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Sam Hocevar f0ac602eee Remove the half.h header, now part of lol-core. пре 5 година
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3rdparty Refactor header usage to use our core submodule instead. пре 5 година
application Update lol-core submodule and get rid of numerous headers. пре 5 година
audio audio: NX support. пре 5 година
base Clean up the features.h header. пре 5 година
data build: refactor autotools files for out-of-tree builds. пре 8 година
debug gpu: rename a few methods. пре 5 година
easymesh Minor compilation warning fixes. пре 5 година
engine Clean up the features.h header. пре 5 година
gpu Clean up the features.h header. пре 5 година
image Clean up the features.h header. пре 5 година
lol Remove the half.h header, now part of lol-core. пре 5 година
lolua Switch to upstream Lua master branch. пре 6 година
math Remove the half.h header, now part of lol-core. пре 5 година
mesh gpu: add helper functions to upload buffer data. пре 5 година
net net: fix emscripten build. пре 5 година
sys Refactor header usage to use our core submodule instead. пре 5 година
t Remove the half.h header, now part of lol-core. пре 5 година
ui Clean up the features.h header. пре 5 година
Makefile.am Remove the half.h header, now part of lol-core. пре 5 година
camera.cpp engine: start working on a tickable object, cleaner than entities. пре 6 година
camera.h Update lol-core submodule and get rid of numerous headers. пре 5 година
commandstack.h base: clean up and refactor containers. пре 8 година
emitter.cpp entity: add a flag system. пре 6 година
emitter.h entity: add a flag system. пре 6 година
font.cpp entity: add a flag system. пре 6 година
font.h entity: add a flag system. пре 6 година
gradient.cpp gpu: add helper functions to upload buffer data. пре 5 година
gradient.h Use smart pointers in a lot of the rendering code. пре 6 година
gradient.lolfx Clean up a lot of shader crap пре 8 година
light.cpp engine: start working on a tickable object, cleaner than entities. пре 6 година
light.h Another lowercase switching frenzy, because why not. пре 6 година
lol-core.vcxproj Remove the half.h header, now part of lol-core. пре 5 година
lol-core.vcxproj.filters Remove the half.h header, now part of lol-core. пре 5 година
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
lolgl.h osx: use gl3.h instead of gl.h. пре 5 година
messageservice.cpp Various emscripten compilation fixes. пре 6 година
messageservice.h RIP lol::String ⚰️ LOL пре 7 година
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
platform.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
profiler.cpp profiler: fix a crash on exit. пре 5 година
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
scene.cpp gpu: remove deprecated glEnable(GL_TEXTURE_2D). пре 5 година
scene.h Refactor header usage to use our core submodule instead. пре 5 година
sprite.cpp entity: add a flag system. пре 6 година
sprite.h Another lowercase switching frenzy, because why not. пре 6 година
text.cpp entity: add a flag system. пре 6 година
text.h entity: add a flag system. пре 6 година
textureimage-private.h RIP lol::String ⚰️ LOL пре 7 година
textureimage.cpp entity: add a flag system. пре 6 година
textureimage.h entity: add a flag system. пре 6 година
tileset.cpp entity: add a flag system. пре 6 година
tileset.h entity: add a flag system. пре 6 година
utils.h Clean up the features.h header. пре 5 година
video.cpp gpu: rename a few methods. пре 5 година
video.h Allow to resize the SDL window and propagate changes to the scene. пре 6 година