..
Makefile.am
Create the WorldEntity class, for objects with world coordinates.
14 anos atrás
audio.cpp
Reduce audio latency by using 1K samples instead of 4K.
14 anos atrás
audio.h
Add preliminary support for sound samples. Implement click.
14 anos atrás
bitfield.h
Complete Lol Engine / Deus Hax / Monsterz split.
14 anos atrás
core.h
Create the WorldEntity class, for objects with world coordinates.
14 anos atrás
debugfps.cpp
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
14 anos atrás
debugfps.h
Add a Text object for OSD and possibly other effects.
14 anos atrás
debugrecord.cpp
Slightly change the ...Data initialisation in classes.
14 anos atrás
debugrecord.h
Complete Lol Engine / Deus Hax / Monsterz split.
14 anos atrás
debugsphere.cpp
Slightly change the ...Data initialisation in classes.
14 anos atrás
debugsphere.h
Complete Lol Engine / Deus Hax / Monsterz split.
14 anos atrás
debugstats.cpp
Slightly change the ...Data initialisation in classes.
14 anos atrás
debugstats.h
Complete Lol Engine / Deus Hax / Monsterz split.
14 anos atrás
dict.cpp
Slightly change the ...Data initialisation in classes.
14 anos atrás
dict.h
Complete Lol Engine / Deus Hax / Monsterz split.
14 anos atrás
emitter.cpp
Allow more particles, just in case.
14 anos atrás
emitter.h
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
14 anos atrás
entity.cpp
Complete Lol Engine / Deus Hax / Monsterz split.
14 anos atrás
entity.h
Complete Lol Engine / Deus Hax / Monsterz split.
14 anos atrás
font.cpp
Fix a texture size bug in the font initialisation.
14 anos atrás
font.h
Complete Lol Engine / Deus Hax / Monsterz split.
14 anos atrás
forge.cpp
Complete Lol Engine / Deus Hax / Monsterz split.
14 anos atrás
forge.h
Complete Lol Engine / Deus Hax / Monsterz split.
14 anos atrás
input.cpp
Fix a few warnings here and there, and try to use the vector classes.
14 anos atrás
input.h
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
14 anos atrás
layer.cpp
Change the way the Scene object works.
14 anos atrás
layer.h
Change the way the Scene object works.
14 anos atrás
map.cpp
Change the way the Scene object works.
14 anos atrás
map.h
Change the way the Scene object works.
14 anos atrás
matrix.h
Fix a few warnings here and there, and try to use the vector classes.
14 anos atrás
numeric.h
Fix Linux build.
14 anos atrás
profiler.cpp
Complete Lol Engine / Deus Hax / Monsterz split.
14 anos atrás
profiler.h
Complete Lol Engine / Deus Hax / Monsterz split.
14 anos atrás
sample.cpp
Print error reports before panicking when asset loads fail.
14 anos atrás
sample.h
Skeleton for sample entity and sampler manager classes.
14 anos atrás
sampler.cpp
Add preliminary support for sound samples. Implement click.
14 anos atrás
sampler.h
Skeleton for sample entity and sampler manager classes.
14 anos atrás
scene.cpp
Rework tile handling. This possibly breaks deushax pretty rudely.
14 anos atrás
scene.h
Change the way the Scene object works.
14 anos atrás
sdlinput.cpp
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
14 anos atrás
sdlinput.h
Complete Lol Engine / Deus Hax / Monsterz split.
14 anos atrás
text.cpp
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
14 anos atrás
text.h
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
14 anos atrás
ticker.cpp
Change the way the Scene object works.
14 anos atrás
ticker.h
Complete Lol Engine / Deus Hax / Monsterz split.
14 anos atrás
tiler.cpp
Add support for rotated views and stretched tiles.
14 anos atrás
tiler.h
Add support for rotated views and stretched tiles.
14 anos atrás
tileset.cpp
Rework tile handling. This possibly breaks deushax pretty rudely.
14 anos atrás
tileset.h
Add support for rotated views and stretched tiles.
14 anos atrás
timer.cpp
Slightly change the ...Data initialisation in classes.
14 anos atrás
timer.h
Complete Lol Engine / Deus Hax / Monsterz split.
14 anos atrás
video.cpp
Complete Lol Engine / Deus Hax / Monsterz split.
14 anos atrás
video.h
Complete Lol Engine / Deus Hax / Monsterz split.
14 anos atrás
world.cpp
Slightly change the ...Data initialisation in classes.
14 anos atrás
world.h
Complete Lol Engine / Deus Hax / Monsterz split.
14 anos atrás
worldentity.cpp
Create the WorldEntity class, for objects with world coordinates.
14 anos atrás
worldentity.h
Create the WorldEntity class, for objects with world coordinates.
14 anos atrás