..
debug
debug: various improvements to the test programs.
il y a 13 ans
image
android: keep a pointer on the global Java VM instead of the current
il y a 13 ans
lol
lolunit: tweak output formatting so that it more closely matches CppUnit.
il y a 13 ans
platform
core: more vec?i -> ?veci renames.
il y a 13 ans
shader
shader: factor the uniform handling logic into platform-independent methods
il y a 13 ans
Makefile.am
test: replace CppUnit with our LolUnit test suite.
il y a 13 ans
audio.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 13 ans
audio.h
core: fix include guard naming scheme.
il y a 13 ans
bitfield.h
core: fix include guard naming scheme.
il y a 13 ans
core.h
core: define FP_USE on exotic architectures.
il y a 13 ans
dict.cpp
core: Dict::RemoveSlot can now directly remove an Entity.
il y a 13 ans
dict.h
core: Dict::RemoveSlot can now directly remove an Entity.
il y a 13 ans
eglapp.cpp
core: rename vec2i to ivec2 etc. to better match GLSL.
il y a 13 ans
eglapp.h
core: rename vec2i to ivec2 etc. to better match GLSL.
il y a 13 ans
emitter.cpp
emitter: fix wrong velocity value computation in the particles.
il y a 13 ans
emitter.h
tileset: replace the Tiler ID system with real TileSet objects. The only
il y a 13 ans
entity.cpp
core: get rid of now useless <cstdio> includes.
il y a 13 ans
entity.h
core: fix include guard naming scheme.
il y a 13 ans
font.cpp
core: more vec?i -> ?veci renames.
il y a 13 ans
font.h
core: more vec?i -> ?veci renames.
il y a 13 ans
forge.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 13 ans
forge.h
core: fix include guard naming scheme.
il y a 13 ans
gradient.cpp
ps3: port the dithering code to Cg. It does not work because subscripting
il y a 13 ans
gradient.h
render: add a Gradient class that will be used for dithering later.
il y a 13 ans
half.cpp
core: handle denormal halfs properly on the PS3; it's denormal floats that
il y a 13 ans
half.h
core: reactivate half denormals for the PS3.
il y a 13 ans
hash.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 13 ans
hash.h
core: fix include guard naming scheme.
il y a 13 ans
input.cpp
core: more vec?i -> ?veci renames.
il y a 13 ans
input.h
core: more vec?i -> ?veci renames.
il y a 13 ans
layer.cpp
core: more vec?i -> ?veci renames.
il y a 13 ans
layer.h
core: fix include guard naming scheme.
il y a 13 ans
log.cpp
core: create a logger class to reduce printf usage.
il y a 13 ans
log.h
core: a few compilation fixes for non-GCC compilers.
il y a 13 ans
loldebug.h
build: put debug stuff and shader stuff in subdirectories.
il y a 13 ans
lolgl.h
gl: use Glew if available.
il y a 13 ans
map.cpp
debug: only print the layer and map errors once.
il y a 13 ans
map.h
core: fix include guard naming scheme.
il y a 13 ans
matrix.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
il y a 13 ans
matrix.h
core: more vec?i -> ?veci renames.
il y a 13 ans
numeric.h
core: don't explicitly use std:: prefix when the platform may not
il y a 13 ans
platform.cpp
ui: add a Platform class to query information about the current platform.
il y a 13 ans
platform.h
ui: add a Platform class to query information about the current platform.
il y a 13 ans
profiler.cpp
core: get rid of now useless <cstdio> includes.
il y a 13 ans
profiler.h
core: fix include guard naming scheme.
il y a 13 ans
sample.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
il y a 13 ans
sample.h
core: fix include guard naming scheme.
il y a 13 ans
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
il y a 13 ans
sampler.h
core: fix include guard naming scheme.
il y a 13 ans
scene.cpp
core: more vec?i -> ?veci renames.
il y a 13 ans
scene.h
core: more vec?i -> ?veci renames.
il y a 13 ans
sprite.cpp
core: more vec?i -> ?veci renames.
il y a 13 ans
sprite.h
core: add a Sprite class to try to factor some common logic currently
il y a 13 ans
text.cpp
core: more vec?i -> ?veci renames.
il y a 13 ans
text.h
core: more vec?i -> ?veci renames.
il y a 13 ans
ticker.cpp
core: get rid of now useless <cstdio> includes.
il y a 13 ans
ticker.h
core: fix include guard naming scheme.
il y a 13 ans
tiler.cpp
core: rename vec2i to ivec2 etc. to better match GLSL.
il y a 13 ans
tiler.h
core: rename vec2i to ivec2 etc. to better match GLSL.
il y a 13 ans
tileset.cpp
core: more vec?i -> ?veci renames.
il y a 13 ans
tileset.h
core: more vec?i -> ?veci renames.
il y a 13 ans
timer.cpp
core: fix a typo in the Win32 timer code.
il y a 13 ans
timer.h
core: fix include guard naming scheme.
il y a 13 ans
trig.cpp
core: fix a bug on the PS3 version of lol_sin().
il y a 13 ans
trig.h
core: start implementing optimised trigonometry functions for PS3 and x86.
il y a 13 ans
video.cpp
core: rename vec2i to ivec2 etc. to better match GLSL.
il y a 13 ans
video.h
core: rename vec2i to ivec2 etc. to better match GLSL.
il y a 13 ans
world.cpp
core: get rid of now useless <cstdio> includes.
il y a 13 ans
world.h
core: fix include guard naming scheme.
il y a 13 ans
worldentity.cpp
core: get rid of now useless <cstdio> includes.
il y a 13 ans
worldentity.h
core: more vec?i -> ?veci renames.
il y a 13 ans