 10 anni fa
vertexbuffer.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 anni fa