254 Commits (4c20271dc7dc7dae50fd6d1e9cdb0ebc51769b65)

Author SHA1 Message Date
  Sam Hocevar beeded3d85 render: simplify Renderer code 7 years ago
  Sam Hocevar 34fab09274 Remove NaCl support. Google is deprecating it. 7 years ago
  Sam Hocevar 9307f454ad GPU: remove persistence from default post process shader. 7 years ago
  Sam Hocevar 50e494803d Replace array::empty() with array::clear(). 7 years ago
  Sam Hocevar 8981100727 Get rid of lol::hash which is now useless. 8 years ago
  Sam Hocevar cfeaeabf2d Get rid of lol::map because std::map is obviously superior. 8 years ago
  Sam Hocevar 980ff37a58 Get rid of numerous uses of lol::String. 8 years ago
  Sam Hocevar 0239617197 Various compilation and warning fixes. 8 years ago
  Sam Hocevar 5b21579db4 Add --disable-opengl flag. 9 years ago
  Sam Hocevar f9058a384d 3rdparty: upgrade PEGTL to its latest version (2.1.4 or something). 9 years ago
  Sam Hocevar 7558d0664a image: more method renaming for consistency. 9 years ago
  touky fd3a6a8ae6 imgui + renderer + mouse scroll 9 years ago
  Lolbot af53a69eb7 fixed 9 files out of 506: 9 years ago
  touky 527e27c880 - ImGUI is now operational again 9 years ago
  touky 3b255d4137 first test for lolimgui 9 years ago
  touky ce13252b69 Shader version compatibility fix 9 years ago
  touky 9174a1e43d startup fixes 9 years ago
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 9 years ago
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names 9 years ago
  Sam Hocevar afc48d2927 scene: add render buffers and a temporary postprocess 9 years ago
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 9 years ago
  Sam Hocevar 70799848f7 scene: make the postprocess a nop for now and clean up some shaders. 9 years ago
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. 9 years ago
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 9 years ago
  Sam Hocevar 2f66dcc33f Switch PEGTL external to latest Git snapshot. 10 years ago
  Sam Hocevar 6a6ecc66e9 Port all parsers to PEGTL 1.3.1. 10 years ago
  Sam Hocevar 7939719ce1 gpu: fix GLES 2.x support. 10 years ago
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 years ago
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 10 years ago
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 11 years ago
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 11 years ago
  Sam Hocevar d64b117b8d build: fix license and copyright information. 11 years ago
  Sam Hocevar ccf5f53825 misc: various mingw cross-compilation fixes. 11 years ago
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 11 years ago
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 11 years ago
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 11 years ago
  Sam Hocevar 489b02b077 gpu: fix syntax issue in shader. 11 years ago
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 11 years ago
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 11 years ago
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 11 years ago
  Sam Hocevar a07844682e build: remove dead PS3 code. 11 years ago
  Sam Hocevar f8b29001cd base: convert map and avl_tree methods to lowercase. Because. 11 years ago
  Sam Hocevar 42a5296207 gpu: use PEGTL to split lolfx files into different parts. 11 years ago
  Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder 11 years ago
  Sam Hocevar 7934df34ef build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 11 years ago
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 years ago
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 years ago
  Sam Hocevar d0e9447ac0 gpu: fix missing #if blocks in vertex buffer code. 12 years ago
  Sam Hocevar ffa21ed0d0 misc: disable all 16-bit float vectors when using Visual Studio. 12 years ago
  Sam Hocevar 4be9ea2a4e misc: replace NULL with nullptr. 12 years ago