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core: make WorldEntity rotation a quaternion.

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Sam Hocevar sam 13 年前
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共有 2 个文件被更改,包括 2 次插入2 次删除
  1. +1
    -1
      src/worldentity.cpp
  2. +1
    -1
      src/worldentity.h

+ 1
- 1
src/worldentity.cpp 查看文件

@@ -26,7 +26,7 @@ namespace lol
WorldEntity::WorldEntity()
{
m_position = vec3(0);
m_rotation = vec3(0);
m_rotation = quat(1);
m_velocity = vec3(0);
m_bbox[0] = m_bbox[1] = vec3(0);



+ 1
- 1
src/worldentity.h 查看文件

@@ -25,8 +25,8 @@ class WorldEntity : public Entity
{
public:
vec3 m_position;
vec3 m_rotation;
vec3 m_velocity;
quat m_rotation;
vec3 m_bbox[2];

ivec2 m_mousepos;


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