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Makefile.am
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Create the WorldEntity class, for objects with world coordinates.
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14 jaren geleden |
audio.cpp
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Reduce audio latency by using 1K samples instead of 4K.
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14 jaren geleden |
audio.h
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Add preliminary support for sound samples. Implement click.
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14 jaren geleden |
bitfield.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 jaren geleden |
core.h
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Create the WorldEntity class, for objects with world coordinates.
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14 jaren geleden |
debugfps.cpp
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Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
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14 jaren geleden |
debugfps.h
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Add a Text object for OSD and possibly other effects.
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14 jaren geleden |
debugrecord.cpp
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Slightly change the ...Data initialisation in classes.
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14 jaren geleden |
debugrecord.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 jaren geleden |
debugsphere.cpp
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Slightly change the ...Data initialisation in classes.
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14 jaren geleden |
debugsphere.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 jaren geleden |
debugstats.cpp
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Slightly change the ...Data initialisation in classes.
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14 jaren geleden |
debugstats.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 jaren geleden |
dict.cpp
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Slightly change the ...Data initialisation in classes.
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14 jaren geleden |
dict.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 jaren geleden |
emitter.cpp
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Allow more particles, just in case.
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14 jaren geleden |
emitter.h
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Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
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14 jaren geleden |
entity.cpp
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 jaren geleden |
entity.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 jaren geleden |
font.cpp
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Fix a texture size bug in the font initialisation.
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14 jaren geleden |
font.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 jaren geleden |
forge.cpp
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 jaren geleden |
forge.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 jaren geleden |
input.cpp
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Fix a few warnings here and there, and try to use the vector classes.
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14 jaren geleden |
input.h
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Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
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14 jaren geleden |
layer.cpp
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Change the way the Scene object works.
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14 jaren geleden |
layer.h
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Change the way the Scene object works.
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14 jaren geleden |
map.cpp
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Change the way the Scene object works.
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14 jaren geleden |
map.h
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Change the way the Scene object works.
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14 jaren geleden |
matrix.h
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Fix a few warnings here and there, and try to use the vector classes.
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14 jaren geleden |
numeric.h
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Fix Linux build.
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14 jaren geleden |
profiler.cpp
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 jaren geleden |
profiler.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 jaren geleden |
sample.cpp
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Print error reports before panicking when asset loads fail.
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14 jaren geleden |
sample.h
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Skeleton for sample entity and sampler manager classes.
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14 jaren geleden |
sampler.cpp
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Add preliminary support for sound samples. Implement click.
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14 jaren geleden |
sampler.h
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Skeleton for sample entity and sampler manager classes.
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14 jaren geleden |
scene.cpp
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Rework tile handling. This possibly breaks deushax pretty rudely.
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14 jaren geleden |
scene.h
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Change the way the Scene object works.
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14 jaren geleden |
sdlinput.cpp
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Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
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14 jaren geleden |
sdlinput.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 jaren geleden |
text.cpp
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Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
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14 jaren geleden |
text.h
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Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
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14 jaren geleden |
ticker.cpp
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Change the way the Scene object works.
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14 jaren geleden |
ticker.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 jaren geleden |
tiler.cpp
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Add support for rotated views and stretched tiles.
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14 jaren geleden |
tiler.h
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Add support for rotated views and stretched tiles.
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14 jaren geleden |
tileset.cpp
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Rework tile handling. This possibly breaks deushax pretty rudely.
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14 jaren geleden |
tileset.h
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Add support for rotated views and stretched tiles.
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14 jaren geleden |
timer.cpp
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Slightly change the ...Data initialisation in classes.
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14 jaren geleden |
timer.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 jaren geleden |
video.cpp
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 jaren geleden |
video.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 jaren geleden |
world.cpp
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Slightly change the ...Data initialisation in classes.
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14 jaren geleden |
world.h
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 jaren geleden |
worldentity.cpp
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Create the WorldEntity class, for objects with world coordinates.
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14 jaren geleden |
worldentity.h
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Create the WorldEntity class, for objects with world coordinates.
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14 jaren geleden |