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lolengine
/
lolengine
огледало од
https://github.com/lolengine/lolengine
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326 MiB
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Дрво:
7f54caf3c6
main
wip/deprecate
wip/kinc
core
legacy
wip/core-clipp
wip/input_simplification
wip/lolperso_changes
wip/scenegraph
wip/submodule
lua_refactor_merge_into_master
Debug_refactor_merge_to_master
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lolengine
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tools
Историја
Sam Hocevar
d373081b80
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
пре 11 година
..
lolremez
build: reorganise includes so that we can use precompiled headers later.
пре 9 година
lolunit
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
vimlol
lolunit: switch assert macros to lowercase.
пре 9 година
vslol
build: remove empty directories and add proper svn:ignore flags.
пре 9 година
Makefile.am
test: move the unit tests to the engine, and lolunit out of the engine.
пре 9 година
make-font.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 9 година