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lolengine
/
lolengine
огледало от
https://github.com/lolengine/lolengine
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1
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0
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0
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0
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2
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2286
Ревизии
10
Клонове
395 MiB
C++
89.3%
M4Sugar
2.8%
C#
2.7%
Shell
2.3%
C
1%
Друго
1.9%
ИН на ревизия:
7f54caf3c6
main
wip/deprecate
wip/kinc
core
legacy
wip/core-clipp
wip/input_simplification
wip/lolperso_changes
wip/scenegraph
wip/submodule
lua_refactor_merge_into_master
Debug_refactor_merge_to_master
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lolengine
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tools
История
Sam Hocevar
d373081b80
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
преди 11 години
..
lolremez
build: reorganise includes so that we can use precompiled headers later.
преди 9 години
lolunit
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
преди 9 години
vimlol
lolunit: switch assert macros to lowercase.
преди 9 години
vslol
build: remove empty directories and add proper svn:ignore flags.
преди 9 години
Makefile.am
test: move the unit tests to the engine, and lolunit out of the engine.
преди 9 години
make-font.cpp
build: reorganise includes so that we can use precompiled headers later.
преди 9 години