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application
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Added Thread classes
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8 jaren geleden |
base
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Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
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8 jaren geleden |
bullet
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build: remove dead PS3 code.
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8 jaren geleden |
data
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build: reorganise automake build system.
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12 jaren geleden |
debug
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image: remove "color" typedef since we already have the "Color" class, and rename a few things.
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8 jaren geleden |
easymesh
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MeshViewer refactor is on good way
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8 jaren geleden |
gpu
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LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
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8 jaren geleden |
image
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image: remove "color" typedef since we already have the "Color" class, and rename a few things.
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8 jaren geleden |
input
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Fix a race condition in the file watcher and a few compilation warnings.
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8 jaren geleden |
lol
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MeshViewer refactor is on good way
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8 jaren geleden |
lolua
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lua: disable 64-bit integer setters.
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8 jaren geleden |
lua
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Split Tileset in TextureImage -> Tileset
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8 jaren geleden |
math
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misc: lots of compilation fixes for Visual Studio (related to mediocre
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8 jaren geleden |
mesh
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MeshViewer refactor is on good way
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8 jaren geleden |
platform
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Revamped Game/Draw groups to split stuff and help spreading tick
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8 jaren geleden |
sys
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thread: do not join std::thread instances.
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8 jaren geleden |
t
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Brought threads to C++11
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8 jaren geleden |
Makefile.am
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build: move imgui to external/ because it does not really need a complex build system, just one #include.
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8 jaren geleden |
audio.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 jaren geleden |
audio.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
camera.cpp
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Revamped Game/Draw groups to split stuff and help spreading tick
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8 jaren geleden |
camera.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
commandstack.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
dict.cpp
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base: some Windows compilation fixes.
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8 jaren geleden |
dict.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
eglapp.cpp
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build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
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8 jaren geleden |
eglapp.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
emitter.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 jaren geleden |
emitter.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
entity.cpp
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Revamped Game/Draw groups to split stuff and help spreading tick
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8 jaren geleden |
entity.h
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Added stuff for ticking/drawing main app entity independently from other entities
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8 jaren geleden |
font.cpp
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font: make bitmap fonts use linear filtering by default.
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8 jaren geleden |
font.h
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text: new features and minor refactoring.
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8 jaren geleden |
forge.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 jaren geleden |
forge.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
gradient.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 jaren geleden |
gradient.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
gradient.lolfx
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scene: start working on the scene class reorganisation.
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8 jaren geleden |
light.cpp
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Revamped Game/Draw groups to split stuff and help spreading tick
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8 jaren geleden |
light.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
lolcore.vcxproj
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build: move imgui to external/ because it does not really need a complex build system, just one #include.
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8 jaren geleden |
lolcore.vcxproj.filters
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Split Tileset in TextureImage -> Tileset
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8 jaren geleden |
loldebug.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
lolgl.h
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build: remove dead PS3 code.
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8 jaren geleden |
lolimgui.cpp
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MeshViewer refactor is on good way
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8 jaren geleden |
lolimgui.h
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MeshViewer refactor is on good way
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8 jaren geleden |
messageservice.cpp
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Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
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8 jaren geleden |
messageservice.h
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Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
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8 jaren geleden |
numeric.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
platform.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 jaren geleden |
platform.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
profiler.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 jaren geleden |
profiler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
sample.cpp
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build: remove dead PS3 code.
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8 jaren geleden |
sample.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
sampler.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 jaren geleden |
sampler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
scene.cpp
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MeshViewer refactor is on good way
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8 jaren geleden |
scene.h
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build: add missing #include directive.
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8 jaren geleden |
sprite.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 jaren geleden |
sprite.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
text.cpp
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text: fix a minor accuracy issue in the text alignment logic.
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8 jaren geleden |
text.h
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text: new features and minor refactoring.
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8 jaren geleden |
textureimage-private.h
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Split Tileset in TextureImage -> Tileset
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8 jaren geleden |
textureimage.cpp
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Revamped Game/Draw groups to split stuff and help spreading tick
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8 jaren geleden |
textureimage.h
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Split Tileset in TextureImage -> Tileset
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8 jaren geleden |
ticker.cpp
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sys: use std::bind for thread workers to avoid ugly casts.
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8 jaren geleden |
ticker.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
tiler.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 jaren geleden |
tiler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
tileset.cpp
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tileset: disable weird inheritance code.
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8 jaren geleden |
tileset.h
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tileset: disable weird inheritance code.
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8 jaren geleden |
utils.h
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Add color var in lua
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8 jaren geleden |
video.cpp
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build: remove dead PS3 code.
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8 jaren geleden |
video.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
world.cpp
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2nd pass on Lua integration.
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8 jaren geleden |
world.h
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2nd pass on Lua integration.
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8 jaren geleden |
worldentity.cpp
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Fixed some stuff and added some small tweaks
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8 jaren geleden |
worldentity.h
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Fixed some stuff and added some small tweaks
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8 jaren geleden |