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Benjamin ‘Touky’ Huet e9b72ec53a Added stuff for ticking/drawing main app entity independently from other entities преди 9 години
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application Added Thread classes преди 8 години
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. преди 8 години
bullet build: remove dead PS3 code. преди 8 години
data build: reorganise automake build system. преди 12 години
debug image: remove "color" typedef since we already have the "Color" class, and rename a few things. преди 8 години
easymesh MeshViewer refactor is on good way преди 8 години
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) преди 8 години
image image: remove "color" typedef since we already have the "Color" class, and rename a few things. преди 8 години
input Fix a race condition in the file watcher and a few compilation warnings. преди 8 години
lol MeshViewer refactor is on good way преди 8 години
lolua lua: disable 64-bit integer setters. преди 8 години
lua Split Tileset in TextureImage -> Tileset преди 8 години
math misc: lots of compilation fixes for Visual Studio (related to mediocre преди 8 години
mesh MeshViewer refactor is on good way преди 8 години
platform Revamped Game/Draw groups to split stuff and help spreading tick преди 8 години
sys thread: do not join std::thread instances. преди 8 години
t Brought threads to C++11 преди 8 години
Makefile.am build: move imgui to external/ because it does not really need a complex build system, just one #include. преди 8 години
audio.cpp build: reorganise includes so that we can use precompiled headers later. преди 8 години
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
camera.cpp Revamped Game/Draw groups to split stuff and help spreading tick преди 8 години
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
dict.cpp base: some Windows compilation fixes. преди 8 години
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. преди 8 години
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
emitter.cpp build: reorganise includes so that we can use precompiled headers later. преди 8 години
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick преди 8 години
entity.h Added stuff for ticking/drawing main app entity independently from other entities преди 8 години
font.cpp font: make bitmap fonts use linear filtering by default. преди 8 години
font.h text: new features and minor refactoring. преди 8 години
forge.cpp build: reorganise includes so that we can use precompiled headers later. преди 8 години
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
gradient.cpp build: reorganise includes so that we can use precompiled headers later. преди 8 години
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
gradient.lolfx scene: start working on the scene class reorganisation. преди 8 години
light.cpp Revamped Game/Draw groups to split stuff and help spreading tick преди 8 години
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
lolcore.vcxproj build: move imgui to external/ because it does not really need a complex build system, just one #include. преди 8 години
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset преди 8 години
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
lolgl.h build: remove dead PS3 code. преди 8 години
lolimgui.cpp MeshViewer refactor is on good way преди 8 години
lolimgui.h MeshViewer refactor is on good way преди 8 години
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. преди 8 години
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. преди 8 години
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
platform.cpp build: reorganise includes so that we can use precompiled headers later. преди 8 години
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
profiler.cpp build: reorganise includes so that we can use precompiled headers later. преди 8 години
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
sample.cpp build: remove dead PS3 code. преди 8 години
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
sampler.cpp build: reorganise includes so that we can use precompiled headers later. преди 8 години
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
scene.cpp MeshViewer refactor is on good way преди 8 години
scene.h build: add missing #include directive. преди 8 години
sprite.cpp build: reorganise includes so that we can use precompiled headers later. преди 8 години
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
text.cpp text: fix a minor accuracy issue in the text alignment logic. преди 8 години
text.h text: new features and minor refactoring. преди 8 години
textureimage-private.h Split Tileset in TextureImage -> Tileset преди 8 години
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick преди 8 години
textureimage.h Split Tileset in TextureImage -> Tileset преди 8 години
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. преди 8 години
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
tiler.cpp build: reorganise includes so that we can use precompiled headers later. преди 8 години
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
tileset.cpp tileset: disable weird inheritance code. преди 8 години
tileset.h tileset: disable weird inheritance code. преди 8 години
utils.h Add color var in lua преди 8 години
video.cpp build: remove dead PS3 code. преди 8 години
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 8 години
world.cpp 2nd pass on Lua integration. преди 8 години
world.h 2nd pass on Lua integration. преди 8 години
worldentity.cpp Fixed some stuff and added some small tweaks преди 8 години
worldentity.h Fixed some stuff and added some small tweaks преди 8 години