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Sam Hocevar cf3e767213 Minor GL code reorganisation and simplification. 15 anni fa
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Makefile.am Try to factor all the recent GLSL stuff in the new Shader class. 15 anni fa
audio.cpp Reduce audio latency by using 1K samples instead of 4K. 15 anni fa
audio.h Add preliminary support for sound samples. Implement click. 15 anni fa
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
core.h Try to factor all the recent GLSL stuff in the new Shader class. 15 anni fa
debugfps.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 anni fa
debugfps.h Add a Text object for OSD and possibly other effects. 15 anni fa
debugrecord.cpp Add a recording mode to Ticker that ensures fixed deltatime even when 15 anni fa
debugrecord.h Allow to specify FPS in the DebugRecord object. 15 anni fa
debugsphere.cpp Switch debug sphere rendering method to vertex buffer objects. 15 anni fa
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
debugstats.cpp Slightly change the ...Data initialisation in classes. 15 anni fa
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
dict.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 anni fa
dict.h Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
emitter.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 anni fa
emitter.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 anni fa
entity.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 anni fa
entity.h Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 anni fa
font.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 anni fa
font.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 anni fa
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
forge.h Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
input.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 anni fa
input.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 anni fa
layer.cpp Change the way the Scene object works. 15 anni fa
layer.h Change the way the Scene object works. 15 anni fa
map.cpp TileSets can now be initialised either using the tile size, or the 15 anni fa
map.h Change the way the Scene object works. 15 anni fa
matrix.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 anni fa
matrix.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 anni fa
numeric.h Fix Linux build. 15 anni fa
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
sample.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 anni fa
sample.h Skeleton for sample entity and sampler manager classes. 15 anni fa
sampler.cpp Add preliminary support for sound samples. Implement click. 15 anni fa
sampler.h Skeleton for sample entity and sampler manager classes. 15 anni fa
scene.cpp Experimental GL mode works! 15 anni fa
scene.h Change the way the Scene object works. 15 anni fa
sdlinput.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 anni fa
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
shader.cpp Try to factor all the recent GLSL stuff in the new Shader class. 15 anni fa
shader.h Try to factor all the recent GLSL stuff in the new Shader class. 15 anni fa
text.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 anni fa
text.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 anni fa
ticker.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 anni fa
ticker.h Add a recording mode to Ticker that ensures fixed deltatime even when 15 anni fa
tiler.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 anni fa
tiler.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 anni fa
tileset.cpp Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 anni fa
tileset.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 anni fa
timer.cpp Fix the SDL timer behaviour. Fixes ticket #26. 15 anni fa
timer.h Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
video.cpp Minor GL code reorganisation and simplification. 15 anni fa
video.h More shader crap for GLSL 1.30. Still disabled. 15 anni fa
world.cpp Slightly change the ...Data initialisation in classes. 15 anni fa
world.h Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. 15 anni fa
worldentity.h Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 anni fa