254 次程式碼提交 (4c20271dc7dc7dae50fd6d1e9cdb0ebc51769b65)

作者 SHA1 備註 提交日期
  Lolbot af53a69eb7 fixed 9 files out of 506: 9 年之前
  touky 527e27c880 - ImGUI is now operational again 9 年之前
  touky 3b255d4137 first test for lolimgui 9 年之前
  touky ce13252b69 Shader version compatibility fix 9 年之前
  touky 9174a1e43d startup fixes 9 年之前
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 9 年之前
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names 9 年之前
  Sam Hocevar afc48d2927 scene: add render buffers and a temporary postprocess 9 年之前
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 9 年之前
  Sam Hocevar 70799848f7 scene: make the postprocess a nop for now and clean up some shaders. 10 年之前
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. 10 年之前
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 10 年之前
  Sam Hocevar 2f66dcc33f Switch PEGTL external to latest Git snapshot. 10 年之前
  Sam Hocevar 6a6ecc66e9 Port all parsers to PEGTL 1.3.1. 10 年之前
  Sam Hocevar 7939719ce1 gpu: fix GLES 2.x support. 10 年之前
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 年之前
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 10 年之前
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 11 年之前
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 11 年之前
  Sam Hocevar d64b117b8d build: fix license and copyright information. 11 年之前
  Sam Hocevar ccf5f53825 misc: various mingw cross-compilation fixes. 11 年之前
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 11 年之前
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 11 年之前
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 11 年之前
  Sam Hocevar 489b02b077 gpu: fix syntax issue in shader. 11 年之前
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 11 年之前
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 11 年之前
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 11 年之前
  Sam Hocevar a07844682e build: remove dead PS3 code. 11 年之前
  Sam Hocevar f8b29001cd base: convert map and avl_tree methods to lowercase. Because. 11 年之前
  Sam Hocevar 42a5296207 gpu: use PEGTL to split lolfx files into different parts. 11 年之前
  Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder 11 年之前
  Sam Hocevar 7934df34ef build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 12 年之前
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 12 年之前
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 12 年之前
  Sam Hocevar d0e9447ac0 gpu: fix missing #if blocks in vertex buffer code. 12 年之前
  Sam Hocevar ffa21ed0d0 misc: disable all 16-bit float vectors when using Visual Studio. 12 年之前
  Sam Hocevar 4be9ea2a4e misc: replace NULL with nullptr. 12 年之前
  Sam Hocevar 5dc05d7f3e build: remove empty directories and add proper svn:ignore flags. 12 年之前
  Sam Hocevar 5fcc47b74c gpu: fix compilation on platforms that don't have GL_BGRA. 12 年之前
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 12 年之前
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. 12 年之前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 12 年之前
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 12 年之前
  Sam Hocevar 7e9f926c43 base: switch map, hash, array2d and array3d to lowercase, like standard 12 年之前
  Sam Hocevar 18254349aa image: gather pixel-related types and enums into a single pixel.h header. 12 年之前
  Sam Hocevar ff8723ff63 gpu: implement Framebuffer::GetImage() for OpenGL. 12 年之前
  Sam Hocevar 5fc5d62849 image: add an optional Imlib2 codec, prepare for float32 images, make the 12 年之前
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 12 年之前
  Sam Hocevar b5672a6f61 neercs: refactor the shader system. 12 年之前