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Sam Hocevar cf3e767213 Minor GL code reorganisation and simplification. пре 15 година
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Makefile.am Try to factor all the recent GLSL stuff in the new Shader class. пре 15 година
audio.cpp Reduce audio latency by using 1K samples instead of 4K. пре 15 година
audio.h Add preliminary support for sound samples. Implement click. пре 15 година
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. пре 15 година
core.h Try to factor all the recent GLSL stuff in the new Shader class. пре 15 година
debugfps.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. пре 15 година
debugfps.h Add a Text object for OSD and possibly other effects. пре 15 година
debugrecord.cpp Add a recording mode to Ticker that ensures fixed deltatime even when пре 15 година
debugrecord.h Allow to specify FPS in the DebugRecord object. пре 15 година
debugsphere.cpp Switch debug sphere rendering method to vertex buffer objects. пре 15 година
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. пре 15 година
debugstats.cpp Slightly change the ...Data initialisation in classes. пре 15 година
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. пре 15 година
dict.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, пре 15 година
dict.h Complete Lol Engine / Deus Hax / Monsterz split. пре 15 година
emitter.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. пре 15 година
emitter.h Get rid of float3, float4, int3 etc. in favour of GLSL types. пре 15 година
entity.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, пре 15 година
entity.h Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, пре 15 година
font.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. пре 15 година
font.h Get rid of float3, float4, int3 etc. in favour of GLSL types. пре 15 година
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. пре 15 година
forge.h Complete Lol Engine / Deus Hax / Monsterz split. пре 15 година
input.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. пре 15 година
input.h Get rid of float3, float4, int3 etc. in favour of GLSL types. пре 15 година
layer.cpp Change the way the Scene object works. пре 15 година
layer.h Change the way the Scene object works. пре 15 година
map.cpp TileSets can now be initialised either using the tile size, or the пре 15 година
map.h Change the way the Scene object works. пре 15 година
matrix.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. пре 15 година
matrix.h Get rid of float3, float4, int3 etc. in favour of GLSL types. пре 15 година
numeric.h Fix Linux build. пре 15 година
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. пре 15 година
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. пре 15 година
sample.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, пре 15 година
sample.h Skeleton for sample entity and sampler manager classes. пре 15 година
sampler.cpp Add preliminary support for sound samples. Implement click. пре 15 година
sampler.h Skeleton for sample entity and sampler manager classes. пре 15 година
scene.cpp Experimental GL mode works! пре 15 година
scene.h Change the way the Scene object works. пре 15 година
sdlinput.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. пре 15 година
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. пре 15 година
shader.cpp Try to factor all the recent GLSL stuff in the new Shader class. пре 15 година
shader.h Try to factor all the recent GLSL stuff in the new Shader class. пре 15 година
text.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. пре 15 година
text.h Get rid of float3, float4, int3 etc. in favour of GLSL types. пре 15 година
ticker.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, пре 15 година
ticker.h Add a recording mode to Ticker that ensures fixed deltatime even when пре 15 година
tiler.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. пре 15 година
tiler.h Get rid of float3, float4, int3 etc. in favour of GLSL types. пре 15 година
tileset.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. пре 15 година
tileset.h Get rid of float3, float4, int3 etc. in favour of GLSL types. пре 15 година
timer.cpp Fix the SDL timer behaviour. Fixes ticket #26. пре 15 година
timer.h Complete Lol Engine / Deus Hax / Monsterz split. пре 15 година
video.cpp Minor GL code reorganisation and simplification. пре 15 година
video.h More shader crap for GLSL 1.30. Still disabled. пре 15 година
world.cpp Slightly change the ...Data initialisation in classes. пре 15 година
world.h Complete Lol Engine / Deus Hax / Monsterz split. пре 15 година
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. пре 15 година
worldentity.h Get rid of float3, float4, int3 etc. in favour of GLSL types. пре 15 година