..
Makefile.am
Create the WorldEntity class, for objects with world coordinates.
vor 14 Jahren
audio.cpp
Reduce audio latency by using 1K samples instead of 4K.
vor 14 Jahren
audio.h
Add preliminary support for sound samples. Implement click.
vor 14 Jahren
bitfield.h
Complete Lol Engine / Deus Hax / Monsterz split.
vor 14 Jahren
core.h
Create the WorldEntity class, for objects with world coordinates.
vor 14 Jahren
debugfps.cpp
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
vor 14 Jahren
debugfps.h
Add a Text object for OSD and possibly other effects.
vor 14 Jahren
debugrecord.cpp
Slightly change the ...Data initialisation in classes.
vor 14 Jahren
debugrecord.h
Complete Lol Engine / Deus Hax / Monsterz split.
vor 14 Jahren
debugsphere.cpp
Slightly change the ...Data initialisation in classes.
vor 14 Jahren
debugsphere.h
Complete Lol Engine / Deus Hax / Monsterz split.
vor 14 Jahren
debugstats.cpp
Slightly change the ...Data initialisation in classes.
vor 14 Jahren
debugstats.h
Complete Lol Engine / Deus Hax / Monsterz split.
vor 14 Jahren
dict.cpp
Name tilers, samples and pieces for easier debugging.
vor 14 Jahren
dict.h
Complete Lol Engine / Deus Hax / Monsterz split.
vor 14 Jahren
emitter.cpp
Allow more particles, just in case.
vor 14 Jahren
emitter.h
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
vor 14 Jahren
entity.cpp
Complete Lol Engine / Deus Hax / Monsterz split.
vor 14 Jahren
entity.h
Make Entity variable members private.
vor 14 Jahren
font.cpp
Make Entity variable members private.
vor 14 Jahren
font.h
Test entity alignment features. Also, start working on the mouse tracking.
vor 14 Jahren
forge.cpp
Complete Lol Engine / Deus Hax / Monsterz split.
vor 14 Jahren
forge.h
Complete Lol Engine / Deus Hax / Monsterz split.
vor 14 Jahren
input.cpp
Start working on a new gameplay, codenamed "Fusion".
vor 14 Jahren
input.h
Minor updates to the mouse tracking architecture.
vor 14 Jahren
layer.cpp
Change the way the Scene object works.
vor 14 Jahren
layer.h
Change the way the Scene object works.
vor 14 Jahren
map.cpp
Change the way the Scene object works.
vor 14 Jahren
map.h
Change the way the Scene object works.
vor 14 Jahren
matrix.h
Fix a few warnings here and there, and try to use the vector classes.
vor 14 Jahren
numeric.h
Fix Linux build.
vor 14 Jahren
profiler.cpp
Complete Lol Engine / Deus Hax / Monsterz split.
vor 14 Jahren
profiler.h
Complete Lol Engine / Deus Hax / Monsterz split.
vor 14 Jahren
sample.cpp
Name tilers, samples and pieces for easier debugging.
vor 14 Jahren
sample.h
Skeleton for sample entity and sampler manager classes.
vor 14 Jahren
sampler.cpp
Add preliminary support for sound samples. Implement click.
vor 14 Jahren
sampler.h
Skeleton for sample entity and sampler manager classes.
vor 14 Jahren
scene.cpp
Rework tile handling. This possibly breaks deushax pretty rudely.
vor 14 Jahren
scene.h
Change the way the Scene object works.
vor 14 Jahren
sdlinput.cpp
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
vor 14 Jahren
sdlinput.h
Complete Lol Engine / Deus Hax / Monsterz split.
vor 14 Jahren
text.cpp
Test entity alignment features. Also, start working on the mouse tracking.
vor 14 Jahren
text.h
Test entity alignment features. Also, start working on the mouse tracking.
vor 14 Jahren
ticker.cpp
Add more error reporting to the Tiler and the Ticker.
vor 14 Jahren
ticker.h
Complete Lol Engine / Deus Hax / Monsterz split.
vor 14 Jahren
tiler.cpp
Fix a coding error in the null tiler detection.
vor 14 Jahren
tiler.h
Add support for rotated views and stretched tiles.
vor 14 Jahren
tileset.cpp
Name tilers, samples and pieces for easier debugging.
vor 14 Jahren
tileset.h
Add support for rotated views and stretched tiles.
vor 14 Jahren
timer.cpp
Slightly change the ...Data initialisation in classes.
vor 14 Jahren
timer.h
Complete Lol Engine / Deus Hax / Monsterz split.
vor 14 Jahren
video.cpp
Complete Lol Engine / Deus Hax / Monsterz split.
vor 14 Jahren
video.h
Complete Lol Engine / Deus Hax / Monsterz split.
vor 14 Jahren
world.cpp
Slightly change the ...Data initialisation in classes.
vor 14 Jahren
world.h
Complete Lol Engine / Deus Hax / Monsterz split.
vor 14 Jahren
worldentity.cpp
Create the WorldEntity class, for objects with world coordinates.
vor 14 Jahren
worldentity.h
Implement the title screen. Click on it to start a game.
vor 14 Jahren