Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
Sam Hocevar c38732ad97 lolunit: tweak output formatting so that it more closely matches CppUnit. il y a 13 ans
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debug debug: various improvements to the test programs. il y a 13 ans
image android: keep a pointer on the global Java VM instead of the current il y a 13 ans
lol lolunit: tweak output formatting so that it more closely matches CppUnit. il y a 13 ans
platform core: more vec?i -> ?veci renames. il y a 13 ans
shader shader: factor the uniform handling logic into platform-independent methods il y a 13 ans
Makefile.am test: replace CppUnit with our LolUnit test suite. il y a 13 ans
audio.cpp Put everything in the "lol" namespace. Better late than never. il y a 13 ans
audio.h core: fix include guard naming scheme. il y a 13 ans
bitfield.h core: fix include guard naming scheme. il y a 13 ans
core.h core: define FP_USE on exotic architectures. il y a 13 ans
dict.cpp core: Dict::RemoveSlot can now directly remove an Entity. il y a 13 ans
dict.h core: Dict::RemoveSlot can now directly remove an Entity. il y a 13 ans
eglapp.cpp core: rename vec2i to ivec2 etc. to better match GLSL. il y a 13 ans
eglapp.h core: rename vec2i to ivec2 etc. to better match GLSL. il y a 13 ans
emitter.cpp emitter: fix wrong velocity value computation in the particles. il y a 13 ans
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only il y a 13 ans
entity.cpp core: get rid of now useless <cstdio> includes. il y a 13 ans
entity.h core: fix include guard naming scheme. il y a 13 ans
font.cpp core: more vec?i -> ?veci renames. il y a 13 ans
font.h core: more vec?i -> ?veci renames. il y a 13 ans
forge.cpp Put everything in the "lol" namespace. Better late than never. il y a 13 ans
forge.h core: fix include guard naming scheme. il y a 13 ans
gradient.cpp ps3: port the dithering code to Cg. It does not work because subscripting il y a 13 ans
gradient.h render: add a Gradient class that will be used for dithering later. il y a 13 ans
half.cpp core: handle denormal halfs properly on the PS3; it's denormal floats that il y a 13 ans
half.h core: reactivate half denormals for the PS3. il y a 13 ans
hash.cpp Put everything in the "lol" namespace. Better late than never. il y a 13 ans
hash.h core: fix include guard naming scheme. il y a 13 ans
input.cpp core: more vec?i -> ?veci renames. il y a 13 ans
input.h core: more vec?i -> ?veci renames. il y a 13 ans
layer.cpp core: more vec?i -> ?veci renames. il y a 13 ans
layer.h core: fix include guard naming scheme. il y a 13 ans
log.cpp core: create a logger class to reduce printf usage. il y a 13 ans
log.h core: a few compilation fixes for non-GCC compilers. il y a 13 ans
loldebug.h build: put debug stuff and shader stuff in subdirectories. il y a 13 ans
lolgl.h gl: use Glew if available. il y a 13 ans
map.cpp debug: only print the layer and map errors once. il y a 13 ans
map.h core: fix include guard naming scheme. il y a 13 ans
matrix.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 13 ans
matrix.h core: more vec?i -> ?veci renames. il y a 13 ans
numeric.h core: don't explicitly use std:: prefix when the platform may not il y a 13 ans
platform.cpp ui: add a Platform class to query information about the current platform. il y a 13 ans
platform.h ui: add a Platform class to query information about the current platform. il y a 13 ans
profiler.cpp core: get rid of now useless <cstdio> includes. il y a 13 ans
profiler.h core: fix include guard naming scheme. il y a 13 ans
sample.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 13 ans
sample.h core: fix include guard naming scheme. il y a 13 ans
sampler.cpp Put everything in the "lol" namespace. Better late than never. il y a 13 ans
sampler.h core: fix include guard naming scheme. il y a 13 ans
scene.cpp core: more vec?i -> ?veci renames. il y a 13 ans
scene.h core: more vec?i -> ?veci renames. il y a 13 ans
sprite.cpp core: more vec?i -> ?veci renames. il y a 13 ans
sprite.h core: add a Sprite class to try to factor some common logic currently il y a 13 ans
text.cpp core: more vec?i -> ?veci renames. il y a 13 ans
text.h core: more vec?i -> ?veci renames. il y a 13 ans
ticker.cpp core: get rid of now useless <cstdio> includes. il y a 13 ans
ticker.h core: fix include guard naming scheme. il y a 13 ans
tiler.cpp core: rename vec2i to ivec2 etc. to better match GLSL. il y a 13 ans
tiler.h core: rename vec2i to ivec2 etc. to better match GLSL. il y a 13 ans
tileset.cpp core: more vec?i -> ?veci renames. il y a 13 ans
tileset.h core: more vec?i -> ?veci renames. il y a 13 ans
timer.cpp core: fix a typo in the Win32 timer code. il y a 13 ans
timer.h core: fix include guard naming scheme. il y a 13 ans
trig.cpp core: fix a bug on the PS3 version of lol_sin(). il y a 13 ans
trig.h core: start implementing optimised trigonometry functions for PS3 and x86. il y a 13 ans
video.cpp core: rename vec2i to ivec2 etc. to better match GLSL. il y a 13 ans
video.h core: rename vec2i to ivec2 etc. to better match GLSL. il y a 13 ans
world.cpp core: get rid of now useless <cstdio> includes. il y a 13 ans
world.h core: fix include guard naming scheme. il y a 13 ans
worldentity.cpp core: get rid of now useless <cstdio> includes. il y a 13 ans
worldentity.h core: more vec?i -> ?veci renames. il y a 13 ans