You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
Sam Hocevar fa1cc51d97 Fix a texture size bug in the font initialisation. 14 jaren geleden
..
Makefile.am Create the WorldEntity class, for objects with world coordinates. 14 jaren geleden
audio.cpp Reduce audio latency by using 1K samples instead of 4K. 14 jaren geleden
audio.h Add preliminary support for sound samples. Implement click. 14 jaren geleden
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
core.h Create the WorldEntity class, for objects with world coordinates. 14 jaren geleden
debugfps.cpp Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 jaren geleden
debugfps.h Add a Text object for OSD and possibly other effects. 14 jaren geleden
debugrecord.cpp Slightly change the ...Data initialisation in classes. 14 jaren geleden
debugrecord.h Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
debugsphere.cpp Slightly change the ...Data initialisation in classes. 14 jaren geleden
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
debugstats.cpp Slightly change the ...Data initialisation in classes. 14 jaren geleden
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
dict.cpp Slightly change the ...Data initialisation in classes. 14 jaren geleden
dict.h Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
emitter.cpp Allow more particles, just in case. 14 jaren geleden
emitter.h Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 jaren geleden
entity.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
entity.h Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
font.cpp Fix a texture size bug in the font initialisation. 14 jaren geleden
font.h Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
forge.h Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
input.cpp Fix a few warnings here and there, and try to use the vector classes. 14 jaren geleden
input.h Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 jaren geleden
layer.cpp Change the way the Scene object works. 14 jaren geleden
layer.h Change the way the Scene object works. 14 jaren geleden
map.cpp Change the way the Scene object works. 14 jaren geleden
map.h Change the way the Scene object works. 14 jaren geleden
matrix.h Fix a few warnings here and there, and try to use the vector classes. 14 jaren geleden
numeric.h Fix Linux build. 14 jaren geleden
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
sample.cpp Print error reports before panicking when asset loads fail. 14 jaren geleden
sample.h Skeleton for sample entity and sampler manager classes. 14 jaren geleden
sampler.cpp Add preliminary support for sound samples. Implement click. 14 jaren geleden
sampler.h Skeleton for sample entity and sampler manager classes. 14 jaren geleden
scene.cpp Rework tile handling. This possibly breaks deushax pretty rudely. 14 jaren geleden
scene.h Change the way the Scene object works. 14 jaren geleden
sdlinput.cpp Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 jaren geleden
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
text.cpp Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 jaren geleden
text.h Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 jaren geleden
ticker.cpp Change the way the Scene object works. 14 jaren geleden
ticker.h Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
tiler.cpp Add support for rotated views and stretched tiles. 14 jaren geleden
tiler.h Add support for rotated views and stretched tiles. 14 jaren geleden
tileset.cpp Rework tile handling. This possibly breaks deushax pretty rudely. 14 jaren geleden
tileset.h Add support for rotated views and stretched tiles. 14 jaren geleden
timer.cpp Slightly change the ...Data initialisation in classes. 14 jaren geleden
timer.h Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
video.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
video.h Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
world.cpp Slightly change the ...Data initialisation in classes. 14 jaren geleden
world.h Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. 14 jaren geleden
worldentity.h Create the WorldEntity class, for objects with world coordinates. 14 jaren geleden