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Benjamin ‘Touky’ Huet e9b72ec53a Added stuff for ticking/drawing main app entity independently from other entities 9 anos atrás
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application Added Thread classes 8 anos atrás
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 anos atrás
bullet build: remove dead PS3 code. 8 anos atrás
data build: reorganise automake build system. 12 anos atrás
debug image: remove "color" typedef since we already have the "Color" class, and rename a few things. 8 anos atrás
easymesh MeshViewer refactor is on good way 8 anos atrás
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 8 anos atrás
image image: remove "color" typedef since we already have the "Color" class, and rename a few things. 8 anos atrás
input Fix a race condition in the file watcher and a few compilation warnings. 8 anos atrás
lol MeshViewer refactor is on good way 8 anos atrás
lolua lua: disable 64-bit integer setters. 8 anos atrás
lua Split Tileset in TextureImage -> Tileset 8 anos atrás
math misc: lots of compilation fixes for Visual Studio (related to mediocre 8 anos atrás
mesh MeshViewer refactor is on good way 8 anos atrás
platform Revamped Game/Draw groups to split stuff and help spreading tick 8 anos atrás
sys thread: do not join std::thread instances. 8 anos atrás
t Brought threads to C++11 8 anos atrás
Makefile.am build: move imgui to external/ because it does not really need a complex build system, just one #include. 8 anos atrás
audio.cpp build: reorganise includes so that we can use precompiled headers later. 8 anos atrás
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
camera.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 anos atrás
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
dict.cpp base: some Windows compilation fixes. 8 anos atrás
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 8 anos atrás
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8 anos atrás
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 anos atrás
entity.h Added stuff for ticking/drawing main app entity independently from other entities 8 anos atrás
font.cpp font: make bitmap fonts use linear filtering by default. 8 anos atrás
font.h text: new features and minor refactoring. 8 anos atrás
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 anos atrás
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 8 anos atrás
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
gradient.lolfx scene: start working on the scene class reorganisation. 8 anos atrás
light.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 anos atrás
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
lolcore.vcxproj build: move imgui to external/ because it does not really need a complex build system, just one #include. 8 anos atrás
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset 8 anos atrás
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
lolgl.h build: remove dead PS3 code. 8 anos atrás
lolimgui.cpp MeshViewer refactor is on good way 8 anos atrás
lolimgui.h MeshViewer refactor is on good way 8 anos atrás
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 anos atrás
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 anos atrás
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 anos atrás
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 anos atrás
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
sample.cpp build: remove dead PS3 code. 8 anos atrás
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 8 anos atrás
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
scene.cpp MeshViewer refactor is on good way 8 anos atrás
scene.h build: add missing #include directive. 8 anos atrás
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8 anos atrás
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
text.cpp text: fix a minor accuracy issue in the text alignment logic. 8 anos atrás
text.h text: new features and minor refactoring. 8 anos atrás
textureimage-private.h Split Tileset in TextureImage -> Tileset 8 anos atrás
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 anos atrás
textureimage.h Split Tileset in TextureImage -> Tileset 8 anos atrás
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 8 anos atrás
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 anos atrás
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
tileset.cpp tileset: disable weird inheritance code. 8 anos atrás
tileset.h tileset: disable weird inheritance code. 8 anos atrás
utils.h Add color var in lua 8 anos atrás
video.cpp build: remove dead PS3 code. 8 anos atrás
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anos atrás
world.cpp 2nd pass on Lua integration. 8 anos atrás
world.h 2nd pass on Lua integration. 8 anos atrás
worldentity.cpp Fixed some stuff and added some small tweaks 8 anos atrás
worldentity.h Fixed some stuff and added some small tweaks 8 anos atrás