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Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. пре 11 година
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defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly пре 14 година
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly пре 14 година
framebuffer.cpp Remove Xbox 360 support, too much stuff no longer compiles. пре 10 година
indexbuffer.cpp Remove Xbox 360 support, too much stuff no longer compiles. пре 10 година
line.lolfx Added 2D to 3D DebugLines пре 10 година
lolfx.cpp build: remove the LolFx and the EasyMesh compilers for now. пре 10 година
palette.lolfx Remove Xbox 360 support, too much stuff no longer compiles. пре 10 година
rendercontext.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. пре 10 година
renderer.cpp build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. пре 10 година
shader.cpp build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. пре 10 година
testmaterial.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly пре 10 година
texture.cpp Remove Xbox 360 support, too much stuff no longer compiles. пре 10 година
tile.lolfx Remove Xbox 360 support, too much stuff no longer compiles. пре 10 година
vertexbuffer.cpp Remove Xbox 360 support, too much stuff no longer compiles. пре 10 година