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Benjamin ‘Touky’ Huet e9b72ec53a Added stuff for ticking/drawing main app entity independently from other entities пре 9 година
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application Added Thread classes пре 8 година
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 8 година
bullet build: remove dead PS3 code. пре 8 година
data build: reorganise automake build system. пре 12 година
debug image: remove "color" typedef since we already have the "Color" class, and rename a few things. пре 8 година
easymesh MeshViewer refactor is on good way пре 8 година
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) пре 8 година
image image: remove "color" typedef since we already have the "Color" class, and rename a few things. пре 8 година
input Fix a race condition in the file watcher and a few compilation warnings. пре 8 година
lol MeshViewer refactor is on good way пре 8 година
lolua lua: disable 64-bit integer setters. пре 8 година
lua Split Tileset in TextureImage -> Tileset пре 8 година
math misc: lots of compilation fixes for Visual Studio (related to mediocre пре 8 година
mesh MeshViewer refactor is on good way пре 8 година
platform Revamped Game/Draw groups to split stuff and help spreading tick пре 8 година
sys thread: do not join std::thread instances. пре 8 година
t Brought threads to C++11 пре 8 година
Makefile.am build: move imgui to external/ because it does not really need a complex build system, just one #include. пре 8 година
audio.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
camera.cpp Revamped Game/Draw groups to split stuff and help spreading tick пре 8 година
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
dict.cpp base: some Windows compilation fixes. пре 8 година
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. пре 8 година
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
emitter.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick пре 8 година
entity.h Added stuff for ticking/drawing main app entity independently from other entities пре 8 година
font.cpp font: make bitmap fonts use linear filtering by default. пре 8 година
font.h text: new features and minor refactoring. пре 8 година
forge.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
gradient.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
gradient.lolfx scene: start working on the scene class reorganisation. пре 8 година
light.cpp Revamped Game/Draw groups to split stuff and help spreading tick пре 8 година
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
lolcore.vcxproj build: move imgui to external/ because it does not really need a complex build system, just one #include. пре 8 година
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset пре 8 година
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
lolgl.h build: remove dead PS3 code. пре 8 година
lolimgui.cpp MeshViewer refactor is on good way пре 8 година
lolimgui.h MeshViewer refactor is on good way пре 8 година
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 8 година
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 8 година
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
platform.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
profiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
sample.cpp build: remove dead PS3 code. пре 8 година
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
sampler.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
scene.cpp MeshViewer refactor is on good way пре 8 година
scene.h build: add missing #include directive. пре 8 година
sprite.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
text.cpp text: fix a minor accuracy issue in the text alignment logic. пре 8 година
text.h text: new features and minor refactoring. пре 8 година
textureimage-private.h Split Tileset in TextureImage -> Tileset пре 8 година
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick пре 8 година
textureimage.h Split Tileset in TextureImage -> Tileset пре 8 година
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. пре 8 година
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
tiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
tileset.cpp tileset: disable weird inheritance code. пре 8 година
tileset.h tileset: disable weird inheritance code. пре 8 година
utils.h Add color var in lua пре 8 година
video.cpp build: remove dead PS3 code. пре 8 година
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
world.cpp 2nd pass on Lua integration. пре 8 година
world.h 2nd pass on Lua integration. пре 8 година
worldentity.cpp Fixed some stuff and added some small tweaks пре 8 година
worldentity.h Fixed some stuff and added some small tweaks пре 8 година