.. |
debug
|
debug: various improvements to the test programs.
|
13 年之前 |
image
|
android: keep a pointer on the global Java VM instead of the current
|
13 年之前 |
lol
|
lolunit: tweak output formatting so that it more closely matches CppUnit.
|
13 年之前 |
platform
|
core: more vec?i -> ?veci renames.
|
13 年之前 |
shader
|
shader: factor the uniform handling logic into platform-independent methods
|
13 年之前 |
Makefile.am
|
test: replace CppUnit with our LolUnit test suite.
|
13 年之前 |
audio.cpp
|
Put everything in the "lol" namespace. Better late than never.
|
13 年之前 |
audio.h
|
core: fix include guard naming scheme.
|
13 年之前 |
bitfield.h
|
core: fix include guard naming scheme.
|
13 年之前 |
core.h
|
core: define FP_USE on exotic architectures.
|
13 年之前 |
dict.cpp
|
core: Dict::RemoveSlot can now directly remove an Entity.
|
13 年之前 |
dict.h
|
core: Dict::RemoveSlot can now directly remove an Entity.
|
13 年之前 |
eglapp.cpp
|
core: rename vec2i to ivec2 etc. to better match GLSL.
|
13 年之前 |
eglapp.h
|
core: rename vec2i to ivec2 etc. to better match GLSL.
|
13 年之前 |
emitter.cpp
|
emitter: fix wrong velocity value computation in the particles.
|
13 年之前 |
emitter.h
|
tileset: replace the Tiler ID system with real TileSet objects. The only
|
13 年之前 |
entity.cpp
|
core: get rid of now useless <cstdio> includes.
|
13 年之前 |
entity.h
|
core: fix include guard naming scheme.
|
13 年之前 |
font.cpp
|
core: more vec?i -> ?veci renames.
|
13 年之前 |
font.h
|
core: more vec?i -> ?veci renames.
|
13 年之前 |
forge.cpp
|
Put everything in the "lol" namespace. Better late than never.
|
13 年之前 |
forge.h
|
core: fix include guard naming scheme.
|
13 年之前 |
gradient.cpp
|
ps3: port the dithering code to Cg. It does not work because subscripting
|
13 年之前 |
gradient.h
|
render: add a Gradient class that will be used for dithering later.
|
13 年之前 |
half.cpp
|
core: handle denormal halfs properly on the PS3; it's denormal floats that
|
13 年之前 |
half.h
|
core: reactivate half denormals for the PS3.
|
13 年之前 |
hash.cpp
|
Put everything in the "lol" namespace. Better late than never.
|
13 年之前 |
hash.h
|
core: fix include guard naming scheme.
|
13 年之前 |
input.cpp
|
core: more vec?i -> ?veci renames.
|
13 年之前 |
input.h
|
core: more vec?i -> ?veci renames.
|
13 年之前 |
layer.cpp
|
core: more vec?i -> ?veci renames.
|
13 年之前 |
layer.h
|
core: fix include guard naming scheme.
|
13 年之前 |
log.cpp
|
core: create a logger class to reduce printf usage.
|
13 年之前 |
log.h
|
core: a few compilation fixes for non-GCC compilers.
|
13 年之前 |
loldebug.h
|
build: put debug stuff and shader stuff in subdirectories.
|
13 年之前 |
lolgl.h
|
gl: use Glew if available.
|
13 年之前 |
map.cpp
|
debug: only print the layer and map errors once.
|
13 年之前 |
map.h
|
core: fix include guard naming scheme.
|
13 年之前 |
matrix.cpp
|
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
13 年之前 |
matrix.h
|
core: more vec?i -> ?veci renames.
|
13 年之前 |
numeric.h
|
core: don't explicitly use std:: prefix when the platform may not
|
13 年之前 |
platform.cpp
|
ui: add a Platform class to query information about the current platform.
|
13 年之前 |
platform.h
|
ui: add a Platform class to query information about the current platform.
|
13 年之前 |
profiler.cpp
|
core: get rid of now useless <cstdio> includes.
|
13 年之前 |
profiler.h
|
core: fix include guard naming scheme.
|
13 年之前 |
sample.cpp
|
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
13 年之前 |
sample.h
|
core: fix include guard naming scheme.
|
13 年之前 |
sampler.cpp
|
Put everything in the "lol" namespace. Better late than never.
|
13 年之前 |
sampler.h
|
core: fix include guard naming scheme.
|
13 年之前 |
scene.cpp
|
core: more vec?i -> ?veci renames.
|
13 年之前 |
scene.h
|
core: more vec?i -> ?veci renames.
|
13 年之前 |
sprite.cpp
|
core: more vec?i -> ?veci renames.
|
13 年之前 |
sprite.h
|
core: add a Sprite class to try to factor some common logic currently
|
13 年之前 |
text.cpp
|
core: more vec?i -> ?veci renames.
|
13 年之前 |
text.h
|
core: more vec?i -> ?veci renames.
|
13 年之前 |
ticker.cpp
|
core: get rid of now useless <cstdio> includes.
|
13 年之前 |
ticker.h
|
core: fix include guard naming scheme.
|
13 年之前 |
tiler.cpp
|
core: rename vec2i to ivec2 etc. to better match GLSL.
|
13 年之前 |
tiler.h
|
core: rename vec2i to ivec2 etc. to better match GLSL.
|
13 年之前 |
tileset.cpp
|
core: more vec?i -> ?veci renames.
|
13 年之前 |
tileset.h
|
core: more vec?i -> ?veci renames.
|
13 年之前 |
timer.cpp
|
core: fix a typo in the Win32 timer code.
|
13 年之前 |
timer.h
|
core: fix include guard naming scheme.
|
13 年之前 |
trig.cpp
|
core: fix a bug on the PS3 version of lol_sin().
|
13 年之前 |
trig.h
|
core: start implementing optimised trigonometry functions for PS3 and x86.
|
13 年之前 |
video.cpp
|
core: rename vec2i to ivec2 etc. to better match GLSL.
|
13 年之前 |
video.h
|
core: rename vec2i to ivec2 etc. to better match GLSL.
|
13 年之前 |
world.cpp
|
core: get rid of now useless <cstdio> includes.
|
13 年之前 |
world.h
|
core: fix include guard naming scheme.
|
13 年之前 |
worldentity.cpp
|
core: get rid of now useless <cstdio> includes.
|
13 年之前 |
worldentity.h
|
core: more vec?i -> ?veci renames.
|
13 年之前 |