254 次代码提交 (4c20271dc7dc7dae50fd6d1e9cdb0ebc51769b65)

作者 SHA1 备注 提交日期
  Sam Hocevar fca56d7f7d Rename some classes and methods to lowercase. 7 年前
  Sam Hocevar 1f9be92a66 Use smart pointers in a lot of the rendering code. 7 年前
  Sam Hocevar 7ba8458818 Remove old feature macros that are no longer relevant nowadays. 7 年前
  Sam Hocevar 4a4fb5f91c Fix all visible compilation warnings in Visual Studio. 7 年前
  Sam Hocevar f04165769c gpu: simplify automatic shader generation code. 7 年前
  Sam Hocevar 361d1a0e80 gpu: fix a 6-year old bug in vertex declaration unbinding. 7 年前
  Sam Hocevar 7d42c3d58e Various emscripten compilation fixes. 7 年前
  Sam Hocevar 3aa4090bd7 FIx a few compilation warnings. 7 年前
  Sam Hocevar beeded3d85 render: simplify Renderer code 7 年前
  Sam Hocevar 34fab09274 Remove NaCl support. Google is deprecating it. 7 年前
  Sam Hocevar 9307f454ad GPU: remove persistence from default post process shader. 7 年前
  Sam Hocevar 50e494803d Replace array::empty() with array::clear(). 7 年前
  Sam Hocevar 8981100727 Get rid of lol::hash which is now useless. 8 年前
  Sam Hocevar cfeaeabf2d Get rid of lol::map because std::map is obviously superior. 8 年前
  Sam Hocevar 980ff37a58 Get rid of numerous uses of lol::String. 8 年前
  Sam Hocevar 0239617197 Various compilation and warning fixes. 9 年前
  Sam Hocevar 5b21579db4 Add --disable-opengl flag. 9 年前
  Sam Hocevar f9058a384d 3rdparty: upgrade PEGTL to its latest version (2.1.4 or something). 9 年前
  Sam Hocevar 7558d0664a image: more method renaming for consistency. 9 年前
  touky fd3a6a8ae6 imgui + renderer + mouse scroll 9 年前
  Lolbot af53a69eb7 fixed 9 files out of 506: 9 年前
  touky 527e27c880 - ImGUI is now operational again 9 年前
  touky 3b255d4137 first test for lolimgui 9 年前
  touky ce13252b69 Shader version compatibility fix 9 年前
  touky 9174a1e43d startup fixes 9 年前
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 9 年前
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names 9 年前
  Sam Hocevar afc48d2927 scene: add render buffers and a temporary postprocess 9 年前
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 10 年前
  Sam Hocevar 70799848f7 scene: make the postprocess a nop for now and clean up some shaders. 10 年前
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. 10 年前
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 10 年前
  Sam Hocevar 2f66dcc33f Switch PEGTL external to latest Git snapshot. 10 年前
  Sam Hocevar 6a6ecc66e9 Port all parsers to PEGTL 1.3.1. 10 年前
  Sam Hocevar 7939719ce1 gpu: fix GLES 2.x support. 10 年前
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 年前
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 10 年前
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 11 年前
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 11 年前
  Sam Hocevar d64b117b8d build: fix license and copyright information. 11 年前
  Sam Hocevar ccf5f53825 misc: various mingw cross-compilation fixes. 11 年前
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 11 年前
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 11 年前
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 11 年前
  Sam Hocevar 489b02b077 gpu: fix syntax issue in shader. 11 年前
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 11 年前
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 11 年前
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 11 年前
  Sam Hocevar a07844682e build: remove dead PS3 code. 11 年前
  Sam Hocevar f8b29001cd base: convert map and avl_tree methods to lowercase. Because. 11 年前