..
3rdparty
Refactor header usage to use our core submodule instead.
5 anos atrás
application
Update lol-core submodule and get rid of numerous headers.
5 anos atrás
audio
audio: NX support.
5 anos atrás
base
Clean up the features.h header.
5 anos atrás
data
build: refactor autotools files for out-of-tree builds.
8 anos atrás
debug
gpu: rename a few methods.
5 anos atrás
easymesh
Minor compilation warning fixes.
5 anos atrás
engine
Clean up the features.h header.
5 anos atrás
gpu
Clean up the features.h header.
5 anos atrás
image
Clean up the features.h header.
5 anos atrás
lol
Remove the half.h header, now part of lol-core.
5 anos atrás
lolua
Switch to upstream Lua master branch.
6 anos atrás
math
Remove the half.h header, now part of lol-core.
5 anos atrás
mesh
gpu: add helper functions to upload buffer data.
5 anos atrás
net
net: fix emscripten build.
5 anos atrás
sys
Refactor header usage to use our core submodule instead.
5 anos atrás
t
Remove the half.h header, now part of lol-core.
5 anos atrás
ui
Clean up the features.h header.
5 anos atrás
Makefile.am
Remove the half.h header, now part of lol-core.
5 anos atrás
camera.cpp
engine: start working on a tickable object, cleaner than entities.
6 anos atrás
camera.h
Update lol-core submodule and get rid of numerous headers.
5 anos atrás
commandstack.h
base: clean up and refactor containers.
8 anos atrás
emitter.cpp
entity: add a flag system.
6 anos atrás
emitter.h
entity: add a flag system.
6 anos atrás
font.cpp
entity: add a flag system.
6 anos atrás
font.h
entity: add a flag system.
6 anos atrás
gradient.cpp
gpu: add helper functions to upload buffer data.
5 anos atrás
gradient.h
Use smart pointers in a lot of the rendering code.
6 anos atrás
gradient.lolfx
Clean up a lot of shader crap
8 anos atrás
light.cpp
engine: start working on a tickable object, cleaner than entities.
6 anos atrás
light.h
Another lowercase switching frenzy, because why not.
6 anos atrás
lol-core.vcxproj
Remove the half.h header, now part of lol-core.
5 anos atrás
lol-core.vcxproj.filters
Remove the half.h header, now part of lol-core.
5 anos atrás
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
lolgl.h
osx: use gl3.h instead of gl.h.
5 anos atrás
messageservice.cpp
Various emscripten compilation fixes.
6 anos atrás
messageservice.h
RIP lol::String ⚰️ LOL
7 anos atrás
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
profiler.cpp
profiler: fix a crash on exit.
5 anos atrás
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
scene.cpp
gpu: remove deprecated glEnable(GL_TEXTURE_2D).
5 anos atrás
scene.h
Refactor header usage to use our core submodule instead.
5 anos atrás
sprite.cpp
entity: add a flag system.
6 anos atrás
sprite.h
Another lowercase switching frenzy, because why not.
6 anos atrás
text.cpp
entity: add a flag system.
6 anos atrás
text.h
entity: add a flag system.
6 anos atrás
textureimage-private.h
RIP lol::String ⚰️ LOL
7 anos atrás
textureimage.cpp
entity: add a flag system.
6 anos atrás
textureimage.h
entity: add a flag system.
6 anos atrás
tileset.cpp
entity: add a flag system.
6 anos atrás
tileset.h
entity: add a flag system.
6 anos atrás
utils.h
Clean up the features.h header.
5 anos atrás
video.cpp
gpu: rename a few methods.
5 anos atrás
video.h
Allow to resize the SDL window and propagate changes to the scene.
6 anos atrás