Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
Benjamin ‘Touky’ Huet e9b72ec53a Added stuff for ticking/drawing main app entity independently from other entities il y a 9 ans
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application Added Thread classes il y a 8 ans
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. il y a 8 ans
bullet build: remove dead PS3 code. il y a 8 ans
data build: reorganise automake build system. il y a 12 ans
debug image: remove "color" typedef since we already have the "Color" class, and rename a few things. il y a 8 ans
easymesh MeshViewer refactor is on good way il y a 8 ans
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) il y a 8 ans
image image: remove "color" typedef since we already have the "Color" class, and rename a few things. il y a 8 ans
input Fix a race condition in the file watcher and a few compilation warnings. il y a 8 ans
lol MeshViewer refactor is on good way il y a 8 ans
lolua lua: disable 64-bit integer setters. il y a 8 ans
lua Split Tileset in TextureImage -> Tileset il y a 8 ans
math misc: lots of compilation fixes for Visual Studio (related to mediocre il y a 8 ans
mesh MeshViewer refactor is on good way il y a 8 ans
platform Revamped Game/Draw groups to split stuff and help spreading tick il y a 8 ans
sys thread: do not join std::thread instances. il y a 8 ans
t Brought threads to C++11 il y a 8 ans
Makefile.am build: move imgui to external/ because it does not really need a complex build system, just one #include. il y a 8 ans
audio.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
camera.cpp Revamped Game/Draw groups to split stuff and help spreading tick il y a 8 ans
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
dict.cpp base: some Windows compilation fixes. il y a 8 ans
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. il y a 8 ans
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
emitter.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick il y a 8 ans
entity.h Added stuff for ticking/drawing main app entity independently from other entities il y a 8 ans
font.cpp font: make bitmap fonts use linear filtering by default. il y a 8 ans
font.h text: new features and minor refactoring. il y a 8 ans
forge.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
gradient.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
gradient.lolfx scene: start working on the scene class reorganisation. il y a 8 ans
light.cpp Revamped Game/Draw groups to split stuff and help spreading tick il y a 8 ans
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
lolcore.vcxproj build: move imgui to external/ because it does not really need a complex build system, just one #include. il y a 8 ans
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset il y a 8 ans
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
lolgl.h build: remove dead PS3 code. il y a 8 ans
lolimgui.cpp MeshViewer refactor is on good way il y a 8 ans
lolimgui.h MeshViewer refactor is on good way il y a 8 ans
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. il y a 8 ans
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. il y a 8 ans
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
platform.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
profiler.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
sample.cpp build: remove dead PS3 code. il y a 8 ans
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
sampler.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
scene.cpp MeshViewer refactor is on good way il y a 8 ans
scene.h build: add missing #include directive. il y a 8 ans
sprite.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
text.cpp text: fix a minor accuracy issue in the text alignment logic. il y a 8 ans
text.h text: new features and minor refactoring. il y a 8 ans
textureimage-private.h Split Tileset in TextureImage -> Tileset il y a 8 ans
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick il y a 8 ans
textureimage.h Split Tileset in TextureImage -> Tileset il y a 8 ans
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. il y a 8 ans
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
tiler.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
tileset.cpp tileset: disable weird inheritance code. il y a 8 ans
tileset.h tileset: disable weird inheritance code. il y a 8 ans
utils.h Add color var in lua il y a 8 ans
video.cpp build: remove dead PS3 code. il y a 8 ans
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
world.cpp 2nd pass on Lua integration. il y a 8 ans
world.h 2nd pass on Lua integration. il y a 8 ans
worldentity.cpp Fixed some stuff and added some small tweaks il y a 8 ans
worldentity.h Fixed some stuff and added some small tweaks il y a 8 ans