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Sam Hocevar cf3e767213 Minor GL code reorganisation and simplification. 15 years ago
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Makefile.am Try to factor all the recent GLSL stuff in the new Shader class. 15 years ago
audio.cpp Reduce audio latency by using 1K samples instead of 4K. 16 years ago
audio.h Add preliminary support for sound samples. Implement click. 16 years ago
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. 16 years ago
core.h Try to factor all the recent GLSL stuff in the new Shader class. 15 years ago
debugfps.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 years ago
debugfps.h Add a Text object for OSD and possibly other effects. 15 years ago
debugrecord.cpp Add a recording mode to Ticker that ensures fixed deltatime even when 15 years ago
debugrecord.h Allow to specify FPS in the DebugRecord object. 15 years ago
debugsphere.cpp Switch debug sphere rendering method to vertex buffer objects. 15 years ago
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. 16 years ago
debugstats.cpp Slightly change the ...Data initialisation in classes. 16 years ago
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. 16 years ago
dict.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 years ago
dict.h Complete Lol Engine / Deus Hax / Monsterz split. 16 years ago
emitter.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 years ago
emitter.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 years ago
entity.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 years ago
entity.h Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 years ago
font.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 years ago
font.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 years ago
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. 16 years ago
forge.h Complete Lol Engine / Deus Hax / Monsterz split. 16 years ago
input.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 years ago
input.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 years ago
layer.cpp Change the way the Scene object works. 15 years ago
layer.h Change the way the Scene object works. 15 years ago
map.cpp TileSets can now be initialised either using the tile size, or the 15 years ago
map.h Change the way the Scene object works. 15 years ago
matrix.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 years ago
matrix.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 years ago
numeric.h Fix Linux build. 15 years ago
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. 16 years ago
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. 16 years ago
sample.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 years ago
sample.h Skeleton for sample entity and sampler manager classes. 16 years ago
sampler.cpp Add preliminary support for sound samples. Implement click. 16 years ago
sampler.h Skeleton for sample entity and sampler manager classes. 16 years ago
scene.cpp Experimental GL mode works! 15 years ago
scene.h Change the way the Scene object works. 15 years ago
sdlinput.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 years ago
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. 16 years ago
shader.cpp Try to factor all the recent GLSL stuff in the new Shader class. 15 years ago
shader.h Try to factor all the recent GLSL stuff in the new Shader class. 15 years ago
text.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 years ago
text.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 years ago
ticker.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 years ago
ticker.h Add a recording mode to Ticker that ensures fixed deltatime even when 15 years ago
tiler.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 years ago
tiler.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 years ago
tileset.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 years ago
tileset.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 years ago
timer.cpp Fix the SDL timer behaviour. Fixes ticket #26. 15 years ago
timer.h Complete Lol Engine / Deus Hax / Monsterz split. 16 years ago
video.cpp Minor GL code reorganisation and simplification. 15 years ago
video.h More shader crap for GLSL 1.30. Still disabled. 15 years ago
world.cpp Slightly change the ...Data initialisation in classes. 16 years ago
world.h Complete Lol Engine / Deus Hax / Monsterz split. 16 years ago
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. 15 years ago
worldentity.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 years ago