Du kan inte välja fler än 25 ämnen Ämnen måste starta med en bokstav eller siffra, kan innehålla bindestreck ('-') och vara max 35 tecken långa.
Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 11 år sedan
..
defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 14 år sedan
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 14 år sedan
framebuffer.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 år sedan
indexbuffer.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 år sedan
line.lolfx Added 2D to 3D DebugLines 10 år sedan
lolfx.cpp build: remove the LolFx and the EasyMesh compilers for now. 10 år sedan
palette.lolfx Remove Xbox 360 support, too much stuff no longer compiles. 10 år sedan
rendercontext.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 år sedan
renderer.cpp build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 år sedan
shader.cpp build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 år sedan
testmaterial.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 år sedan
texture.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 år sedan
tile.lolfx Remove Xbox 360 support, too much stuff no longer compiles. 10 år sedan
vertexbuffer.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 år sedan