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Sam Hocevar c38732ad97 lolunit: tweak output formatting so that it more closely matches CppUnit. 13 anni fa
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debug debug: various improvements to the test programs. 13 anni fa
image android: keep a pointer on the global Java VM instead of the current 13 anni fa
lol lolunit: tweak output formatting so that it more closely matches CppUnit. 13 anni fa
platform core: more vec?i -> ?veci renames. 13 anni fa
shader shader: factor the uniform handling logic into platform-independent methods 13 anni fa
Makefile.am test: replace CppUnit with our LolUnit test suite. 13 anni fa
audio.cpp Put everything in the "lol" namespace. Better late than never. 13 anni fa
audio.h core: fix include guard naming scheme. 13 anni fa
bitfield.h core: fix include guard naming scheme. 13 anni fa
core.h core: define FP_USE on exotic architectures. 13 anni fa
dict.cpp core: Dict::RemoveSlot can now directly remove an Entity. 13 anni fa
dict.h core: Dict::RemoveSlot can now directly remove an Entity. 13 anni fa
eglapp.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 anni fa
eglapp.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 anni fa
emitter.cpp emitter: fix wrong velocity value computation in the particles. 13 anni fa
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only 13 anni fa
entity.cpp core: get rid of now useless <cstdio> includes. 13 anni fa
entity.h core: fix include guard naming scheme. 13 anni fa
font.cpp core: more vec?i -> ?veci renames. 13 anni fa
font.h core: more vec?i -> ?veci renames. 13 anni fa
forge.cpp Put everything in the "lol" namespace. Better late than never. 13 anni fa
forge.h core: fix include guard naming scheme. 13 anni fa
gradient.cpp ps3: port the dithering code to Cg. It does not work because subscripting 13 anni fa
gradient.h render: add a Gradient class that will be used for dithering later. 13 anni fa
half.cpp core: handle denormal halfs properly on the PS3; it's denormal floats that 13 anni fa
half.h core: reactivate half denormals for the PS3. 13 anni fa
hash.cpp Put everything in the "lol" namespace. Better late than never. 13 anni fa
hash.h core: fix include guard naming scheme. 13 anni fa
input.cpp core: more vec?i -> ?veci renames. 13 anni fa
input.h core: more vec?i -> ?veci renames. 13 anni fa
layer.cpp core: more vec?i -> ?veci renames. 13 anni fa
layer.h core: fix include guard naming scheme. 13 anni fa
log.cpp core: create a logger class to reduce printf usage. 13 anni fa
log.h core: a few compilation fixes for non-GCC compilers. 13 anni fa
loldebug.h build: put debug stuff and shader stuff in subdirectories. 13 anni fa
lolgl.h gl: use Glew if available. 13 anni fa
map.cpp debug: only print the layer and map errors once. 13 anni fa
map.h core: fix include guard naming scheme. 13 anni fa
matrix.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 anni fa
matrix.h core: more vec?i -> ?veci renames. 13 anni fa
numeric.h core: don't explicitly use std:: prefix when the platform may not 13 anni fa
platform.cpp ui: add a Platform class to query information about the current platform. 13 anni fa
platform.h ui: add a Platform class to query information about the current platform. 13 anni fa
profiler.cpp core: get rid of now useless <cstdio> includes. 13 anni fa
profiler.h core: fix include guard naming scheme. 13 anni fa
sample.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 anni fa
sample.h core: fix include guard naming scheme. 13 anni fa
sampler.cpp Put everything in the "lol" namespace. Better late than never. 13 anni fa
sampler.h core: fix include guard naming scheme. 13 anni fa
scene.cpp core: more vec?i -> ?veci renames. 13 anni fa
scene.h core: more vec?i -> ?veci renames. 13 anni fa
sprite.cpp core: more vec?i -> ?veci renames. 13 anni fa
sprite.h core: add a Sprite class to try to factor some common logic currently 13 anni fa
text.cpp core: more vec?i -> ?veci renames. 13 anni fa
text.h core: more vec?i -> ?veci renames. 13 anni fa
ticker.cpp core: get rid of now useless <cstdio> includes. 13 anni fa
ticker.h core: fix include guard naming scheme. 13 anni fa
tiler.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 anni fa
tiler.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 anni fa
tileset.cpp core: more vec?i -> ?veci renames. 13 anni fa
tileset.h core: more vec?i -> ?veci renames. 13 anni fa
timer.cpp core: fix a typo in the Win32 timer code. 13 anni fa
timer.h core: fix include guard naming scheme. 13 anni fa
trig.cpp core: fix a bug on the PS3 version of lol_sin(). 13 anni fa
trig.h core: start implementing optimised trigonometry functions for PS3 and x86. 13 anni fa
video.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 anni fa
video.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 anni fa
world.cpp core: get rid of now useless <cstdio> includes. 13 anni fa
world.h core: fix include guard naming scheme. 13 anni fa
worldentity.cpp core: get rid of now useless <cstdio> includes. 13 anni fa
worldentity.h core: more vec?i -> ?veci renames. 13 anni fa