254 Комити (4c20271dc7dc7dae50fd6d1e9cdb0ebc51769b65)

Аутор SHA1 Порука Датум
  Sam Hocevar beeded3d85 render: simplify Renderer code пре 7 година
  Sam Hocevar 34fab09274 Remove NaCl support. Google is deprecating it. пре 7 година
  Sam Hocevar 9307f454ad GPU: remove persistence from default post process shader. пре 7 година
  Sam Hocevar 50e494803d Replace array::empty() with array::clear(). пре 7 година
  Sam Hocevar 8981100727 Get rid of lol::hash which is now useless. пре 8 година
  Sam Hocevar cfeaeabf2d Get rid of lol::map because std::map is obviously superior. пре 8 година
  Sam Hocevar 980ff37a58 Get rid of numerous uses of lol::String. пре 8 година
  Sam Hocevar 0239617197 Various compilation and warning fixes. пре 9 година
  Sam Hocevar 5b21579db4 Add --disable-opengl flag. пре 9 година
  Sam Hocevar f9058a384d 3rdparty: upgrade PEGTL to its latest version (2.1.4 or something). пре 9 година
  Sam Hocevar 7558d0664a image: more method renaming for consistency. пре 9 година
  touky fd3a6a8ae6 imgui + renderer + mouse scroll пре 9 година
  Lolbot af53a69eb7 fixed 9 files out of 506: пре 9 година
  touky 527e27c880 - ImGUI is now operational again пре 9 година
  touky 3b255d4137 first test for lolimgui пре 9 година
  touky ce13252b69 Shader version compatibility fix пре 9 година
  touky 9174a1e43d startup fixes пре 9 година
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap пре 9 година
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names пре 10 година
  Sam Hocevar afc48d2927 scene: add render buffers and a temporary postprocess пре 10 година
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. пре 10 година
  Sam Hocevar 70799848f7 scene: make the postprocess a nop for now and clean up some shaders. пре 10 година
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. пре 10 година
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. пре 10 година
  Sam Hocevar 2f66dcc33f Switch PEGTL external to latest Git snapshot. пре 10 година
  Sam Hocevar 6a6ecc66e9 Port all parsers to PEGTL 1.3.1. пре 10 година
  Sam Hocevar 7939719ce1 gpu: fix GLES 2.x support. пре 10 година
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. пре 10 година
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. пре 10 година
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. пре 11 година
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... пре 11 година
  Sam Hocevar d64b117b8d build: fix license and copyright information. пре 11 година
  Sam Hocevar ccf5f53825 misc: various mingw cross-compilation fixes. пре 11 година
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. пре 11 година
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. пре 11 година
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. пре 11 година
  Sam Hocevar 489b02b077 gpu: fix syntax issue in shader. пре 11 година
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. пре 11 година
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) пре 11 година
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. пре 11 година
  Sam Hocevar a07844682e build: remove dead PS3 code. пре 11 година
  Sam Hocevar f8b29001cd base: convert map and avl_tree methods to lowercase. Because. пре 11 година
  Sam Hocevar 42a5296207 gpu: use PEGTL to split lolfx files into different parts. пре 11 година
  Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder пре 12 година
  Sam Hocevar 7934df34ef build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. пре 12 година
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 12 година
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. пре 12 година
  Sam Hocevar d0e9447ac0 gpu: fix missing #if blocks in vertex buffer code. пре 12 година
  Sam Hocevar ffa21ed0d0 misc: disable all 16-bit float vectors when using Visual Studio. пре 12 година
  Sam Hocevar 4be9ea2a4e misc: replace NULL with nullptr. пре 12 година