..
3rdparty
Refactor header usage to use our core submodule instead.
il y a 5 ans
application
Update lol-core submodule and get rid of numerous headers.
il y a 5 ans
audio
audio: NX support.
il y a 5 ans
base
Clean up the features.h header.
il y a 5 ans
data
build: refactor autotools files for out-of-tree builds.
il y a 8 ans
debug
gpu: rename a few methods.
il y a 5 ans
easymesh
Minor compilation warning fixes.
il y a 5 ans
engine
Clean up the features.h header.
il y a 5 ans
gpu
Clean up the features.h header.
il y a 5 ans
image
Clean up the features.h header.
il y a 5 ans
lol
Remove the half.h header, now part of lol-core.
il y a 5 ans
lolua
Switch to upstream Lua master branch.
il y a 6 ans
math
Remove the half.h header, now part of lol-core.
il y a 5 ans
mesh
gpu: add helper functions to upload buffer data.
il y a 5 ans
net
net: fix emscripten build.
il y a 5 ans
sys
Refactor header usage to use our core submodule instead.
il y a 5 ans
t
Remove the half.h header, now part of lol-core.
il y a 5 ans
ui
Clean up the features.h header.
il y a 5 ans
Makefile.am
Remove the half.h header, now part of lol-core.
il y a 5 ans
camera.cpp
engine: start working on a tickable object, cleaner than entities.
il y a 6 ans
camera.h
Update lol-core submodule and get rid of numerous headers.
il y a 5 ans
commandstack.h
base: clean up and refactor containers.
il y a 8 ans
emitter.cpp
entity: add a flag system.
il y a 6 ans
emitter.h
entity: add a flag system.
il y a 6 ans
font.cpp
entity: add a flag system.
il y a 6 ans
font.h
entity: add a flag system.
il y a 6 ans
gradient.cpp
gpu: add helper functions to upload buffer data.
il y a 5 ans
gradient.h
Use smart pointers in a lot of the rendering code.
il y a 6 ans
gradient.lolfx
Clean up a lot of shader crap
il y a 8 ans
light.cpp
engine: start working on a tickable object, cleaner than entities.
il y a 6 ans
light.h
Another lowercase switching frenzy, because why not.
il y a 6 ans
lol-core.vcxproj
Remove the half.h header, now part of lol-core.
il y a 5 ans
lol-core.vcxproj.filters
Remove the half.h header, now part of lol-core.
il y a 5 ans
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
lolgl.h
osx: use gl3.h instead of gl.h.
il y a 5 ans
messageservice.cpp
Various emscripten compilation fixes.
il y a 6 ans
messageservice.h
RIP lol::String ⚰️ LOL
il y a 7 ans
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
profiler.cpp
profiler: fix a crash on exit.
il y a 5 ans
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
scene.cpp
gpu: remove deprecated glEnable(GL_TEXTURE_2D).
il y a 5 ans
scene.h
Refactor header usage to use our core submodule instead.
il y a 5 ans
sprite.cpp
entity: add a flag system.
il y a 6 ans
sprite.h
Another lowercase switching frenzy, because why not.
il y a 6 ans
text.cpp
entity: add a flag system.
il y a 6 ans
text.h
entity: add a flag system.
il y a 6 ans
textureimage-private.h
RIP lol::String ⚰️ LOL
il y a 7 ans
textureimage.cpp
entity: add a flag system.
il y a 6 ans
textureimage.h
entity: add a flag system.
il y a 6 ans
tileset.cpp
entity: add a flag system.
il y a 6 ans
tileset.h
entity: add a flag system.
il y a 6 ans
utils.h
Clean up the features.h header.
il y a 5 ans
video.cpp
gpu: rename a few methods.
il y a 5 ans
video.h
Allow to resize the SDL window and propagate changes to the scene.
il y a 6 ans