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Sam Hocevar cf3e767213 Minor GL code reorganisation and simplification. 15 лет назад
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Makefile.am Try to factor all the recent GLSL stuff in the new Shader class. 15 лет назад
audio.cpp Reduce audio latency by using 1K samples instead of 4K. 15 лет назад
audio.h Add preliminary support for sound samples. Implement click. 15 лет назад
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
core.h Try to factor all the recent GLSL stuff in the new Shader class. 15 лет назад
debugfps.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 лет назад
debugfps.h Add a Text object for OSD and possibly other effects. 15 лет назад
debugrecord.cpp Add a recording mode to Ticker that ensures fixed deltatime even when 15 лет назад
debugrecord.h Allow to specify FPS in the DebugRecord object. 15 лет назад
debugsphere.cpp Switch debug sphere rendering method to vertex buffer objects. 15 лет назад
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
debugstats.cpp Slightly change the ...Data initialisation in classes. 15 лет назад
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
dict.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 лет назад
dict.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
emitter.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 лет назад
emitter.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 лет назад
entity.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 лет назад
entity.h Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 лет назад
font.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 лет назад
font.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 лет назад
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
forge.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
input.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 лет назад
input.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 лет назад
layer.cpp Change the way the Scene object works. 15 лет назад
layer.h Change the way the Scene object works. 15 лет назад
map.cpp TileSets can now be initialised either using the tile size, or the 15 лет назад
map.h Change the way the Scene object works. 15 лет назад
matrix.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 лет назад
matrix.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 лет назад
numeric.h Fix Linux build. 15 лет назад
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
sample.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 лет назад
sample.h Skeleton for sample entity and sampler manager classes. 15 лет назад
sampler.cpp Add preliminary support for sound samples. Implement click. 15 лет назад
sampler.h Skeleton for sample entity and sampler manager classes. 15 лет назад
scene.cpp Experimental GL mode works! 15 лет назад
scene.h Change the way the Scene object works. 15 лет назад
sdlinput.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 лет назад
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
shader.cpp Try to factor all the recent GLSL stuff in the new Shader class. 15 лет назад
shader.h Try to factor all the recent GLSL stuff in the new Shader class. 15 лет назад
text.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 лет назад
text.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 лет назад
ticker.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 лет назад
ticker.h Add a recording mode to Ticker that ensures fixed deltatime even when 15 лет назад
tiler.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 лет назад
tiler.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 лет назад
tileset.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 лет назад
tileset.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 лет назад
timer.cpp Fix the SDL timer behaviour. Fixes ticket #26. 15 лет назад
timer.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
video.cpp Minor GL code reorganisation and simplification. 15 лет назад
video.h More shader crap for GLSL 1.30. Still disabled. 15 лет назад
world.cpp Slightly change the ...Data initialisation in classes. 15 лет назад
world.h Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. 15 лет назад
worldentity.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 лет назад