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Sam Hocevar f0ac602eee Remove the half.h header, now part of lol-core. 5 年前
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3rdparty Refactor header usage to use our core submodule instead. 5 年前
application Update lol-core submodule and get rid of numerous headers. 5 年前
audio audio: NX support. 5 年前
base Clean up the features.h header. 5 年前
data build: refactor autotools files for out-of-tree builds. 8 年前
debug gpu: rename a few methods. 5 年前
easymesh Minor compilation warning fixes. 5 年前
engine Clean up the features.h header. 5 年前
gpu Clean up the features.h header. 5 年前
image Clean up the features.h header. 5 年前
lol Remove the half.h header, now part of lol-core. 5 年前
lolua Switch to upstream Lua master branch. 6 年前
math Remove the half.h header, now part of lol-core. 5 年前
mesh gpu: add helper functions to upload buffer data. 5 年前
net net: fix emscripten build. 5 年前
sys Refactor header usage to use our core submodule instead. 5 年前
t Remove the half.h header, now part of lol-core. 5 年前
ui Clean up the features.h header. 5 年前
Makefile.am Remove the half.h header, now part of lol-core. 5 年前
camera.cpp engine: start working on a tickable object, cleaner than entities. 6 年前
camera.h Update lol-core submodule and get rid of numerous headers. 5 年前
commandstack.h base: clean up and refactor containers. 8 年前
emitter.cpp entity: add a flag system. 6 年前
emitter.h entity: add a flag system. 6 年前
font.cpp entity: add a flag system. 6 年前
font.h entity: add a flag system. 6 年前
gradient.cpp gpu: add helper functions to upload buffer data. 5 年前
gradient.h Use smart pointers in a lot of the rendering code. 6 年前
gradient.lolfx Clean up a lot of shader crap 8 年前
light.cpp engine: start working on a tickable object, cleaner than entities. 6 年前
light.h Another lowercase switching frenzy, because why not. 6 年前
lol-core.vcxproj Remove the half.h header, now part of lol-core. 5 年前
lol-core.vcxproj.filters Remove the half.h header, now part of lol-core. 5 年前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
lolgl.h osx: use gl3.h instead of gl.h. 5 年前
messageservice.cpp Various emscripten compilation fixes. 6 年前
messageservice.h RIP lol::String ⚰️ LOL 7 年前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
profiler.cpp profiler: fix a crash on exit. 5 年前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
scene.cpp gpu: remove deprecated glEnable(GL_TEXTURE_2D). 5 年前
scene.h Refactor header usage to use our core submodule instead. 5 年前
sprite.cpp entity: add a flag system. 6 年前
sprite.h Another lowercase switching frenzy, because why not. 6 年前
text.cpp entity: add a flag system. 6 年前
text.h entity: add a flag system. 6 年前
textureimage-private.h RIP lol::String ⚰️ LOL 7 年前
textureimage.cpp entity: add a flag system. 6 年前
textureimage.h entity: add a flag system. 6 年前
tileset.cpp entity: add a flag system. 6 年前
tileset.h entity: add a flag system. 6 年前
utils.h Clean up the features.h header. 5 年前
video.cpp gpu: rename a few methods. 5 年前
video.h Allow to resize the SDL window and propagate changes to the scene. 6 年前