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Sam Hocevar fa1cc51d97 Fix a texture size bug in the font initialisation. 15 vuotta sitten
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Makefile.am Create the WorldEntity class, for objects with world coordinates. 15 vuotta sitten
audio.cpp Reduce audio latency by using 1K samples instead of 4K. 15 vuotta sitten
audio.h Add preliminary support for sound samples. Implement click. 15 vuotta sitten
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. 15 vuotta sitten
core.h Create the WorldEntity class, for objects with world coordinates. 15 vuotta sitten
debugfps.cpp Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 vuotta sitten
debugfps.h Add a Text object for OSD and possibly other effects. 15 vuotta sitten
debugrecord.cpp Slightly change the ...Data initialisation in classes. 15 vuotta sitten
debugrecord.h Complete Lol Engine / Deus Hax / Monsterz split. 15 vuotta sitten
debugsphere.cpp Slightly change the ...Data initialisation in classes. 15 vuotta sitten
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. 15 vuotta sitten
debugstats.cpp Slightly change the ...Data initialisation in classes. 15 vuotta sitten
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. 15 vuotta sitten
dict.cpp Slightly change the ...Data initialisation in classes. 15 vuotta sitten
dict.h Complete Lol Engine / Deus Hax / Monsterz split. 15 vuotta sitten
emitter.cpp Allow more particles, just in case. 15 vuotta sitten
emitter.h Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 vuotta sitten
entity.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 vuotta sitten
entity.h Complete Lol Engine / Deus Hax / Monsterz split. 15 vuotta sitten
font.cpp Fix a texture size bug in the font initialisation. 15 vuotta sitten
font.h Complete Lol Engine / Deus Hax / Monsterz split. 15 vuotta sitten
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 vuotta sitten
forge.h Complete Lol Engine / Deus Hax / Monsterz split. 15 vuotta sitten
input.cpp Fix a few warnings here and there, and try to use the vector classes. 15 vuotta sitten
input.h Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 vuotta sitten
layer.cpp Change the way the Scene object works. 15 vuotta sitten
layer.h Change the way the Scene object works. 15 vuotta sitten
map.cpp Change the way the Scene object works. 15 vuotta sitten
map.h Change the way the Scene object works. 15 vuotta sitten
matrix.h Fix a few warnings here and there, and try to use the vector classes. 15 vuotta sitten
numeric.h Fix Linux build. 15 vuotta sitten
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 vuotta sitten
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. 15 vuotta sitten
sample.cpp Print error reports before panicking when asset loads fail. 15 vuotta sitten
sample.h Skeleton for sample entity and sampler manager classes. 15 vuotta sitten
sampler.cpp Add preliminary support for sound samples. Implement click. 15 vuotta sitten
sampler.h Skeleton for sample entity and sampler manager classes. 15 vuotta sitten
scene.cpp Rework tile handling. This possibly breaks deushax pretty rudely. 15 vuotta sitten
scene.h Change the way the Scene object works. 15 vuotta sitten
sdlinput.cpp Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 vuotta sitten
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. 15 vuotta sitten
text.cpp Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 vuotta sitten
text.h Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 vuotta sitten
ticker.cpp Change the way the Scene object works. 15 vuotta sitten
ticker.h Complete Lol Engine / Deus Hax / Monsterz split. 15 vuotta sitten
tiler.cpp Add support for rotated views and stretched tiles. 15 vuotta sitten
tiler.h Add support for rotated views and stretched tiles. 15 vuotta sitten
tileset.cpp Rework tile handling. This possibly breaks deushax pretty rudely. 15 vuotta sitten
tileset.h Add support for rotated views and stretched tiles. 15 vuotta sitten
timer.cpp Slightly change the ...Data initialisation in classes. 15 vuotta sitten
timer.h Complete Lol Engine / Deus Hax / Monsterz split. 15 vuotta sitten
video.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 vuotta sitten
video.h Complete Lol Engine / Deus Hax / Monsterz split. 15 vuotta sitten
world.cpp Slightly change the ...Data initialisation in classes. 15 vuotta sitten
world.h Complete Lol Engine / Deus Hax / Monsterz split. 15 vuotta sitten
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. 15 vuotta sitten
worldentity.h Create the WorldEntity class, for objects with world coordinates. 15 vuotta sitten