..
application
Added Thread classes
8 anos atrás
base
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
8 anos atrás
bullet
build: remove dead PS3 code.
8 anos atrás
data
build: reorganise automake build system.
12 anos atrás
debug
image: remove "color" typedef since we already have the "Color" class, and rename a few things.
8 anos atrás
easymesh
MeshViewer refactor is on good way
8 anos atrás
gpu
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
8 anos atrás
image
image: remove "color" typedef since we already have the "Color" class, and rename a few things.
8 anos atrás
input
Fix a race condition in the file watcher and a few compilation warnings.
8 anos atrás
lol
MeshViewer refactor is on good way
8 anos atrás
lolua
lua: disable 64-bit integer setters.
8 anos atrás
lua
Split Tileset in TextureImage -> Tileset
8 anos atrás
math
misc: lots of compilation fixes for Visual Studio (related to mediocre
8 anos atrás
mesh
MeshViewer refactor is on good way
8 anos atrás
platform
Revamped Game/Draw groups to split stuff and help spreading tick
8 anos atrás
sys
thread: do not join std::thread instances.
8 anos atrás
t
Brought threads to C++11
8 anos atrás
Makefile.am
build: move imgui to external/ because it does not really need a complex build system, just one #include.
8 anos atrás
audio.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
audio.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
camera.cpp
Revamped Game/Draw groups to split stuff and help spreading tick
8 anos atrás
camera.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
commandstack.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
dict.cpp
base: some Windows compilation fixes.
8 anos atrás
dict.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
eglapp.cpp
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
8 anos atrás
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
emitter.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
emitter.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
entity.cpp
Revamped Game/Draw groups to split stuff and help spreading tick
8 anos atrás
entity.h
Added stuff for ticking/drawing main app entity independently from other entities
8 anos atrás
font.cpp
font: make bitmap fonts use linear filtering by default.
8 anos atrás
font.h
text: new features and minor refactoring.
8 anos atrás
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
gradient.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
gradient.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
gradient.lolfx
scene: start working on the scene class reorganisation.
8 anos atrás
light.cpp
Revamped Game/Draw groups to split stuff and help spreading tick
8 anos atrás
light.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
lolcore.vcxproj
build: move imgui to external/ because it does not really need a complex build system, just one #include.
8 anos atrás
lolcore.vcxproj.filters
Split Tileset in TextureImage -> Tileset
8 anos atrás
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
lolgl.h
build: remove dead PS3 code.
8 anos atrás
lolimgui.cpp
MeshViewer refactor is on good way
8 anos atrás
lolimgui.h
MeshViewer refactor is on good way
8 anos atrás
messageservice.cpp
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
8 anos atrás
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
8 anos atrás
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
sample.cpp
build: remove dead PS3 code.
8 anos atrás
sample.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
sampler.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
sampler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
scene.cpp
MeshViewer refactor is on good way
8 anos atrás
scene.h
build: add missing #include directive.
8 anos atrás
sprite.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
sprite.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
text.cpp
text: fix a minor accuracy issue in the text alignment logic.
8 anos atrás
text.h
text: new features and minor refactoring.
8 anos atrás
textureimage-private.h
Split Tileset in TextureImage -> Tileset
8 anos atrás
textureimage.cpp
Revamped Game/Draw groups to split stuff and help spreading tick
8 anos atrás
textureimage.h
Split Tileset in TextureImage -> Tileset
8 anos atrás
ticker.cpp
sys: use std::bind for thread workers to avoid ugly casts.
8 anos atrás
ticker.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
tiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
tileset.cpp
tileset: disable weird inheritance code.
8 anos atrás
tileset.h
tileset: disable weird inheritance code.
8 anos atrás
utils.h
Add color var in lua
8 anos atrás
video.cpp
build: remove dead PS3 code.
8 anos atrás
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
world.cpp
2nd pass on Lua integration.
8 anos atrás
world.h
2nd pass on Lua integration.
8 anos atrás
worldentity.cpp
Fixed some stuff and added some small tweaks
8 anos atrás
worldentity.h
Fixed some stuff and added some small tweaks
8 anos atrás