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Benjamin ‘Touky’ Huet e9b72ec53a Added stuff for ticking/drawing main app entity independently from other entities 10 år sedan
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application Added Thread classes 8 år sedan
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 år sedan
bullet build: remove dead PS3 code. 8 år sedan
data build: reorganise automake build system. 12 år sedan
debug image: remove "color" typedef since we already have the "Color" class, and rename a few things. 8 år sedan
easymesh MeshViewer refactor is on good way 8 år sedan
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 8 år sedan
image image: remove "color" typedef since we already have the "Color" class, and rename a few things. 8 år sedan
input Fix a race condition in the file watcher and a few compilation warnings. 8 år sedan
lol MeshViewer refactor is on good way 8 år sedan
lolua lua: disable 64-bit integer setters. 8 år sedan
lua Split Tileset in TextureImage -> Tileset 8 år sedan
math misc: lots of compilation fixes for Visual Studio (related to mediocre 8 år sedan
mesh MeshViewer refactor is on good way 8 år sedan
platform Revamped Game/Draw groups to split stuff and help spreading tick 8 år sedan
sys thread: do not join std::thread instances. 8 år sedan
t Brought threads to C++11 8 år sedan
Makefile.am build: move imgui to external/ because it does not really need a complex build system, just one #include. 8 år sedan
audio.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
camera.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 år sedan
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
dict.cpp base: some Windows compilation fixes. 8 år sedan
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 8 år sedan
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 år sedan
entity.h Added stuff for ticking/drawing main app entity independently from other entities 8 år sedan
font.cpp font: make bitmap fonts use linear filtering by default. 8 år sedan
font.h text: new features and minor refactoring. 8 år sedan
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
gradient.lolfx scene: start working on the scene class reorganisation. 8 år sedan
light.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 år sedan
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
lolcore.vcxproj build: move imgui to external/ because it does not really need a complex build system, just one #include. 8 år sedan
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset 8 år sedan
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
lolgl.h build: remove dead PS3 code. 8 år sedan
lolimgui.cpp MeshViewer refactor is on good way 8 år sedan
lolimgui.h MeshViewer refactor is on good way 8 år sedan
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 år sedan
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 år sedan
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
sample.cpp build: remove dead PS3 code. 8 år sedan
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
scene.cpp MeshViewer refactor is on good way 8 år sedan
scene.h build: add missing #include directive. 8 år sedan
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
text.cpp text: fix a minor accuracy issue in the text alignment logic. 8 år sedan
text.h text: new features and minor refactoring. 8 år sedan
textureimage-private.h Split Tileset in TextureImage -> Tileset 8 år sedan
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 år sedan
textureimage.h Split Tileset in TextureImage -> Tileset 8 år sedan
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 8 år sedan
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 år sedan
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
tileset.cpp tileset: disable weird inheritance code. 8 år sedan
tileset.h tileset: disable weird inheritance code. 8 år sedan
utils.h Add color var in lua 8 år sedan
video.cpp build: remove dead PS3 code. 8 år sedan
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 år sedan
world.cpp 2nd pass on Lua integration. 8 år sedan
world.h 2nd pass on Lua integration. 8 år sedan
worldentity.cpp Fixed some stuff and added some small tweaks 8 år sedan
worldentity.h Fixed some stuff and added some small tweaks 8 år sedan