Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
Sam Hocevar f0ac602eee Remove the half.h header, now part of lol-core. il y a 5 ans
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3rdparty Refactor header usage to use our core submodule instead. il y a 5 ans
application Update lol-core submodule and get rid of numerous headers. il y a 5 ans
audio audio: NX support. il y a 5 ans
base Clean up the features.h header. il y a 5 ans
data build: refactor autotools files for out-of-tree builds. il y a 8 ans
debug gpu: rename a few methods. il y a 5 ans
easymesh Minor compilation warning fixes. il y a 5 ans
engine Clean up the features.h header. il y a 5 ans
gpu Clean up the features.h header. il y a 5 ans
image Clean up the features.h header. il y a 5 ans
lol Remove the half.h header, now part of lol-core. il y a 5 ans
lolua Switch to upstream Lua master branch. il y a 6 ans
math Remove the half.h header, now part of lol-core. il y a 5 ans
mesh gpu: add helper functions to upload buffer data. il y a 5 ans
net net: fix emscripten build. il y a 5 ans
sys Refactor header usage to use our core submodule instead. il y a 5 ans
t Remove the half.h header, now part of lol-core. il y a 5 ans
ui Clean up the features.h header. il y a 5 ans
Makefile.am Remove the half.h header, now part of lol-core. il y a 5 ans
camera.cpp engine: start working on a tickable object, cleaner than entities. il y a 6 ans
camera.h Update lol-core submodule and get rid of numerous headers. il y a 5 ans
commandstack.h base: clean up and refactor containers. il y a 8 ans
emitter.cpp entity: add a flag system. il y a 6 ans
emitter.h entity: add a flag system. il y a 6 ans
font.cpp entity: add a flag system. il y a 6 ans
font.h entity: add a flag system. il y a 6 ans
gradient.cpp gpu: add helper functions to upload buffer data. il y a 5 ans
gradient.h Use smart pointers in a lot of the rendering code. il y a 6 ans
gradient.lolfx Clean up a lot of shader crap il y a 8 ans
light.cpp engine: start working on a tickable object, cleaner than entities. il y a 6 ans
light.h Another lowercase switching frenzy, because why not. il y a 6 ans
lol-core.vcxproj Remove the half.h header, now part of lol-core. il y a 5 ans
lol-core.vcxproj.filters Remove the half.h header, now part of lol-core. il y a 5 ans
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
lolgl.h osx: use gl3.h instead of gl.h. il y a 5 ans
messageservice.cpp Various emscripten compilation fixes. il y a 6 ans
messageservice.h RIP lol::String ⚰️ LOL il y a 7 ans
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
platform.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
profiler.cpp profiler: fix a crash on exit. il y a 5 ans
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
scene.cpp gpu: remove deprecated glEnable(GL_TEXTURE_2D). il y a 5 ans
scene.h Refactor header usage to use our core submodule instead. il y a 5 ans
sprite.cpp entity: add a flag system. il y a 6 ans
sprite.h Another lowercase switching frenzy, because why not. il y a 6 ans
text.cpp entity: add a flag system. il y a 6 ans
text.h entity: add a flag system. il y a 6 ans
textureimage-private.h RIP lol::String ⚰️ LOL il y a 7 ans
textureimage.cpp entity: add a flag system. il y a 6 ans
textureimage.h entity: add a flag system. il y a 6 ans
tileset.cpp entity: add a flag system. il y a 6 ans
tileset.h entity: add a flag system. il y a 6 ans
utils.h Clean up the features.h header. il y a 5 ans
video.cpp gpu: rename a few methods. il y a 5 ans
video.h Allow to resize the SDL window and propagate changes to the scene. il y a 6 ans