Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
 
 
 
Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. pirms 11 gadiem
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defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly pirms 14 gadiem
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly pirms 14 gadiem
framebuffer.cpp Remove Xbox 360 support, too much stuff no longer compiles. pirms 10 gadiem
indexbuffer.cpp Remove Xbox 360 support, too much stuff no longer compiles. pirms 10 gadiem
line.lolfx Added 2D to 3D DebugLines pirms 10 gadiem
lolfx.cpp build: remove the LolFx and the EasyMesh compilers for now. pirms 10 gadiem
palette.lolfx Remove Xbox 360 support, too much stuff no longer compiles. pirms 10 gadiem
rendercontext.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. pirms 10 gadiem
renderer.cpp build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. pirms 10 gadiem
shader.cpp build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. pirms 10 gadiem
testmaterial.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly pirms 10 gadiem
texture.cpp Remove Xbox 360 support, too much stuff no longer compiles. pirms 10 gadiem
tile.lolfx Remove Xbox 360 support, too much stuff no longer compiles. pirms 10 gadiem
vertexbuffer.cpp Remove Xbox 360 support, too much stuff no longer compiles. pirms 10 gadiem